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The Return of (Old) PC Graphic Adventures

KingofGnG writes "Though they belong to a genre already considered defunct and inadequate for the mainstream video game market, adventure games have a glorious past, a past that deserves to be remembered, and, of course, replayed. At the center of a good part of this effort of collective memory, there is ScummVM, the virtual machine which acts like an interface between the feelings and the puzzles from the good old times and the modern operating systems. As already highlighted before, the ScummVM target has grown immensely over time, going from the simple support of the 'classic' adventure games par excellence published by Lucasfilm/Lucasarts, to a range that includes virtually any single puzzle-solving game developed from the beginning of time up to the advent of the (Windows) NT platform. The last video game engine added to ScummVM within the past few days is Groovie, created by the software house Trilobyte for its first title released in 1993, The 7th Guest ."

18 of 93 comments (clear)

  1. Not mainstream? by Anonymous Coward · · Score: 5, Interesting

    While the definition of mainstream videogames can be debated, new adventure games are still sold in places like best buy and wal-mart. That seems mainstream to me. It is true they don't have the prestige or marketing behind them that they used to but they are still good.

    I picked up the Agathe Christie series on a whim at best buy one day and am presently surprised.

    adventuregamers.com and justadventure.com are still 'keeping it real' so to speak.

    1. Re:Not mainstream? by jd · · Score: 3, Insightful

      Muxes, mushes, moos and MUDs are not video games, they are text adventures or text social roleplaying systems. AberMUD (and descendants) would qualify, as would anything produced via one of the open-source graphical adventure systems. Text adventures, though, are generally superior to graphical ones as they can be larger, more powerful and less constrained by technology or graphics design skill. It would be hard to make a good graphical version of Dungeon, for example, despite Dungeon being ancient. For every graphical attempt you see, a hundred Dungeon-like adventures which truly take advantage of the power of modern PCs for even greater gamescapes could be churned out. Given the choice of one so-so graphical game or a hundred truly superb text games, I'll take the hundred.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    2. Re:Not mainstream? by Umuri · · Score: 3, Insightful

      Ok no offense but you're full of it.

      That's like saying newsweek, the new york times, or a manga isn't a form of literature.
      Sure it's not traditional, but it is.

      And you will find VERY VERY few people who would back you up saying that Zork wasn't a video game.

      You are using the age old trick of "Oh it's on the internet, therefore it's something else". No, it's not. Just because multiple people can play it and it doesn't have graphics does NOT mean it's not a video game.

      Also, if you're going to get that technical, at least use the right terminal. Don't capitalize MUDs and not capitalize MUXs, MOOs, and MUSHs. They all stand for something.

      --
      You never realize how much manually made unmanaged "linked" lists suck, till you have src.link.link.link.link...
    3. Re:Not mainstream? by Psychotria · · Score: 2, Interesting

      I think I agree with you. But the way you phrased your comment made me have to think twice and read it more than once. Correct me if I am wrong, but are you saying: they're not "games", they're "adventures" and deeper than the modern conception of video games. They (text based adventures) were not games, they were, somehow, more... a way that hackers communicated with each other. Made jokes with each other. Spun engaging tales to others interested. Programmed and had fun. Did things for the hell of it. Told a story. Engaged the player. Let the player become part of the story. Hacked. Am I way off track? The masters of text-based adventures were poets, philosophers, comedians, wizards, magicians, storytellers, riddle makers, writers, mathematicians, programmers and, (I dunno how they did this last one) friends? People I'd never met, but I bet if I met them in the street I'd like... that kind of friend

      Yeah... those old games...

    4. Re:Not mainstream? by Psychotria · · Score: 2, Insightful

      Umiri, as funny as it may sound I think that you and jd agree ;-)

    5. Re:Not mainstream? by MBGMorden · · Score: 2, Insightful

      So the question is: does a video game need video?

