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Console Makers Pushing For More Network Reliance

There's a story on Joystiq about the convergence of games consoles and network play, suggesting that the industry is slowly moving away from physical media, preferring the control and simplicity of online distribution. The article points out that Microsoft's Games for Windows Live, despite being relatively unpopular, has seen continued development with an eye toward interacting with Xbox Live. Quoting: "While it's unlikely that the next generation of consoles will completely forgo disc-based media, downloads are quickly becoming a much bigger part of the experience. Some games, such as Rock Band 2 and Gears of War 2, are now shipping with codes for free downloads. This isn't because the publishers like you and want to give you free stuff. It's part of a larger strategy to increase the importance of the online presence, where content can be tightly controlled and decrease the importance of physical media, and thus, used-game sales and rentals."

15 of 198 comments (clear)

  1. Arrrr by Anonymous Coward · · Score: 5, Insightful

    Plus, any online connection forces you to have a legal purchased copy. But that's not part of it at all :)

    1. Re:Arrrr by Thanshin · · Score: 3, Insightful

      > Plus, any online connection forces you to have a legal purchased copy.

      Or a pirated server on the near-by PC.

      Let's go on with the arms race. We'll see if the result pleases them.

    2. Re:Arrrr by FourthAge · · Score: 3, Insightful

      But then, the value of a network is related to the number of people on it.

      You could pirate, say, Left4dead and then play it by yourself or with other pirates. But you can't take your pirated copy and play with everybody else; the legitimate network is closed to you. Your experience of the game is not as good, because there are fewer players. So there is a good reason to pay up: the game is better if you do!

      --
      The tao of democracy: the government you can vote for is not the real government.
    3. Re:Arrrr by zehaeva · · Score: 4, Insightful

      isn't it the position off the game companies that their games are pirated so much that they are loosing most of their sales to pirates? wouldn't that mean the pirate community is larger than the legitimate community? wouldn't that mean you could conceivably have a larger network of people on the pirated version? this applies more to the pc versions of games atm i suppose.

    4. Re:Arrrr by Thanshin · · Score: 3, Insightful

      You can join a pirated server with thousands of players. How many more do you need to play a four players game?

      Your reasoning only really applies to MMORPGs and yet some people play in WOW pirated servers.

  2. Preferring by Anonymous Coward · · Score: 5, Insightful

    the control and simplicity of online distribution.
    control and simplicity of online distribution.
    control and simplicity
    control

  3. Makes Sense by johnsie · · Score: 3, Insightful

    Why waste money producing cd's, dvds or whatever when you can sell it online and make a bigger profit. I hardly ever buy physical games or software for my PC, why should it be any different on a console?

    1. Re:Makes Sense by rolfwind · · Score: 4, Insightful

      It's not the physical waste, it's power.

      When you sell directly to the customer, you don't have to deal with Walmart/Target/etc who will take a cut of the action, and bend you over when they feel like it. Of course, in this case "you" being Sony/Nintendo/Microsoft who set up the central gateways - it's they who won't have to deal with Walmart/Target as much. The developer still will have to deal with those three. Reminds me of the high cost of cartridges, especially with Nintendo being the only one making them for their console.

      ATM, only PCs and Flash games put the power in the developer's hands.

  4. My argument against this by erroneus · · Score: 4, Insightful

    Let's have a look at the current broadband availability here and everywhere. Now let's compare that to the people who have these consoles. My guess is that there will be plenty of people that will be left out in all of this. This move obviously presumes nearly 100% broadband availability. That can't be smart.

  5. DLC is online activation for consoles by El_Muerte_TDS · · Score: 4, Insightful

    Just like the activation servers for PC games will disappear in the future, and thereby rendering your game useless, DLC will disappear in the future, and thereby render your console game crippled.

    Requiring online activation/DLC actually means you rent the game, rather than buying it. If you want to replay an old game in the future you probably have to rent the remake of it.

  6. Re:No thanks by Anonymous Coward · · Score: 3, Insightful

    If you cannot really buy a game, then it should be called rental service, and that's it. What can be seen currently is that vendors try to keep the client to think he buys the game, while the cut his rights to effectively change it to rent.

  7. preferring the control and simplicity of online by theaveng · · Score: 4, Insightful

    TRANSLATION:

    Blocking me from my two favorite activities: (1) Buying a game, playing it, and then selling to someone else to recoup my money. And (2) Buying a game, loving it, and keeping it for the next 10-20 years (classic gaming).

    If things devolve to the point where I have to pay full price (versus my current average of only paying $2-3 per game), or where I have to keep buying/downloading Super Mario 64 every five years, instead of simply buying it once and keeping it forever... ...then I will simply stop gaming.

    This is what the music industry is trying to do with perpetual renting of music rather than letting us OWN the record, cd, whatever. The game industry should not follow that same path.

    --
    FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
  8. They are LYING. by Lumpy · · Score: 5, Insightful

    They want internet connected and online distribution for two main reasons.

    1 - it instantly KILLS the secondhand game market. you can no longer buy used games, this drives the price of old games back up to retail levels. no more buying Gears of War for $12.99 used at the local EB or on ebay.

    2 - it eliminates 60% of the cost of a game. Packaging and distribution.

    Game prices will stay the same or go up, your Quality of gaming will go down, and you can no longer buy used games or rent games to try them out.

    That is their goal, everything else is pure BS to make the consumer have buy-in to their plans to screw you over.

    --
    Do not look at laser with remaining good eye.
    1. Re:They are LYING. by Jedi+Alec · · Score: 3, Insightful

      You're forgetting another very important reason: game companies can keep up the good old "release first, make it actually work later" schedule. I haven't bought a single game this past year where the final conclusion was: "ok, it's fun to play but buggy, let's put it on the shelf till they can be bothered to patch it". Fallout 3, Mass Effect, Civ4Col, all the same thing.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  9. Re:No thanks by theaveng · · Score: 3, Insightful

    Yep. If you buy a crap game, but can not sell it on ebay to recover your money, then you never truly owned that game. You were just granted a perpetual rental.

    With Cartridge, CD, and DVD games, at least you have something you can physically trade or sell. You OWN it. This past year I've sold off about $4000 worth of my N64, PS1, PS2 game collection. Now imagine if that had been downloaded material instead; I'd be $4000 poorer.

    --
    FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.