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An In-Depth Look At Game Piracy

TweakGuides is running a detailed examination of PC game piracy. The author begins with a look at the legal, moral, and monetary issues behind copyright infringement, and goes on to measure the scale of game piracy and how it affects developers and publishers. He also discusses some of the intended solutions to piracy. He provides examples of copy protection and DRM schemes that have perhaps done more harm than good, as well as less intrusive measures which are enjoying more success. The author criticizes the "culture of piracy" that has developed, saying. "Fast forward to the 21st century, and piracy has apparently somehow become a political struggle, a fight against greedy corporations and evil copy protection, and in some cases, I've even seen some people refer to the rise of piracy as a 'revolution.' What an absolute farce. ... Piracy is the result of human nature: when faced with the option of getting something for free or paying for it, and in the absence of any significant risks, you don't need complex economic studies to show you that most people will opt for the free route."

38 of 504 comments (clear)

  1. Piracy is the result of human nature by gardyloo · · Score: 5, Funny

    Piracy is the response of all good, thinking people to an epidemic of Ninjas.

    1. Re:Piracy is the result of human nature by cpghost · · Score: 5, Insightful

      Piracy is what happens near Somalia right now. Oh, you meant copyright infringement? Nevermind...

      --
      cpghost at Cordula's Web.
    2. Re:Piracy is the result of human nature by chaoticgeek · · Score: 5, Funny

      I still hold to the picture I found online somewhere that explains copyright infringement and piracy. It defines piracy as "Stealing shit on the high seas." Which I find to be much better than what most people say it is... Not to mention it is so much more funny when people bring up piracy and I ask them when they started stealing shit on the high seas.

      --
      hello
    3. Re:Piracy is the result of human nature by johnsonav · · Score: 4, Funny

      That reminds me of when I went to the computer store to buy a new laptop. The salesman asked me if I'd like to buy a mouse too. I told him no. I didn't think it and my cat would get along.

      --
      ... and that's when the C.H.U.D.'s came at me.
    4. Re:Piracy is the result of human nature by KDR_11k · · Score: 5, Funny

      Piracy is the attack on a ship or airplane over international waters using another ship or airplane. Unfortunately sky pirates don't seem to exist, they'd be so damn cool they'd counteract global warming in a chinch.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Piracy is the result of human nature by prestomation · · Score: 5, Insightful
    6. Re:Piracy is the result of human nature by anagama · · Score: 5, Insightful

      So if "piracy" can only refer to seaway robbery, does "hacking" only mean to chop a physical object in a random manner with a bladed instrument? Or is our language flexible and capable of multiple meanings and nuances?

      --
      What changed under Obama? Nothing Good
    7. Re:Piracy is the result of human nature by Si-UCP · · Score: 4, Funny

      Piracy is the response of all good, thinking people to an epidemic of Ninjas.

      What are you talking about? There's not a ninja in si

    8. Re:Piracy is the result of human nature by anagama · · Score: 4, Insightful

      Well, that's sort of the point isn't? The term "hacking" has multiple meanings some of which aren't related to each other and some of which are.

      Why make language drab and limit copyright infringement to a single word? We don't do that for other activities, e.g., murder: off, end, terminate, hit, rub out, take out ... taken alone each synonym has a completely unrelated meaning.

      --
      What changed under Obama? Nothing Good
    9. Re:Piracy is the result of human nature by kumanopuusan · · Score: 4, Interesting

      [...] technically you could say they're stealing[...]

      Except that no one is stealing anything! There are technical, legal definitions of theft, which don't include the act of making digital copies. It would be difficult to make an unambiguous law so broad that it prohibited both burglary and file sharing. So — technically — you couldn't correctly claim that. Note that I'm not mincing words because I want to assuage my own guilt (I'm an amoralist.), but simply because you said "technically."

      Sophistry aside, it's hard to understand the purpose of largely unenforceable laws. The total prohibition of file copying doesn't have popular support. Even if a minority find it immoral or unethical, they will probably need to come to terms with the reality of it. Is it more likely that people will stop sharing files, or that the relevant laws will slowly change as public support for them wanes? From a historical perspective, the illegalization of file sharing does not seem very different from the Prohibition. (Please correct me if I'm wrong.) The largest difference I can see is that illegal file sharing hasn't created a criminal class to supply its (cooperative, non-profit) black market.