      Define video though. In the "filmed reality", or even rendered video, sense, "video games" didn't have video for a very long time. I mean, Space Invaders, Galaga, Asteroids, Pac Man, etc, didn't have "video" in that sense but they were still "video" games. I think it's obvious throughout history that a "video game" has been effectively any game played on a video display device (ie, a monitor). By that definition text based games still fully qualify.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    6. Re:Not mainstream? by MBGMorden · · Score: 2, Informative

      The term was not "visual games" though, it was video games. As stated everything that has ever been called a video game has had two common threads: interactivity and the use of a display device. The sophistication or even presence of pictures or graphics has never been much of an issue.

      Indeed, if you check the literal definition of "video game", it is:

      1. any of various games played using a microcomputer with a keyboard and often joysticks to manipulate changes or respond to the action or questions on the screen.
      2. any of various games played using a microchip-controlled device, as an arcade machine or hand-held toy.

      Any game, including text ones, played on a computer fit both of those definitions. As such if the dictionary states that they've a video game, and my own intuition doesn't disagree, then I'm not inclined to modify my perception of them as such.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    7. Re:Not mainstream? by jd · · Score: 3, Insightful

      In a nutshell (or is that a C shell?), yes. There is a difference in the mental process, in addition to the conceptual difference, between an adventure like Dungeon or an online experience like Essex MUD and games like Space Invaders or Chuckie Egg. There is a difference in communication between MUD's "get all the keys except the gold one and put them in a box" (which was perfectly allowed) versus "left, right, fire". There is a difference in the entire nature and spirit between Level 9's Snowball and Attic Attack. There's an entirely different kind of rapport between you and the characters between Infocom's Deadline and ID's Quake. Writing mods for Adventure/Colossal Cave was easy. Writing mods for Pole Position was not. Computer mags circulated far more adventure writing engines than arcade game engines, resulting in far more people being able to experiment and hack their own. More people today remember Zork and do so fondly than can remember Citadel or Knight Lore, despite the fact that both titles were at least as revolutionary and as popular in their day.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  2. Re:Favourite ScummVM game by mvanvoorden · · Score: 3, Insightful

    Have you tried holding the stylus in your other hand?

  3. Re:Favourite ScummVM game by pjt33 · · Score: 2, Funny

    I can't believe I never thought of that! BRB.

  4. How do you expect to play these games? by Lord+Byron+II · · Score: 5, Insightful

    With many of the companies that made these games now defunct and out-of-business, how do you expect to connect to the activation servers in order to play these games?

    And some of these games likely came on 3.5" disks, unless you happen to have an old disk drive connected to your machine, you're also out of luck, since we all know that you need to have disk #1 in the drive in order to get past the Securom checks.

    Besides, I'm sure that most of you have long since used up your 3 installs.

  5. Re:do you still even look for the newsworthiness? by Anonymous Coward · · Score: 2, Funny

    We apologize for the confusion. Rest assured that the editors responsible for the oversight have been reprimanded. From now on we shall only display scientific and technological news of global importance. Would you like for us to eliminate duplicate postings of news items, as well?

  6. Re:Favourite ScummVM game by Bashae · · Score: 2, Informative

    Tim Schaffer's studio Double Fine is working on Brütal Legend, you may be interested:

    http://www.doublefine.com/news.php/projects

    Also try Psychonauts. It's free on Gametap until the end of the year, so if you hurry...

  7. Re:Favourite ScummVM game by hedwards · · Score: 2, Informative

    You can get that for free including a snazzy installer set up that works directly in Win XP from gog.com. Love that site. Great price and increasing selection. As of a couple of days ago BASS was still free to download complete with modern installer.

  8. In case you liked the 7th Guest music... by TheMightyFatMan · · Score: 2, Interesting

    You can hear the tunes from the 7th Guest and 11th Hour again, and download them, from Amiestreet: http://amiestreet.com/music/the-fat-man-and-team-fat/7-11-soundtrack-to-the-7th-guest/ I tried to make the audio CD a real nice experience, flowing from track to track, and kind of telling a story. I think it came out pretty enjoyable--it feels better to listen to than the CD that came with the game, or the mp3's. At least to me. I hope you enjoy it... http://www.texasmusicroundup.com/The_Fat_Man_p/ru0206.htm

  9. That's a *good* copyright protection by DrYak · · Score: 2, Informative

    And don't forget about the adventure games that somehow worked something from the original manual into the gameplay. Indiana Jones and the Last Crusade, I'm scowling at you.

