Hardware Is Cheap, Programmers Are Expensive
Sportsqs points out a story at Coding Horror which begins:
"Given the rapid advance of Moore's Law, when does it make sense to throw hardware at a programming problem? As a general rule, I'd say almost always. Consider the average programmer salary here in the US. You probably have several of these programmer guys or gals on staff. I can't speak to how much your servers may cost, or how many of them you may need. Or, maybe you don't need any — perhaps all your code executes on your users' hardware, which is an entirely different scenario. Obviously, situations vary. But even the most rudimentary math will tell you that it'd take a massive hardware outlay to equal the yearly costs of even a modest five person programming team."
Sure, right now it may be more expensive to hire better developers.
But just wait a couple more months when unemployment starts hitting double digits. You'll be able to pick up very good, experienced developers for half, maybe a third of their current salaries.
Sure, invest in some HW now. That stuff will always be handy. But don't just go off and assume that developers will be expensive forever.
Not sure if this site copied Jeff Atwood's post with permission or not, so I'm posting the original link to Coding Horror: http://www.codinghorror.com/blog/archives/001198.html
The Political Programmer
Recently my boss reviewed my schematic and asked me to replace 1% resistors with 2 or 5% "because they are cheaper". Yes true, but I spend most of the day doing that, so he spent about $650 on the task, thereby spending MORE not less.
So yeah I agree with the article that's it's often cheaper to specify faster hardware, or more-expensive hardware, than to spend hours-and-hours on expensive engineers/programmers trying to save pennies.
Or as Benjamin Franklin said, "Some people are penny-wise, but pound foolish." You try to save pennies and waste pounds/dollars instead.
FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
"10,000! We could almost buy our own ship for that!" "Yeah, but who's going to fly it kid? You?"
http://www.codinghorror.com/blog/archives/001198.html
Give the person who actually wrote the article the ad revenue rather than this bottom feeding scum.
TFA says the average programmer with my experience level should be getting a salary of around $50/hour but you'll see I've recenetly advertised myself at $8/hour.
How many hundreds of thousands of jobs have been lost in Silicon Valley alone recently?
The crisis has gutted demand for hardware as well, but things are changing so fast, yesterday's calculations are very likely very wrong. Tomorrow, hyperinflation could hit the US making hardware go through the roof due to the exchange rate.
Seastead this.
With cheep hardware readily available, I agree that, for many projects, it makes no sense to spend lots of time optimizing for performance. When faced with this situation, I optimize instead for readability and easy debugging, at the expense of performance.
But, and this is a big but, fast hardware is no excuse for sloppy, bloated code. Bad code is bad code, no matter how fast the hardware. Bad code is hard to debug, and hard to understand.
Unfortunately, bad or lazy programmers, combined with clueless managers fail to see the difference. They consider good design to be the same as optimization, and argue that both are unnecessary.
I believe the proper balance for powerful hardware is well thought out, clean unoptimized code.
Toss as much CPU and memory as you want at a chatty transaction and you won't solve the problem. What about the cost of your 2000 users of the application that wander off to the coffee machine while they wait for an hour glass to relinquish control to them? Over the years I have seen wanton ignorance from programmers that ought to know better about efficiency, scalability and performance.
When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
From someone who has been there, done that. I can say that throwing hardware at a problem rarely works.
If nothing else, faster hardware tend to increase the advantage of good algorithms over poorer ones.
Say I have an alghorithm who runs at O(N) and another one functionally equivalent that runs at O(N^2). Now let's say that you need to double the size of the input keeping the execution time constant. For the first algorithm you will need a machine which is 2X faster than the current one, for the second O(N^2) you'll need a 10X times faster machine.
Let's not forget that you need not only things to run fast, but to run correctly, and the absurdity of choosing less skilled programmers with more expensive hardware will become painfully evident.
PS: Sorry for the typos and other errors: english is not my native language, and I've got a bit too much beer last night.
Your ad could be here!
This only works for certain cases. Some your problems are too many orders of magnitude too big to throw hardware at them.
Before you do anything: Profile, analyze, understand.
It might be useless to spend a month of development effort on a problem that you can solve by upgrading the hardware. It's also useless to spend the money on new hardware and the administrator time setting it up and migrating programs and data, when you could've just known that wouldn't have helped in the first place.
