Hardware Is Cheap, Programmers Are Expensive
Sportsqs points out a story at Coding Horror which begins:
"Given the rapid advance of Moore's Law, when does it make sense to throw hardware at a programming problem? As a general rule, I'd say almost always. Consider the average programmer salary here in the US. You probably have several of these programmer guys or gals on staff. I can't speak to how much your servers may cost, or how many of them you may need. Or, maybe you don't need any — perhaps all your code executes on your users' hardware, which is an entirely different scenario. Obviously, situations vary. But even the most rudimentary math will tell you that it'd take a massive hardware outlay to equal the yearly costs of even a modest five person programming team."
Recently my boss reviewed my schematic and asked me to replace 1% resistors with 2 or 5% "because they are cheaper". Yes true, but I spend most of the day doing that, so he spent about $650 on the task, thereby spending MORE not less.
So yeah I agree with the article that's it's often cheaper to specify faster hardware, or more-expensive hardware, than to spend hours-and-hours on expensive engineers/programmers trying to save pennies.
Or as Benjamin Franklin said, "Some people are penny-wise, but pound foolish." You try to save pennies and waste pounds/dollars instead.
FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
"10,000! We could almost buy our own ship for that!" "Yeah, but who's going to fly it kid? You?"
We'll see. The good developers probably won't be in the first wave of folks looking for jobs. I know our company is still in the "we have to figure out how to hire fast enough to do next year's work" mode.
Where having good engineering really helps, though, is in version 2.0 and 3.0 of the product, and when you try to leverage embedded devices with some of the same code, and when you try to scale it up a few orders of magnitude... basically, it buys you flexibility and nimbleness on the market that the "throw more hardware at the problem" folks can't match.
Despite Moore's Law being exponential over time (so far), adding additional hardware is still sub-linear for any snapshot in time. So it's not going to automatically solve most hard scalability problems.
E pluribus unum
I think there will be more developers looking for work in the future, but I don't think the price is going to drop THAT much. I just think you'll be able to find qualified developers more easily.
As for the article, it makes a lot of sense when you're running in a controlled environment. It's really a no brainier in consulting work. Upgrading hardware or optimizing software will both meet the customers needs only the hardware upgrade is $2,000 and the software optimization costs $20,000.
Of course, if you're releasing software into the wild and it needs run on many different machines you better make sure it performs well especially if it's a retail product. So spend the extra money and make it really good.
From someone who has been there, done that. I can say that throwing hardware at a problem rarely works.
If nothing else, faster hardware tend to increase the advantage of good algorithms over poorer ones.
Say I have an alghorithm who runs at O(N) and another one functionally equivalent that runs at O(N^2). Now let's say that you need to double the size of the input keeping the execution time constant. For the first algorithm you will need a machine which is 2X faster than the current one, for the second O(N^2) you'll need a 10X times faster machine.
Let's not forget that you need not only things to run fast, but to run correctly, and the absurdity of choosing less skilled programmers with more expensive hardware will become painfully evident.
PS: Sorry for the typos and other errors: english is not my native language, and I've got a bit too much beer last night.
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This only works for certain cases. Some your problems are too many orders of magnitude too big to throw hardware at them.
Before you do anything: Profile, analyze, understand.
It might be useless to spend a month of development effort on a problem that you can solve by upgrading the hardware. It's also useless to spend the money on new hardware and the administrator time setting it up and migrating programs and data, when you could've just known that wouldn't have helped in the first place.
Two questions I used to ask when giving talks: "Okay, who here has used a profiler? [hands go up] Now who has never been surprised by the results? [almost no hands]"
Before you spend money or expend effort, just take some easy steps to make sure you're not wasting it. Common sense.
I almost feel an order of magnitude more stupid for reading that article. Throwing more hardware at a problem definitely makes more sense for a small performance issue, but this is rarely the case. The whole idea makes me sick as a developer. This reminds me of the attitude of many developers of a certain web framework out there. Instead of fixing real problems, they cover up fatal flaws in their architecture with a hardware band aid. There's no denying it can work sometimes, but at quite a high cost and completely inappropriate for some systems. Not everyone is just building a stupid to-do-list with a snappy name application.
Consider that many performance problems graphically have an upper limit. At some point throwing more hardware at the problem is going to do absolutely nothing. Further, the long term benefit of hardware is far less than the potential future contributions of a highly paid, skilled programmer.
Another issue is there are plenty of performance problems I have seen that cannot be scaled easily just by adding more hardware. A classic example are some RDBMS packages with certain applications. Often databases can be scaled vertically (limited by RAM and IO Performance), but not horizontally because of problems with stale data, replication, application design, etc. A programmer can fix these issues so that you can yes then add more hardware, but it is far more valuable in the long-term to have someone to enable you to grow in this way properly.
