Is the Gaming PC Dead?
An anonymous reader writes "Rahul Sood, HP's CTO of gaming, argues that the days of a market that wants PCs running three $500 GPUs is history; he argues that it's really a tough or impossible sell. '... let's face it, high-end hardware has delivered diminishing returns in terms of value. This is why you don't see ridiculous offerings like Quad SLI and 2-kilowatt power supplies coming from our company.' But don't the ideas of customization and market pricing for components tend to undercut that? Is the gaming PC dead?"
Every time someone needs to sell an issue of something. they say PC gaming is dead. As long as mmo's or there are Hard core games some one will cater to them.
What is dead is the days of companies (like HP) being able to deliver a capable gaming PC. This is much different to "gaming PCs are dead". Rahul Sood's argument is correct though. HP "gaming PCs" really would be difficult to sell. This says nothing about gaming PCs in general though. It merely says that gamers are not looking at HP to fulfil their needs. The argument that Sood is putting forth is a well known fallacy (A means B therefore B means A; HP gaming PCs are dead, and therefore the gaming PC is dead... which is of course rubbish).
Seriously, again? "Not in first place" does not equate to "dead". Yes, PC gaming has waned from it's heyday, but it's still got a solid player base in MMOs, casual gamers, online shooters, RTS games, and simulations.
Bad summary, incidentally. From the article:
I am not saying PC gaming is doomed, because it's not--far from it--but the PC with four GPUs, a 2-kilowatt power supply, 16 gigabytes of memory, and a stack of hard drives is all but distant memory, at least for the PC gamer.
Uh, what? A distant memory? Who would even think this is required for gaming? I've never had a computer even close to that powerful. And I *never* bought ultra top of the line hardware, even when I was very much into PC gaming (and could have afforded it easily). I bought mid-upper tier equipment, as it has the best price/performance ratio.
Nowadays, I play both console games (having a big-screen TV and a comfey couch makes a pretty big difference), and some older games such as Bauldur's Gate that I never played (picked up I & II for cheap on Amazon), as they play well on my moderately-powered laptop.
No, PC gaming isn't king, but it's nowhere near an also-ran either.
Irony: Agile development has too much intertia to be abandoned now.
most gamers would rather build their own gaming rigs, especially those willing to do triple or quad SLi, watercooling, etc.
First, he equates horrid price/performance setups to "THE GAMING PC" as if "THE GAMING PC" had always meant morons with too much money and too little sense.
Second, he assumes that this was commonplace before (it wasn't).
Third, he assumes that the entire software market fails to take advantage of these INSAAAAANE GAMING PCs, after just having attempted to make the point that those PCs only "eke out a few more frames per second".
What exactly is he trying to argue here? If he's attempting to make the claim that the enthusiast market is dead, why hasn't that same enthusiast market died well before now? It's not just lately that dumping more and more money into a setup gives you diminishing returns, it's always been that way.
First there's the assumption that you have to have some really powerful PC for gaming. Uhhh, no. I know lots of people who game on mid range or lower end hardware. Heck right now one of my friends is in my living room, happily playing WoW on his Lenovo Thinkpad. It's no high end mega machine, just a normal mid range business laptop with a reasonable graphics card (8600M I think).
However the bigger issue is one that these high end rigs DO exist and sell... Just not from HP. There's tow reasons for that:
1) Many people who buy those sort of computers want to build their own. I would fall in that category. While I don't buy latest and greatest all the time, I have a pretty high end system. It is also all built from parts. No OEM was involved. I like customizing my system, and I've the knowledge to do so.
2) A bigger reason in their case is that HP blows at consumer systems. You'll note that companies like Falcon Northwest DO sell high end (often ridiculously so) gaming PCs. HP's problem is they have a reputation for cheap crap, a well deserved reputation in my opinion and I do computer support professionally so I feel it is an informed opinion. They load their PCs full of shit you don't want, use second rate hardware, have poor warranty support, have an amazingly bad download site (anyone who has an HP printer knows) and seem to fail more frequently than our other brands at work. Is it any wonder high end gamers are not interested?
I find this "Gaming PCs are dead," to be a really stupid idea. Oh really? Then who the hell is buying all this stuff targeted at them? Who is buying GTX 280s, Logitech G15s, Razer Mice? Offices? Not likely. Further who is buying all the games? Best Buy has a whole isle devoted to PC games. That's about as much shelf space as they devote to any single console. Now retail space is expensive. You REALLY think they are doing that just to have them sit there and not sell? You think if they really didn't move that they wouldn't just be special order items? Not hardly. Their beancounters know math. They aren't devoting the shelf space to it because it doesn't move.