      --
      Use of the words "good", "bad" or "evil" is almost invariably the result of oversimplification.
  2. File Sharing is not piracy! by pm_rat_poison · · Score: 5, Funny

    What does gaming have to do with piracy?

    1. Re:File Sharing is not piracy! by mr_matticus · · Score: 5, Informative

      O RLY?
      "The unauthorized reproduction of another's work." -- Oxford English Dictionary (2006).

      "The unauthorized and illegal reproduction or distribution of materials protected by copyright, patent, or trademark law." --Black's Law Dictionary, 8th Ed. (2004).

      Lest you think this is some modern invention:

      "[T]he test of piracy [is] not whether the identical language, the same words, are used, but whether the substance of the production is unlawfully appropriated." --Drone's Treatise on the Law of Property in Intellectual Productions (1879).

      "It's being Printed again and again, by Pyrates" --Daniel Defoe, (1703).

      "Pirated works may be seized on importation into those countries of the Union where the original work enjoys legal protection." --Berne Convention Art. 12 (1886).

      It has been referred to as piracy in court cases dating all the way back to the 1830s, and notably for scholars of copyright, used in the landmark Folsom decision as well.

    2. Re:File Sharing is not piracy! by Prefader · · Score: 5, Funny

      That was only a few centuries ago, NOT A LONG TIME (I'm european)

      I'd love to know what exactly that's supposed to mean. Does time work differently in Europe than it does in the rest of the world?
      These definitions were in use generations ago. Propaganda or not, it's part of the language now.

  3. They still don't get it by ccguy · · Score: 5, Insightful

    when faced with the option of getting something for free or paying for it, and in the absence of any significant risks, you don't need complex economic studies to show you that most people will opt for the free route."

    Well, there's always a third route: Not getting that something, meaning that having these three options:

    - 1. Play for free
    - 2. Play at a cost
    - 3. Don't play at all

    Many people will sort it 1,3,2.

    Also, some people will happily do 2,1,3 as long the price is reasonable and so it what they get.

    So... stop trying to get money from people who just don't value your product if it isn't free, because it can't be done. You can piss them off though, and that can hurt your business.

    1. Re:They still don't get it by ccguy · · Score: 4, Insightful

      If they're only going to use your product for free, how is it hurting business to piss them off? As you stated, they're not going to buy it anyway.

      Because using your product for free is not the worst scenario. Just because they don't play it doesn't mean they don't know people who do, or spend time in forums bashing you.

      Take slashdot (not literally please): Many people here won't waste a chance to criticize Spore's DRM, even if they don't really care about Spore and wouldn't buy it even if it didn't have any DRM at all. Still, we are _pissed_ at EA for the DRM, and let everyone know.

    2. Re:They still don't get it by MobileTatsu-NJG · · Score: 4, Insightful

      So... stop trying to get money from people who just don't value your product if it isn't free, because it can't be done. You can piss them off though, and that can hurt your business.

      Heh yeah. Gotta love their logic: "We'll fight piracy by strengthening the 'copy protection' and increasing the value of pirated copies!"

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:They still don't get it by g_adams27 · · Score: 5, Insightful

      > So... stop trying to get money from people who just don't value your product
      > if it isn't free, because it can't be done.

      Your premise is flawed. Pirates obviously do value the product even if it's not free, which they show by taking the time and effort to get it.

      You seem to be quite confident that huge companies with highly-skilled marketing, accounting, and product research divisions "just don't get it", as if the ideas you present have never crossed their minds. But in fact the article spends a whole section or two discussing the issues that you refer to. For example:

      The argument [of economic loss] is straightforward and both intuitively and logically sound: for every pirated copy of a product, there is some potential loss of income to the producer of that product. This is not the same as saying that every pirated copy is a lost sale. What it actually means is that firstly some proportion of the people who are pirating a game would have bought it in the absence of piracy. Equally as important however is the fact that even those who would never have paid the full purchase price for one reason or another may still have paid some lower amount to purchase and play the game which they pirated. This is because by the very act of obtaining and playing a game, they've clearly demonstrated that they place some value on that game. After all, if something is truly 'worthless', consumers won't bother to obtain or use it in the first place, regardless of whether it's free or not. Even if a game only gives the pirate a few hours of enjoyment, that's still worth something. In the absence of piracy they may have purchased the game at a discount several months after its release, or bought it second-hand for example. So the existence of piracy results in some loss of income to PC game developers, publishers, retailers and even other consumers.

