An In-Depth Look At Game Piracy
TweakGuides is running a detailed examination of PC game piracy. The author begins with a look at the legal, moral, and monetary issues behind copyright infringement, and goes on to measure the scale of game piracy and how it affects developers and publishers. He also discusses some of the intended solutions to piracy. He provides examples of copy protection and DRM schemes that have perhaps done more harm than good, as well as less intrusive measures which are enjoying more success. The author criticizes the "culture of piracy" that has developed, saying. "Fast forward to the 21st century, and piracy has apparently somehow become a political struggle, a fight against greedy corporations and evil copy protection, and in some cases, I've even seen some people refer to the rise of piracy as a 'revolution.' What an absolute farce. ... Piracy is the result of human nature: when faced with the option of getting something for free or paying for it, and in the absence of any significant risks, you don't need complex economic studies to show you that most people will opt for the free route."
Piracy is the response of all good, thinking people to an epidemic of Ninjas.
What does gaming have to do with piracy?
Dude, you just pirated that article.
A society that holds itself to embrace science, rationality, and logic should ignore numbers that have no sources. Do not accept numbers that came from no place.
Where is that society? I would love to move there.
Tell people: "If **AA can refer to unauthorized copying as piracy, it should be fine if we refer to the filing of SLAPPs as 'rape'"
My turnips listen for the soft cry of your love
For me, no game is worth more than $5. Not because I'm cheap, but because I hardly ever play, and if it do, it's only for a while.
You, sir, are a terrible consumer, and should be ashamed of yourself. What is next? Christmas becoming a holiday of the spirit, with no shopping involved? People like you doomed USA.
"Piracy has pushed id as being multiplatform" stated Hollenshead [id's CEO] (source)
Oh Noze! A company that grossed over ONE MILLION DOLLARS PER EMPLOYEE PER YEAR for many years in the 90's quit innovating had to start selling to a wider audience to maintain their profit ratio.
Their fucking kids must make Ethiopians look soooo fat.
(note: I always bought their stuff because I respect the hell out of Carmack. But, your argument sucks.)