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Video Game Trends In 2008

Gamasutra is running a feature looking at some of the most important trends that have cropped up or become popular over last year in the gaming industry. Gamers' outrage over the DRM controversy built up a great deal of steam over the past year, and will likely remain strong in 2009. This year also saw downloadable content being used for new and varied purposes, and many developers are banking more heavily on user-generated content, as in LittleBigPlanet. They point out the increase in retro and neo-retro gaming after the success of Mega Man 9 and anticipation for the new Bionic Commando. What trends do you expect to see more of in the next year?

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  1. Re:netcraft confirms it: by RichPowers · · Score: 5, Insightful

    Yeah, those 11 million WoW players don't count. In THE YEAR 2009!!!1 they'll all use WINE to play WoW in Ubuntu :rollseyes:

    The Orange Box sold very well on the PC, according to Valve's Doug Lombardi, surpassing 360 sales. I'm sure Valve wishes they never wasted money on that whole Steam thing; it's clearly going nowhere...

    And I'm sure StarCraft II and Diablo 3 will flop. Blizzard may as well throw in the towel.

    Someone better tell Stardock that making PC games is a bad idea.

    I also heard that Dawn of War II and Empire Total War are being canceled and removed from Steam in anticipation of the great Linux migration of '09.

    FYI: PC games would cease being made if they were unprofitable.

    But I agree: idiotic DRM needs to go and publishers need to stop blaming piracy for their inability to make good games. I own a 360, Wii, and gaming PC (that dual-boots Ubuntu) and have plenty of great games for each platform. You're missing out if you write-off PC gaming.

  2. Re:netcraft confirms it: by elysiuan · · Score: 5, Interesting

    If you've played it for 10 hours you've seen the whole game, it literally has nothing else to offer you.

    This is contrary to what was communicated (and subsequently overhyped) where spore would feature far deeper gameplay. In earlier version there weren't stats per se for your creature but rather function followed form. The actual shape and layout of your creature determined it's attributes. This got gut to a fairly superficial equipment-esque system.

    I think it's going a bit far to say Spore sucked but it certainly wasn't the revolutionary experience that could have been.

  3. Trends 2009 by contra_mundi · · Score: 5, Insightful

    What trends do you expect to see more of in the next year?

    More DRM, more publishers strong arming the used games market.
    More angry comsumers switching to consoles as a result.
    Online registrations for console games because they are sold used more than PC games.
    More buggy releases for consoles, justified with downloadable content (patches) once you have registered online (see above sentence).

    Once consoles really catch on, they will experience the same hardships as PC gaming.

  4. Re:Eh by philspear · · Score: 5, Funny

    The video game industry lost me a while ago...

    Ah yes. The day the videogame industry lost Mewshi_nya's buisness was a dark day indeed. They still call it "The saddest monday ever." Miyamoto wrote on twitter that day "Today I let down Mewshi, had to up the prozac dosage :-(".

    I personally wept for hours upon hearing the news.