  4. BULLSHIT. by Anonymous Coward · · Score: 5, Insightful

    If i buy the game. They treat me like a thief. Install things that may or may not fuckup my computer or game. Require the disk to be in the drive. Require activation and other bullshit. Limit the number of installs i can do. Tell me what programs i'm not allowed to use like daemon tools. And costs a shitload for a semi-beta game.

    If i pirate the game. I don't have any of that. AND it's free.

    Piracy. Better product, lower price.

    You're kinda foolish not to pirate anymore...

    1. Re:BULLSHIT. by Renraku · · Score: 4, Insightful

      I remember when just having the disc in the drive was a step up from having to look up codes on page x line y in some book that came with the game. I remember after that, when copy protection was added, and there was a chance it wouldn't work on your computer, even if you bought it fair and square. I remember when they started adding physical programs that would use memory and make things unstable..sometimes refusing to run if some other legitimate programs were open in the background.

      I remember loading up Steam and playing games without any of those, but I lost the ability to sell off my games.

      I look back at all that and kindly request a damn code sheet or book so I can get to looking up those codes again.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    2. Re:BULLSHIT. by cliffski · · Score: 4, Insightful

      As a game developer that does not pull any of that shit, if you have the attitude that it means you should pirate ALL games from ALL developers, where is my incentive to try and meet pirates half way?

      If pirates treat all developers as evil corporate scum, why are they then surprised that developers adopt the same attitude in reverse?

      If people are foolish to not pirate, them I'm foolish to keep making games for the PC. So I'll go work as a plumber instead.
      great solution...

      --
      DRM-free indie games for the PC and Mac: Positech Games
  5. Re:saying. "Fast forward to the 21st century" by ccguy · · Score: 4, Insightful

    When it's right-priced, most people will gladly pay for it.

    Yes, but that's subjective. For me, no game is worth more than $5. Not because I'm cheap, but because I hardly ever play, and if it do, it's only for a while. So if you want to get $50 from me you are going to let me play like 10 different games or so. Note that I would still play less time than most gamers.

    It's possible though that the model that they'd need to make me a regular customer is just not viable. I don't really care as these days I can live without games. But when I played a lot I couldn't really afford all the games I wanted, and now that I can -within reason- I just don't feel like playing.

  6. Morals by 4D6963 · · Score: 4, Interesting

    Piracy is the result of human nature: when faced with the option of getting something for free or paying for it, and in the absence of any significant risks, you don't need complex economic studies to show you that most people will opt for the free route.

    Right, there's also moral values in the balance. To some people piracy is all bad, to some people everything should be free, to some other people it's fine to pirate from big studios but not from small developers who try to make a living out of it. It's called moral values. It varies from people to people, with also varying degrees of importance in the role it plays in decision making.

    --
    You just got troll'd!
  7. What about quality of the product? by Anonymous Coward · · Score: 4, Interesting

    The OP suggests that "most people will opt for the free route" simply because the product is free. I would argue that due to overly restrictive DRM, people prefer the free route because "hacked" or pirated products are better. I buy DVDs, but I wouldn't buy DRMed movies because it's effectively wasted money -- one day those movies will be unwatchable.

    Also, in the field of ebooks, often it is possible to find an ebook that's been pirated when no legal copy exists for sale. In this case, the publishing companies are not servicing a demand that is clearly present. Sure, I could scan in my own paper copy of the book, but why go to the trouble when someone else has already done it?

  8. DRM by Kranerian · · Score: 5, Insightful

    The article goes on an extensive analogy about DRM equaling Door Locks, and it completely misses the point. Yes, DRm prevents the majority of hackers from being able to do anything to the actual, hard copy of the game. This is worthless, though. All it take is for one person to break through the protection and upload it to a torrent site, and then everybody with internet access can have the game for free. It does not matter that most people couldn't break the encryption themselves. They don't need to, because somebody else already has.