Two questions I used to ask when giving talks: "Okay, who here has used a profiler? [hands go up] Now who has never been surprised by the results? [almost no hands]"
Before you spend money or expend effort, just take some easy steps to make sure you're not wasting it. Common sense.
Good hardware running code written by bad programmers just means the code will fail faster. The primary goal of a programmer is to make the code work, and that does not change no matter how fast your hardware is.
In a lot of big orgs it is amazing how expensive it can be to upgrade your hardware, or add to an existing farm. Not because of the hardware cost, but because of all the overhead involved in designing/specifying the setup,ordering, waiting for it to come, getting space for it, installation, patching, backing up, etc.
In fact I've seen several orgs where the cost of a "Virtual Server" is almost as much as a physical one because the cost of all this servicing it is so high. Whether or not this is necessary I don't want to debate here, but it is undeniably the case.
So I think the case for throwing hardware at issues is not as clear cut as this article implies.
For pure CPU driven applications, I would agree with this statement. But NONE of the business applications I write are bogged down by CPUs. They are bogged down by I/O, either user uploads/downloads, network, or disk access.
I have yet to see any application that was fixed for good by throwing hardware at it. Sooner or later, the piper has to be paid and the problem fixed. Someone improved response time by putting in a new server?? Does that mean they had web/app/database/data all on one machine?? Bad, bad, BAD design for large applications, no where to grow. At least if it's tiered and using a SAN with optical channels more servers can be added. Sometimes, more, not faster is better. And resources can be shared to make optimal use out of the servers that are available.
The FIRST step is to determine WHY something is slow. Is it memory, cpu, or I/O bound. That doesn't take a rocket scientist, looking at sar in Unix or Task Mangager in Windows can show you that. Sure, if it's CPU bound, buying faster CPUs will fix it.
The comment about developers having good boxes isn't the same as for applications. My latest job gives every developer a top-notch box with two monitors, I was in heaven. Unfortunately, it can't stop there. I also need development servers with disk space and memory to test large data sets BEFORE they go into production.
Setting expectations is the best way to manage over optimization. Don't say "I need a program to do this", state "I need a program to do this work in this time frame". It is silly to make a daily batch program that takes 2 minutes run 25% faster. But it's not silly to make a web page respond in under 2 secs., or a 4 hour batch job to run in 3 *if* it is needed. But without the expectation, there is no starting or stopping point. Most developers will state "it's done" when the right answer comes out the other end, while a few may continue to tune it until it's dead.
I rarely read replies, it's my opinion and if you thought about your opinion a little more, I'm OK with that.
I almost feel an order of magnitude more stupid for reading that article. Throwing more hardware at a problem definitely makes more sense for a small performance issue, but this is rarely the case. The whole idea makes me sick as a developer. This reminds me of the attitude of many developers of a certain web framework out there. Instead of fixing real problems, they cover up fatal flaws in their architecture with a hardware band aid. There's no denying it can work sometimes, but at quite a high cost and completely inappropriate for some systems. Not everyone is just building a stupid to-do-list with a snappy name application.
Consider that many performance problems graphically have an upper limit. At some point throwing more hardware at the problem is going to do absolutely nothing. Further, the long term benefit of hardware is far less than the potential future contributions of a highly paid, skilled programmer.
Another issue is there are plenty of performance problems I have seen that cannot be scaled easily just by adding more hardware. A classic example are some RDBMS packages with certain applications. Often databases can be scaled vertically (limited by RAM and IO Performance), but not horizontally because of problems with stale data, replication, application design, etc. A programmer can fix these issues so that you can yes then add more hardware, but it is far more valuable in the long-term to have someone to enable you to grow in this way properly.
Actually fixing an application is a novel idea, don't you think? If my air conditioning unit is sometimes not working, I don't go and install two air conditioning units. I either fix the existing one or rip it out and replace it.
Further, there are plenty of performance problems that can never be solved with hardware. Tight looping is one that I often see. It does not matter what you throw at it, the system will be eaten. Another example is a garbage collection issue. Adding more hardware may help, but typically delays the inevitable. Scaling horizontally in this case would do next to nothing because if every user hits this same problem, you have not exactly bought more time (therefore you must go vertically as well, only really delaying the problem).