    Yup. I remember. You had to constantly read your own copy of the Grail's book to advance in the game, just like Indy in the movie.

    But also the various "Conquest" series of Sierra games which came packaged with extensive documentation about the era of the game and everything in the game being very strongly based on that culture leading the player to constantly cross check their documentation.

    I personally think that it's a much more brilliant and unobtrusive mechanism for copy-protection than the average "Please type word 65 of paragraph 11 of page 174 of the manual" (Or even worse : the horribly long magical incantations from King Quest III that you had to copy as is).

    Of course it integrates a lot better with puzzle/detective oriented gameplay like in adventure games or not too much combat oriented RPGs. Whereas today market is 99% FPS, and I really don't see how to integrate phases asking the player to pause the game and start mining the documentation looking for crucial clues in games which are usually action packed and fast packed (I don't know : detailed map of the battlefield that the player must scrutinize in order to sport possible place where the damn sniper who is constantly head-shoting has hidden ? Heroic fantasy gates that only open on answer of complex riddles that require knowledge about the in-game historical back-ground ?)

    And not to forget the single most important factor that encouraged people to actually buy the games :
    the games came in decent boxes *WITH* all the aforementioned documentation together with lots of additional merchandise :
    additional books (Space Quest II came with a comics book) nice cloth maps that you could pin on the wall (a must have in some RPG with complicated geography) posters, even weirder stuff (Space Quest III came with a "Andromeda Guy" disguise). In the past, Infocom has been renown for the "feelies" bundled with the game.
    A genuine legal game box had a lot of significant advantage over a pirated copy.

    Today, most of the games are sold in small plastic shitty boxes. Containing only the disc, and the activation code. If you're very lucky, you'll get a small "quick-start" leaflet explaining you how to download Acrobat from Adobe's site in order to be able to print the documentation on your own.
    There's absolutely no difference between a retail game, and something that you burn yourself and throw in a plastic box.

    The diminishing quality of game packages, I think, has a small role to play in the fact that lots of pirate don't even see what's the advantage of getting a retail box.

    Note that both my brother and I tend to buy my games in "Limited Edition" and similar package (Bought Dreamfall together with the artwork book, bought Paradise (intl:Last king of Africa) with the making of, etc.
    Because if I'm going to give money to support the authors, I definitely want to have something worth the money in return - not just something that looks exactly like a home made CD/DVD. I really appreciate the art books, etc.

    Nonetheless we download the game cracks right after installing the games, because we're just fed up with yet again some obscure DRM system that fails to recognize the original disc. (The first few Starforce games I've met, were systematically detecting forbidden background task - even if my Windows partition is empty and has no DeamonTools or whatever installed. The first few SecuROMs just was unable to detect the original disc. I haven't bothered to check if later versions of the games did fix these bugs - I just crack them by default)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  10. Re:In other news... by Atrox666 · · Score: 2, Funny

    There was an unfortunate set back when the video driver crashed, turning the screen black and the entire dev team was eaten by a Grue.

  11. Re:Well by CheshireDragon · · Score: 2, Interesting

    hahaha, reminds me of the old skool D&D games. 320x240 graphics..oh yeah that takes a whopping 32K of graphic memory heh oh yeah the guide into the game thing. same games by SSI/TSR Look on page 3 word 4 of paragraph 2. Those were easy to crack because all you had to do was open the (.EXE) in a hex editor and then pick out any english words. copy them and when they worked you put the question next to it. after about 20 or 30 plays, depending on the game and how many passwords; you had your password list all set, until you lost it but, that is another story for another thread on another day...

    --
    "That's right...I said it."