    --
    Do you have any idea how long it takes to dig graves for twenty-three oak trees?
  9. More Bullshit by maz2331 · · Score: 4, Insightful

    Some of the copy-protection schemes are also designed to try and kill the secondary ("used games") market off by locking out copies from being reactivated.

    The mindset of some of these companies is that a game (or other software) has to generate revenue for them each time it changes hands. In other words, they refuse to accept the "first sale doctrine" at all.

    Buying one copy and distributing multiple copies to others is piracy. Uninstalling the thing and giving the disk and key to someone else is not.

    It all boils down to greed and control, really.

  10. Sociological Studies Disagree by 99BottlesOfBeerInMyF · · Score: 4, Insightful

    Piracy is the result of human nature: when faced with the option of getting something for free or paying for it, and in the absence of any significant risks, you don't need complex economic studies to show you that most people will opt for the free route."

    The article summary includes the following quote, but it doesn't actually seem to be the case if you actually study the issue. In many studies it has been shown that "honor systems" result in fewer thefts than systems where there are technological or potential criminal penalties. In many, many cases building a system of trust and relying upon people's morals and ethics is the most effective solution.

    I scanned this article and then gave up because it seemed unoriginal and completely one-sided. If you can't even understand the perspective of people on one side of an issue, how can you rant for so many pages about your perspective on it?

  11. Re:saying. "Fast forward to the 21st century" by collinstocks · · Score: 5, Insightful

    That's what calculus is for. It's so that the people selling the software/music/media/stuff/whatever can graph the people willing to pay against the price. Then they plot their expected profits for each price against that in order to find the optimal price.

    People like you and me and anyone else who thinks the products are overpriced are not going to buy them. Either the companies making the products will be forced to lower the price to a more optimal one, or they will be able to keep it at the same price.

    The problem is that they are claiming loss of sales for piracy done by people who never would have bought the game in the first place since the price is not right.

    Granted, I am not a gamer and don't even bother to download these things since I don't have the time to play them, so take my gaming specific claims with a grain of salt.

  12. Re:10 Page Article VERY LONG by drquoz · · Score: 4, Funny

    Dude, you just pirated that article.

  13. Re:saying. "Fast forward to the 21st century" by Paltin · · Score: 4, Insightful

    Except.... you can get a car for $2000.

    If no car is worth more to someone then $2000 , that person may very well end up with a car.

    Back in ye olden days, things were released to the public domain after a reasonable number of years--- effectively allowing the price to change over time.

    Nowadays, with copyright extended effectively indefinitely (few things that are made within my lifetime will have copyright expire within my lifetime.... ) there is a massive problem in how our culture is disseminated. File sharing has arisen partially as an effort to fulfill that gap.

  14. Try this: by Mateo_LeFou · · Score: 5, Funny

    Tell people: "If **AA can refer to unauthorized copying as piracy, it should be fine if we refer to the filing of SLAPPs as 'rape'"

    --
    My turnips listen for the soft cry of your love
  15. Re:saying. "Fast forward to the 21st century" by nEoN+nOoDlE · · Score: 5, Insightful

    After seeing indie games on bittorrent that cost 5 bucks if purchased I don't think your reasoning holds through. Some people will not purchase at any price, and will pirate it. Price is completely subjective and rarely dictates the quality of the product,, but the perception of quality. The iPhone App Store is a great representation of this. There are a lot of programs that are free, so people start to get the impression that all apps should be free. There are useful apps for $1 that some reviewers consider overpriced. You can't find an app on the app store, no matter the price, that some people will say is overpriced, when these are the same people who will go and buy a $60 game for their XBox, play it for less time than the iPhone app's usefulness, and not think anything of it. If games drop in price to, say, $20. People will find any higher variation of that price "overpriced" as their perception of the price of games now will be worth $20 instead of the $60 they're paying now.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  16. Re:saying. "Fast forward to the 21st century" by decoy256 · · Score: 5, Insightful
    I would actually tend to agree that video games should not be pirated, but other products I do not have so much of a problem with. For instance, music and movies... Have you seen the commercial they put at the beginning of some movies where it has the stunt coordinator or some such schmuck talking about how piracy could cost him his job and make his kids go hungry. I don't buy it. Movie studios still own the copyrights on movies made 50, 60, 80 years ago. That is FAR too long for anyone to hold a copyright.