The mentality of this article may be innocent in some ways, but it reminds me of this notion that IT people are resources and not actual humans. Creativity, future productivity, problem solving skills, etc are far more valuable to any decent company than a bunch of hardware that is worthless in a few months and just hides piss poor work by the existing employees.
I feel like a return to the .com bubble and F'd Company. I am sure plenty of companies following a lot of this advice can look forward to articles about their own failures. If someone proposes adding hardware for a sane reason, say to accommodate a few thousands more visitors with some more load balanced servers, by all means do so. If your application just sucks and you need to add more servers to cover up mistakes, it is time to look elsewhere because your company is a WTF.
Surely that might work for a one-off, but if you're selling millions or even thousands of copies of your software, even a $100 increase in hardware requirements costs the economy millions. Just because it doesn't cost YOU millions doesn't mean you don't see the cost.
If your customers are spending millions on hardware, that money is going to the hardware vendors, not to you. And more importantly, that money represents wasted effort. Effort that could otherwise be used to increase real wealth, thus making the dollars you do earn more valuable.
So i guess the lesson is, If you're CERN, throw hardware at it. If you're Adobe, get a lot of good programmers/architects.
Can you be Even More Awesome?!
I think you need to complicate this logic a bit by taking into account added electricity required to power the extra servers, run the servers at a higher load, or run the clients at a higher load as well as the air conditioning cost increase as well.
also, time is money. If a program takes more time, there is more time for users to be idle which will also have a cost.
best practice? program as efficiently as possible. Programming expenses are only spent once which the power bill lasts forever.
And at least one skilled person from that era in a leadership position made this tradeoff with significant economic -- as well as entertaining and educational -- consequences.
... throw the money at genuine software engineering (not psuedo engineering) so that we have much better tools by which to program with.
Problem that has nonlinear impact on performance can not be solved by adding of two more servers...
Simplest example is index in database. Before adding of index it takes 2 days to execute it, after adding of an index query executes in 100 milliseconds. How can you solve that by adding of more hardware? Also you usually can not solve IO issues between app and DB servers by "just adding of two more servers"...
Not to mention that when it comes to scaling of DB you really can not just depend on "adding of another server in cluster"...
One thing not in the equation here: Hardware is cheap, but having that hardware managed isn't so cheap. When you scale from a couple of servers to a big bank of server, you have to pick up system admins to manage all of those boxen.
Less expensive than a programmer (some times) but certainly not free.
Custom, hands-free Linux installs. Instalinux
And using them inefficiently is also expensive. If you're looking for a quick fix perhaps you should first consider your company's processes and the tools you use to support those processes. If you can hire a programmer or two to write and maintain tools that allow you to eliminate some of the meetings you have to have every week because no one knows what's going on, you'll find it doesn't take very long for him to pay for himself.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
When I was young, eager and naive I worked at a place that was doing some pretty heavyweight simulations which took a good three-four days on a (I think) quad-processor Sun box.
It was quite a big site and had a relatively high turnover of decent hardware. Next to the IT support team's area was a room about 6 yards by 10 yards almost full to the ceiling with older monitors, printers and a shitload of commodity PC's. And I'd just stated reading about mainstream acceptance of linux clustering for paralellizable apps.
Cue the lightbulb winking into life above my head!
I approached my boss, with the idea to get those old boxes working again as a cluster and speed things up for the modelling team. He was quite interested and said he'd look into it. He fired up Excel and started plugging in some estimates...
Later that day I saw him and asked him what he thought. He shook his head. "It's a non-starter" he said. Basically, if the effort involved in getting a cluster up and working - including porting of apps - was more than about four man-weeks, it's cheaper and a lot safer just to dial up the Sun rep, invoke our massive account (and commensurate discount) with them and buy a beefier model from the range. And the existing code would run just fine with no modifications.
A useful lesson for me in innovation risk and cost.
Political language
The article seems to assume that bad programmers write slow but correct code, which is a big assumption. But the observation on cost also means that good programmers should focus on correctness rather than performance.