Actually fixing an application is a novel idea, don't you think? If my air conditioning unit is sometimes not working, I don't go and install two air conditioning units. I either fix the existing one or rip it out and replace it.
Further, there are plenty of performance problems that can never be solved with hardware. Tight looping is one that I often see. It does not matter what you throw at it, the system will be eaten. Another example is a garbage collection issue. Adding more hardware may help, but typically delays the inevitable. Scaling horizontally in this case would do next to nothing because if every user hits this same problem, you have not exactly bought more time (therefore you must go vertically as well, only really delaying the problem).
The mentality of this article may be innocent in some ways, but it reminds me of this notion that IT people are resources and not actual humans. Creativity, future productivity, problem solving skills, etc are far more valuable to any decent company than a bunch of hardware that is worthless in a few months and just hides piss poor work by the existing employees.
I feel like a return to the .com bubble and F'd Company. I am sure plenty of companies following a lot of this advice can look forward to articles about their own failures. If someone proposes adding hardware for a sane reason, say to accommodate a few thousands more visitors with some more load balanced servers, by all means do so. If your application just sucks and you need to add more servers to cover up mistakes, it is time to look elsewhere because your company is a WTF.
Everyone knows a blind mapmaker will finish his work much faster on a motorcycle than he will on foot. This is basically the same thing...
-1 Uncomfortable Truth
"Natalie Portman can't act for shit and she has the tits of an 11-year old girl. Grits are bland and best served to the inbred, down-syndrome-afflicted inhabitants of the Southern United States."
OK, OK, ya got me horny, hungry, and nostalgic for the folks back home, but what was your point?
"This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
that's the point - they DO get off on it!
As for the rest, if you REALLY want to improve productivity:
The real productivity killers are poor morale, poor management, poor communications, poor specifications, poor research, lack of time for testing, lack of time for documenting, lack of time for "passing on knowledge" to other people, etc. Not hardware.
Yes, hardware IS cheap. Poor management is the killer - in every field. Just ask anyone who has been on a death march project. Or bought GM stock a year ago. Or who supported John McCain, then watched Sarah Palin become his "bimbo eruption." They all have one thing in common - people who thought they knew better, didn't do their research properly, and then screwed the pooch.
Of course, if you're releasing software into the wild and it needs run on many different machines you better make sure it performs well especially if it's a retail product. So spend the extra money and make it really good.
People usually buys a product before they realize the performance sucks... And retailers always says that it's just because your computer isn't new enough... Which makes people buy new computers, not complain about the software...
- Or may be I'm wrong...
But, I don't know many non-computer-freaks who can tell you the system requirements of their computer, and even less that compare them to the minimum requirements of a game, and almost nobody who know that recommended system spec. is actually the minimum requirements for any practical purpose...
And I don't blame them... I'm a nerd, no gamer, and I can't tell the difference between most modern graphics cards...
When I was programmer, we once had a programming job at a large bank. One of our main reports was running across all booked loans and calculated the futural finance stream (interest and amortization) either until the debt was paid off, or up to 40 years at current interest rates. This report was sent to the Federal Bank for control, and to the department tasked with managing the bonds to get enough capital for further loans.
This report took 200 processor hours to complete. To get it done, it was split into 18 tranches, each running 11 hours. So it was possible to complete the job during a weekend run on 18 processors, and restart it twice in case of errors.
A colleague of mine took the task to rewrite the report to speed it up. For that she hooked into each booking that changed the amount of loan or the interest rate, repayment, end-of-contract or amortization and modified it so it wrote a flag into a table.
Then she rewrote the central report to store the calculated finance stream each time it was calculated. Loans that were unchanged since the last calculation didn't have a flag set, so the report took the old calculation. This sped up the report about 150 times: Instead of 200 processor hours now it completed within 1:20 h.
It allowed to put four large RS/6000 out of service, cancelling of the service contracts, rescheduling the report to run daily instead on weekends and saving on weekend man hours. With the daily report to the bond managment department also the finance controlling unit became interested and used the report results to refine their own tools. This together easily paid the amount of programming time put into the report.
As you can see: There are programming task where just throwing more computing power at doesn't solve the problem. It hasn't even to be some high level programming job, sometimes it's a dull task (finding all points in a bookkeeping system where the booking changes the finance stream of a loan is a dull task!), but if someone gets it done, it pays off easily.
Who will be the first to post "ICodeInJavaWithClassesWithReallyReallyReallyLongNames.youIgnorantClod();" ?
Someone evil (like me) may ponder the other side of that. If I can *put* another 5 seconds on the boot time then I can effectively kill 50 people and get away with it. But then I'm a bastard.