    The Constitution gives Congress the power...

    "To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries"

    But when people can "renew" these copyrights indefinitely, progress is not being promoted, but stifled.

  17. Re:saying. "Fast forward to the 21st century" by Anonymous Coward · · Score: 5, Insightful

    That's where the second hand market comes in. Need a cheap car? Buy a used junker. Don't want to pay $50 or $60 for a new game that you'll only play for a couple hours? Buy it used. Oh wait, they want to use DRM and activations to shut down that market too.
    Fuckers.

  18. Re:saying. "Fast forward to the 21st century" by melikamp · · Score: 4, Funny

    For me, no game is worth more than $5. Not because I'm cheap, but because I hardly ever play, and if it do, it's only for a while.

    You, sir, are a terrible consumer, and should be ashamed of yourself. What is next? Christmas becoming a holiday of the spirit, with no shopping involved? People like you doomed USA.

  19. Just my opinion... by Bert64 · · Score: 4, Interesting

    I got into piracy because as a child i wasn't terribly well off...

    If i saved my weekly allowance, it would take me several months to be able to afford a legit game, and i may be able to get one or two at xmas or a birthday.
    I started off buying games, quite a few in fact, and i found that a lot didn't live up to the hype, the demos/reviews were often very different from the actual game, like a demo that would include the first level which was quite good, and then the remaining levels were extremely poor and you couldn't save your progress, so you would do the first level, get to the second, die, and have to start again from scratch (the lion king is an example of a game like this)...

    So for my stack of 15 or so games, i had 2-3 which were good and got played a lot, and was finding that the newer games performed poorly because my hardware was now out of date... I still had all the advertising hype and peer pressure pushing me to want the new games, but not only could i not afford them but i now couldn't run them adequately either.

    So i started pirating games, and spending what little money i had on hardware upgrades. I was better off, i no longer had to be bombarded with commercials for games i couldn't afford to play, which is a very unpleasant feeling for a kid.

    I think all the heavy advertising is extremely unpleasant for the poorer kids who cant afford all the latest stuff (not just games, but most things you cant get for free so easily), games are overpriced especially seeing they mostly target kids...

    While on the subject, people are always complaining about the level of crime among teenagers and younger kids these days, but is it any wonder why?
    When i was that age, the average kid would be walking around with maybe $5 worth of stuff not including clothes, hardly a worthwhile target for robbery... Now, kids have ipods, cellphones and all kinds of other valuables for thieves to target.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  20. Bullshit by Jane+Q.+Public · · Score: 5, Insightful

    I call bullshit on this article, from a number of different angles!

    One of the biggest reasons is lack of logical coherence. The author cites lots of numbers, but then does not actually put them together in an objective way to actually support his conclusions. In fact, his conclusions appear to be foregone. He seems to have ignored a good body of evidence that would lead to different conclusions.

    For one example, he cites an article about game piracy on Macs. The article mentions the "pirate's argument" that it is okay to pirate because that person would not have bought the product anyway, therefore there is no lost sale. However, the article only discusses this topic from the point of view of whether it makes a valid moral or ethical argument.

    The cited article (and main article too) ignore that several university studies have in fact shown that somewhere in the neighborhood of 80% of piracy occurs when there would not have been a sale anyway. (In most cases because there was insufficient money to purchase the product, but there are several other reasons this occurs.) That may not be a sound ethical argument in favor of piracy, but that is irrelevant. More to the point: it is an economic reality. Economic realities are; they exist. Simply putting them down as unethical is to ignore the actual causes, and possible solutions, for the situation. Further, trying to prosecute -- and especially fine -- people for not buying a product they probably could not afford to buy anyway is completely counterproductive. It offers no societal solutions to the actual problem; it simply fosters fear and antagonism. And backlash, as the RIAA and MPAA are finding out, probably too late to do them much good. They were warned by the society of their customers, but they did not listen.