Just to illustrate how difficult it is to get correctness right, on page 56 of The Practice of Programming by Kernighan and Pike---very highly regarded book and highly regarded authors---there is a hash table lookup function that is combined with insert to perform optional insertion when the key is not found in the table. It assumes that the value argument can be safely discarded if insertion is not performed. That assumption works fine with integers, but not with pointers to memory objects, file descriptors, or any handle to a resource. An inexperienced programmer trying to generalize int value to void *value will induce memory leak on behalf of the user of the function.
I once had a signature.
Ten years ago many web servers were hand coded in relatively low level complied languages. Even though hardware had become cheaper, and the day of the RAID rack of PCs were coming on us, to get real performance one had to have software developers, not just web developers.
Of course cheap powerful hardware has made that all a thing of the past. There is no reason for an average software developer to have anything but a passing familiarity with assembly. There is no reason for a web developer to know anything other than interpreted scripting languages. Hardware is, and always has been, cheaper than people. That is why robots build cars. That is why ISM sold a but load of typewriters. That is why the jacquard loom was such a kick but piece of machinery.
The only question is how much cheaper is hardware, and when does it make sense to a replace a human wiht a machine, or maybe a piece of software. This is not always clear. There are still reletively develop places in the world where it is cheaper to pay someone to wash you clothes by hand than buy and maintain a washing machine.
"She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
This uses servers as an example, but what about desktops? We use Windows desktops where I am, and having AIM and Outlook open all the time is more or less mandatory for me. Plus there are these virus-scanning programs always running which eat up a chunk of resources. I open up a web browser and one or two more things and stuff starts paging out to disk. I'm a techie and sometimes need a lot of stuff open.
We have a call center on our floor, where the people make less than one third what I do, and who don't need as many windows open, yet they get the exact same desktop I do. My time is three times more valuable than theirs, yet the company gives me the same old, low-end desktop they get, resulting in more of my productive time being lost - those seconds I wait when I switch from an ssh client to Outlook and wait for Outlook to be usable add up to minutes and hours eventually. Giving everyone the same desktop makes no sense (I should note I eventually snagged more RAM, but the point is about general company policy more than my initial problems).
The first is that the hardware cost isn't the only cost involved. There's also the costs of running and maintaining that hardware. Many performance problems can't be solved by throwing just a single bigger machine at the problem, and every one of the multiple machines means more complexity in the system, another piece that can fail. And it introduces more interactions that can cause failures. An application may be perfectly stable using a single database server, but throw a cluster of 3 database servers into the mix and a problem with the load-balancing between the DB servers can create failures where none existed before. Those sorts of failures can't be addressed by throwing more hardware at the problem, they need code written to stabilize the software. And that sort of code requires the kind of programmer that you don't get cheap right out of school. So now you're spending money on hardware and you're still having to hire those pesky expensive programmers you were trying to avoid hiring. And your customers are looking at the failure rates and deciding that maybe they'd like to go with your competitor who's more expensive but at least delivers what he promises.
Second is that, even if the problem's one that can be solved just by adding more hardware, often inexperienced programmers produce code whose performance profile isn't linear, it's exponential. That is, doubling the load doesn't require twice the hardware to maintain performance, it requires an order of magnitude more hardware. It doesn't take long for the hardware spending to become completely unbearab le, and you'll again be caught having to spend tons of cash on enough hardware to limp along while spending tons of money on really expensive programmers to try and get the software to where it's performance curve is supportable and watching your customers bail to someone offering better than same-day service on transactions.
Go ask Google. They're the poster boy for throwing hardware at the problem. Ask them what it took on the programming-expertise side to create software that would let them simply throw hardware at the problem.
"Natalie Portman can't act for shit and she has the tits of an 11-year old girl. Grits are bland and best served to the inbred, down-syndrome-afflicted inhabitants of the Southern United States."
OK, OK, ya got me horny, hungry, and nostalgic for the folks back home, but what was your point?
"This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
If your performance problem is in an Oracle or SQL Server database, throwing more hardware at the problem probably has a license fee attached to it, and that can easily be measured in multiple developer salaries. This also causes people to scale using bigger boxes, rather than more boxes, and that gets you out of the range of commodity hardware and into the land of $$$$$.