    In another example of faulty logic, the author indulges in the classic logical Post Hoc fallacy argument to conclude that piracy causes DRM, not the other way around. (For those not familiar, this is the argument that because one thing happened after another, the earlier event must have caused the later event. This does not follow: in fact it is just as likely that some third event caused them both.) In particular, he states that a game that was released with no DRM resulted in lots of downloads, then claims that "The evidence is overwhelmingly clear: DRM does not cause piracy, piracy results in DRM." When in fact his "evidence" shows nothing of the sort.

    As a systems manager and tech (and now Software Engineer) with many years experience, I can testify that there are a great many cases where, in fact, DRM causes piracy. One example is when I worked for an engineering company, which used quite a few proprietary programs for certain involved, specialized calculations. Many of those programs came with various forms of DRM. And I can tell you this in complete honesty: every one of the programs that used DRM failed on us. Almost always at an important point in the project. And I mean that literally: every single one of them failed, without exception. And in every case, the cause of the failure was the DRM. Further, our calls to support for the software were almost always unproductive: "You must not have installed it properly." or "You must have been tampering with the copy protection". Nonsense. We had paid a lot of good money for the software and were not about to treat it so casually.

    In such cases, we were forced to either try to break the DRM ourselves, or to try to find a cracked version of the software, just to get the functionality we had already paid for! Which technically made us pirates. But it was DRM that forced us into piracy, not the other way around. Keep in mind that this was specialty software for which there was often no alternative product available. But just FYI, the invariable DRM failures did cause us to look for alternative products. Our official company policy became (this is true): "If there are alternative products available,

  21. Re:Bullshit^2 by MaulerOfEmotards · · Score: 5, Informative

    Agree with the above poster. The article is a classic example of tendentious writing. It wouldn't stand even the most basic requirements for an entry level university essay.

    It is written arrogantly and from an pro-industry perspective. Point by point, it consistently takes sides but continuously claims it is not doing so. There is no underlying theory or methodology other than "examine every aspect of game piracy". :rolleyes:

    1) The article starts with the author claiming neutrality and utter non-bias
    2) The article seems to have been laid out beforehand, written as intended and fleshed out with quotes and references where found as supporting his theses
    3) Sources are quotes selectively to further his preconceived conclusions
    4) Alternative interpretations are ignored or dismissed
    5) There is no source criticism
    6) Frequent hand waving and usage of weasel words 7) Interjected unsubstantiated strong conclusions, as "The evidence is overwhelmingly clear: DRM does not cause piracy, piracy results in DRM."

    Also, you gotta love an author who writes a long article, POS as it is, proves a "printable" link, which takes you to a page which says "if you want to print it, print each page, schmuck".

  22. Re:saying. "Fast forward to the 21st century" by cpt+kangarooski · · Score: 4, Informative

    Also I'd like to debate that music and movies qualify as "useful arts" and therefore do not warrant protection under copyright.

    Well, that's actually a fairly common misconception. When the Constitution was written in the mid-18th century, the 'useful Arts' meant applied technology, and 'Science' meant knowledge, generally. Thus, the useful arts are the subject of patents, not of copyrights.

    This is clear if you look at the construction of the clause, which always goes copyright, then patents: The Congress shall have power ... To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.

    There are some other remnants of that meaning of art: Patents are concerned with state of the art technology. But a patent can't be issued if the invention is already disclosed in prior art. And the patent has to be written so that it can be understood by a person having ordinary skill in the art.

    So music and movies don't have to be useful, they just have to contribute to the corpus of human knowledge, which is very difficult not to do.

    When did that right become transferable?

    It has always been transferable, all the way back to the first real copyright law, the British Statute of Anne, in 1710, and in the first US copyright law, the 1790 Copyright Act. Remember, copyrights are not directly valuable to authors. They're basically publishing monopolies. The author makes money by selling the right, or licensing the right, to a publisher. And generally, publishers would prefer to buy rights, rather than merely license them. So they pay more for the former than the latter, and often enough, won't even bother with the latter. Since there are plenty of authors hoping to get published, the market favors the publisher. Authors can always self-publish, but they may find that unappealing.

    The system is flawed, and I don't think our laws reflect the true sentiment in the Constitution.

    I agree, but I think the real problem is that Congress is more attentive to the wealthy publishing lobbies (e.g. MPAA, RIAA), rather than to the public good, which is what copyright is supposed to promote. Still, this is a general problem of political misfeasance and malfeasance, and not at all limited to copyright.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.