Which is why I don't care to deliver on Oracle, but my employer hasn't figured out that Postgres and MySQL will work for a lot of problems, and is still fellating the Oracle and IBM reps.
I was taught to respect my elders. The trouble is, it's getting harder and harder to find some.
that's the point - they DO get off on it!
As for the rest, if you REALLY want to improve productivity:
The real productivity killers are poor morale, poor management, poor communications, poor specifications, poor research, lack of time for testing, lack of time for documenting, lack of time for "passing on knowledge" to other people, etc. Not hardware.
Yes, hardware IS cheap. Poor management is the killer - in every field. Just ask anyone who has been on a death march project. Or bought GM stock a year ago. Or who supported John McCain, then watched Sarah Palin become his "bimbo eruption." They all have one thing in common - people who thought they knew better, didn't do their research properly, and then screwed the pooch.
In the long run, your best investment is still the good programmer, as long as you can keep him happy and productive, because then you can grow more/faster (by buying hardware as well).
"I love my job, but I hate talking to people like you" (Freddie Mercury)
Programmers and efficiency are not unrelated free market resources. Good coders write more efficient code regardless of weather thet is a primary goal. While premature optimization is athe root of all evil, claiming there is no need to optimize at all is equally a fallacy.
Andy Hertzfeld, engineer on the original Macintosh team:
Steve was upset that the Mac took too long to boot up when you first turned it on so he tried motivating Larry Kenyon by telling him well you know, how many millions of people are going to buy this machine - it's going to be millions of people and let's imagine that you can make it boot five seconds faster well, that's five seconds
times a million every day that's fifty lifetimes, if you can shave five seconds off that you're saving fifty lives. And so it was a nice way of thinking about it, and we did get it to go faster. (PBS, Revenge of the Nerds, Part 3)
Throwing hardware at a problem means the writer failed to use his sysadmin staff to do basic capacity planning while there wasn't a problem.
And as johnlcallaway, said, the problem isn't usually CPU: most bottlenecks are either disk I/O or code-path length.
I'm a professional capacity planner, and it seems only the smartest 1% of companies ever think to bring me in to prevent problems. A slightly larger percentage do simple resource planning using the staff they already have. A good example of the latter is Flickr, described by John Allspaw in The Art of Capacity Planning, where he found I/O was his problem and I/O wait time was his critical measurement.
Failing to plan means you'll hit the knee in the response-time curve, and instead of of a few fractions of a second, response time will increase (degrade) so fast that some of your customers will think you've crashed entirely.
And that in turn becomes the self-fulfilling prophecy that you've gone out of business (;-()
Alas, the people who fail to plan seem to be the great majority, and suffer cruely from their failure. The last few percent are those unfortunates whose professional staff planned, warned, and were ignored. Their managers pop up, buy some CPUs or memory to solve their I/O problem, scream at their vendor for not solving the problem and then suddenly go quiet. The hardware usually show up on eBay, so I think you can guess what happened.
--dave
davecb@spamcop.net
When I was programmer, we once had a programming job at a large bank. One of our main reports was running across all booked loans and calculated the futural finance stream (interest and amortization) either until the debt was paid off, or up to 40 years at current interest rates. This report was sent to the Federal Bank for control, and to the department tasked with managing the bonds to get enough capital for further loans.
This report took 200 processor hours to complete. To get it done, it was split into 18 tranches, each running 11 hours. So it was possible to complete the job during a weekend run on 18 processors, and restart it twice in case of errors.
A colleague of mine took the task to rewrite the report to speed it up. For that she hooked into each booking that changed the amount of loan or the interest rate, repayment, end-of-contract or amortization and modified it so it wrote a flag into a table.
Then she rewrote the central report to store the calculated finance stream each time it was calculated. Loans that were unchanged since the last calculation didn't have a flag set, so the report took the old calculation. This sped up the report about 150 times: Instead of 200 processor hours now it completed within 1:20 h.
It allowed to put four large RS/6000 out of service, cancelling of the service contracts, rescheduling the report to run daily instead on weekends and saving on weekend man hours. With the daily report to the bond managment department also the finance controlling unit became interested and used the report results to refine their own tools. This together easily paid the amount of programming time put into the report.
As you can see: There are programming task where just throwing more computing power at doesn't solve the problem. It hasn't even to be some high level programming job, sometimes it's a dull task (finding all points in a bookkeeping system where the booking changes the finance stream of a loan is a dull task!), but if someone gets it done, it pays off easily.
Well, recent currency fluctuations aside, it has certainly been the case that historically UK prices were well above those of the US, hence coining of the phrase Rip-off Britain. Stuff like the Tesco-Levi jeans battle, where an independent retailer was barred from importing and re-selling goods from the US, reinforced the perception that British consumers get a tough deal.
Things seem to be better now - partly due to more competition, particularly from online dealers and Ebay, where the traditional good communication links from Hong Kong to the UK mean you can often get fast shipping at Chinese domestic prices. I mean, £10 for a 2GB iPod nano clone including shipping, delivered in 3 days... amazing really.
The big issue now is that we seem to be paying much more than our European neighbours for energy costs. Apart from petrol at the pump, this has nothing to do with taxes - the UK has one of the lowest corporate tax rates in Europe, and domestic energy VAT of only 5%, so there is really no reason why energy companies can't deliver lower prices. I blame lack of competition in the market - if we paid for energy the same way we paid for (unlocked) mobile phone service, the costs would come crashing down.
The idea expressed in that article isn't just stupid, it is economy destroying, civilization threatening, mind-bogglingly stupid.
The author is trying to solve the problem of inadequate resources buy spending more to increase the brute force effort toward his already failing solution. It is the mythical man month expressed in CPU horsepower.
That isn't improving your situation, that is merely delaying your inevitable downfall. You're running to stand still, and eventually your organization will collapse of exhaustion, while your competitors, who invested in smart design and smart people, lap your corpse.
And if you simply can't afford better people, then your reach is exceeding your grasp. Scale back your ambition, plan for when you can, or accept your niche and buy the third party solutions produced by experts who can write scalable software.
Minor tweak to your presentation-- BIG dual monitors.
Who will be the first to post "ICodeInJavaWithClassesWithReallyReallyReallyLongNames.youIgnorantClod();" ?
extremism is bad at EVERYthing.
See? You used the shift key. That wasn't so hard, now, was it?
Are you high? Granted, I haven't been to Europe (France, Germany, Netherlands) since 2006, but I can't name a single thing that was less expensive, and I live in one of the most expensive cities in the US ($9 Beer Night).
I specifically went looking for cheap Lacoste stuff in France, and there was essentially dollar to euro parity, while the exchange rate was about 1.5:1. In other words, while I would pay $70 (just got a couple for $30 each on sale) for a shirt in the US, in France the same shirt was going for 70 euros. Food and drink prices seemed to be roughly comparable as well. Consumer Electronics, however, were considerably more expensive than in the US, as was gas. The metro was no less expensive than the DC subway, and the trains weren't cheaper than Amtrak, though 1000% better. I'd have to assume the reason that you believe it's actually cheaper is because you enjoy being banged out for taxes all the time.
You don't make the poor richer by making the rich poorer. - Winston Churchill
If they're watching movies all day long, just fire them. No need to re-orient their monitors.
Worst BBC News Stories
Although you mention scalability and flexibility, I don't think you really hit the nail on the head.
Performance and scalability are NOT the same. They are fundamentally different. You can have a weakly performing software product that scales nicely, and you can easily have a high performance application that doesn't scale at all.
Understanding this difference can be the make/break point in whether or not a mildly profitable company can become a world-changer! It's fairly easy to write high-performance software. But it's quite a bit more difficult to build software that scales!
It all really comes down to understanding the Schlemiel the Painter algorithm which is RAMPANT in software designs.
Quite literally, there is simply no way to avoid these types of algorithms, but by designing your software correctly, you can limit the effect of these algorithms on the overall scalability of your software stack as the problem set grows larger and larger.
And that's software that scales. For example, PHP often scales very nicely, because although it's not a fantastic performer, it's "share nothing" approach means that adding more processes and/or servers doesn't particularly impact your original infrastructure. But if you don't design your application right, PHP can scale miserably, depending on how you manage your resources.
If you write software, ask yourself: what if the whole world were using your product? Could you handle it? Whatever your answer, if you feel sure of your answer, it's probably because you don't yet understand exactly what it means to scale.
I have no problem with your religion until you decide it's reason to deprive others of the truth.
Pivoting means that ClearType or favorite subpixel rendering of your choice won't work. And I do really prefer ClearType, in the same way I prefer dualmon and high resolution.
This comes down to choosing the right tool for the job. Perhaps their application is written using frameworks which enable/enforce this kind of normal transactional processing of requests.
Now if the existing application is the only way that they know how to get to the data, then it may easily become the golden-hammer / silver bullet that gets used for performing an upgrade, rather than writing an external sql script which they might not be familiar with. Add to this the common convention of "nothing touches my database except my application", which has proven to be useful by preventing rogue updates which cause application 'bugs', and the golden-hammer / silver bullet becomes even more appealing.
SQL script wouldn't be the only non-application choice, there are quite a few good ETL solutions available, however these tend to cost quite a bit and perhaps the vendor does not want to impose another licence fee onto the client. This brings up a point more relevent to the main article thread, when deciding whether to throw people or hardware ata particular problem, you always have to be aware of the hidden costs i.e. licences for all software used including pre-requisites, network capacity, server-room capacity power & cooling etc. Naturally wide-spread use of open source software makes the initial calculation of software licencing cost a lot easier, although I'm sure that there are those who could argue that the savings on open-source software licences are eroded by necessary additional staff costs.
RTFM is not a radio station.
The bottom line is, software improvement is a one time cost, once its done, it's done.
Hardware solutions on the other hand, though cheaper outright, are reoccurring (you'll need keep upgrading that hardware as it becomes outdated) and scale up with demand (if you double your number of servers, you'll need to double this hardware as well)
This is why, except in cases were demand won't increase, or the extra hardware is unlikely to become outdated, software solutions tend to be the more economical choice.
Ever come across the n+1 selects problem in hibernate. How many junior devs are good enough to figure out whats going on? Not many.
It means if you are fetching 1,000 records from the database it takes as much as 1,000 times as long as it should. Is halving your dev team cost really worth a 1,000 fold increase in hardware costs because your programmers don't understand the technology properly.
Everyone is living in a personal delusion, just some are more delusional than others.
When developers ask for a new monitor or dual monitors, let them have 'em but mandate that the monitors be in a vertical orientation as opposed to the typical horizontal orientation. That way, they'll have to use the monitors for efficient viewing of code rather than watching movies all day long.
Well, look here. There's a lot of personal preference involved in efficient text handling, and arbitrarily forcing programmers to work in landscape or portrait just so they don't watch movies is ridiculous. Matter of fact, if you have coders doing that on the job, either give them the requisite attitude adjustment, or just fire their happy little asses and hire some responsible citizens. Maybe in their next position they'll be a little more focused.
.Net or Java, you're probably happier with a horizontal layout given how wordy those languages are (.Net in particular, Christ on a crutch and I thought Cobol was verbose.) I've also found that when I'm editing source code, it's often nice to have the IDE running vertical, with the other, horizontal monitor for both my debug output and the application display itself.
... they're rarely helpful and usually counterproductive, because of considerable variation between individuals. We're not all alike, and we're not all maximally productive in the same identical environment.
Furthermore, I don't know about you but the apps I develop are generally not used with the monitor in a vertical configuration (matter of fact, given the nature of the software I work on that would be completely inappropriate) so it would nullify the advantages of a dual-monitor setup if I were forced to use them the way you describe.
Continuing this theme, you can't just say, "programmers work better with monitors oriented THIS way." Sure, if you're hacking assembler code a vertical setup might (might!) be better for you because the lines tend to be relatively short, unless you're like me and like lots of comments. If you're coding in
So, I'd say this: give your developers the tools, training and any good advice they need, and then let each of them figure out what works best. Otherwise you're just another overbearing manager more interested in exerting his authority, rather than running an efficient, productive development team. Beware of arbitrary constraints
It's such a simple idea that I'm surprised that more businesses and coders haven't caught on to it.
Well, now you know.
The higher the technology, the sharper that two-edged sword.
The reality is that programmers are scarce and increasingly so. The vast majority of those masquerading as programmers are merely coders - folks who know a language, a proprietary library and an IDE. Real programmers are engineers - problem solvers who also know languages and how to use them to solve the problems.
As a result of this misdescription, productivity is low - largely because "solutions" usually prove inadequate at first round and require massive reworking (witness "service packs") - so costs are high. Those who measure "programmer productivity" in lines of code per time perpetuate the problem. The real measure has to be fully functional and robust solutions delivered per time. Against that measure there will always be a few real programmers who are vastly more affordable than the rank and file even though their apparent rates may be higher. The fundamental business problem is to identify them.
Where I am currently working, a pizza box server has an annual cost of 2.5 developers salaries for the same period of time. It's grossly out of balance from this article.
Perhaps there is a reason some companies need Government Bailouts...
if(units() * savings() > programmercost())
hireprogrammer();
When you sell a million units a penny means $10,000 and $1 means a brand new Lamborghini. I guess this article only covers enterprise software where the number of machines thats running your code could be in the thousands. The opposite argument can be made when you talk about consumer products where the unit counts are in the millions.
I am late here for this story, but I would like to add something to it for the sake of the late readers anyway :)
In the second half of 2001 I was on a project for a long time defunct company called WorldInsure (hey, former Corelan guys, any of you still out there, working for Symcor by any chance?)
So, I came in about half way into the one year project, in a few months the person who was the most senior developer on the project left but the team was still about 40 people in total. The application was something like 5MegaBucks by the end, but the client didn't want to pay the last million, because the performance was outrageously slow. 12 concurrent transactions per second as opposed to the 200 that the client wanted on 2 gigantic for the time 4 way Sun servers.
The app was a very detailed page after page insurance questionnaire, that would branch into more and more pages and questions as previous questions were answered. At some point a PDF was generated with the answers and provided on one of the last pages. The problem was with moving from page to page, the waiting times were too long, approaching minute wait times for some pages.
I was asked to speed it up. Long story short, after 1.5 months of tinkering with code produced by a bunch of novices, here is the list of improvements that I can remember at this point:
1. Removed about 80% of unnecessary database reading by removing TopLink.
2. Removed about 80% of unnecessary database writing by changing the way the data was persisted. Instead of persisting the entire data set on each new page, only the incremental changes now were persisted.
3. Reduced the page pre-processing by getting rid of the XSLT transformers on XML structures and switching to JSPs instead.
4. Removed cluster IO thrashing by reducing the session object size from unnecessary 1MB to a manageable 10Kb.
5. Reduced CPU load by caching certain data sets instead of reprocessing them on each request within a user session.
6. Decoupled PDF generation into a separate application and communicated the request to generate the PDF via a simple home grown message queue done with a database table. This was one of the more serious problems within the app. because it could bring down a server due to the buggy code in the Adobe PDF generator that was used at the time. In fact the original application ran the PDF generation as a separate Java application that would be restarted after about 5 generations and would be called via System.execute call so not to bring down the BEA Weblogic. Later on this entire portion was rewritten and the Adobe code thrown away. I am sure that today the Adobe code is fine and all, but at the time it was a real pig.
7. Removed many many many many unnecessary System.out.println calls, and replaced with proper logging where needed.
8. Fixed the home grown servlet manager (similar to Struts main servlet), this code was freaking ugly as hell and totally unstable.
There were some other smaller fixes, but the main bulk is listed here. By the end of the month and a half the app was doing over 300 simultaneous transactions per second.
300/12, that's 25 times code performance improvement. I am not at all convinced that this improvement could have been achived through hardware at all, but even if it could, it would have cost much more than what I cost at the time (was like 70CAD/hr for 1.5 months.)
Oh, did I mention that the client coughed out the last million bucks after that? After all, the code met their performance expectations and exceeded them by half at least.
You can't handle the truth.
A handy note for those that don't know, Under X11 in addition to the rgb and bgr subpixel orderings, you can chose vrgb and vgbr vertical orientations to allow subpixel rendering (ClearType) for odd or rotated lcd screens.
http://notanumber.net/