Sounds to me like he's mad that gamers don't want to buy the crap HP pushes. Well I tell you what, I'll give you the magic formula that'll make gamers buy:
Make a system that has the latest technology from trusted manufacturers, put it in an attractive functional case, don't install a ton of crapware on it, and charge a reasonable price. Done. Gamers will buy that shit. You keep selling crap boxes, well don't expect to get much gamer market.
If Game titles shouldn't drive hardware requirements, what should then?
The latest version of Windo... ooh I see what you did there.
Ah. Now I'm reminded of why I don't have too many geek friends. They're obsessed with their operating systems more than what they can do with them. :)
Can we please kill and bury this tired "PC gaming is dead" meme? It's not, and it won't be as long as the PC itself isn't dead. Games are played on any platform that supports them, and that includes cell phones, iphones, pieces of cardboard and yes, even PCs.
It's not TFA's fault, though. The summary is bad, wrong and desperately sensationalist. TFA doesn't say PC gaming is dead, it just says that it's stupid to have 3 $500 GPUs in your PC is ridiculous, which is kinda obvious in these days where you can get a high end PC for less than $1000.
New PC games rarely require a system upgrade to play. You can simply turn down the details until it's playable, something you can't do on a console.
They didn't say PC gaming was dead. They said the gaming PC was dead.
The implication is very, very different. One means nobody is gaming on PCs any more - and that's very clearly wrong. The other means that few people are churning vast sums into making dedicated PCs just for gaming - and that quite likely is true.
I still game on my PC, but I'm one of many who have completely stopped customising my PC for the ultimate gaming performance, because it simply isn't worth the expense any more. I do most of my gaming on other platforms, and the games that do get played on my PC aren't really ones that benefit much from a mega powerhouse anyway.
So yes, the dedicated gaming PC is dead - or at least, in its death throes if you ask me. But PC gaming won't be going away any time soon. We'll just be gaming on the same type of machines we're using for work, mucking around with our photos and video editing, etc. etc.
Does someone seriously think the current requirements on some PC games are unavoidable?
If computer hardware stops growing at the same pace we've grown accustomed, what will die isn't PC gaming but game software careless programming.
Just as games in a single console have better graphics as time passes (on the same hardware), even a full stop in PC hardware would just force a cleaning and perfectioning of base algorithms.
Traditionally, this reasoning ends by pointing at the high quality graphics and ridiculously low requirements on the last Blizzard game, but it's been a while since they released a new one. I'd just wait to see the requirements of D3 or SC2 before talking about the effects of a slow down in affordable computer hardware on games quality and future.
Dramatic optimization through a consoles lifespan happens for several reasons:
* It's a consistent piece of hardware, so you can get very specific in your optimizations.
* Each new generation means new hardware to learn, so it's an abrupt transition at the beginning of the product cycle. As such, the unoptimized games are easier to spot than on a PC, which is a more consistent upgrade cycle.
* You don't need to waste effort on things like scalability or compatibility / fallback coding.
* Vendor APIs, compilers, and tools tend to significantly improve over the lifecycle of the console.
It's a little different for PCs, which operate on a more continuous upgrade cycle (witness the slow adoption of Vista and DX10). Also, keep in mind that, by nature, PC programming has to have more layers of abstractions and a heavier-weight OS than a console. As such, consoles will *always* be more easy to optimize than a PC over the long term.
For PC games, the basic problem is one of Moore's Law versus diminishing returns. Once you get the biggest issues (optimization-wise) out of the way, it doesn't make sense to try to spend hundreds of valuable programmer-hours trying to squeeze a percentage point or two of runtime performance out of your engine, when statistically speaking, in the time you took to do this (and not programming other features), the average PC spec just compensated for that optimization. So, your game may run 5% better than your competitors, but in the same time, they may have added some gameplay features your engine lacks, and simply reduced their content budget by that percentage.
Or, it's a question of usability versus optimization. Yes, it would be faster to hard-code the game instead of using a scripting engine, but what would happen to the development timeline? Again, the extra time spent developing the game may have actually accounted for the performance difference within the target market in aggregate.
Computer hardware is not going to just magically stop advancing because you wish it so. But the question of what type of system to target - that's entirely up to the developer. I've seen a number of smaller games running great on very low-spec system (Stardock games, for instance). MMOs tend to take up the middle ground, with a reasonable compromise between visuals and system requirements. And, of course, some PC developers prefer the high-end niche.
Irony: Agile development has too much intertia to be abandoned now.
"PC gaming is dead", "PC gaming is dead". Then this or that "expert" claims we won't play on PCs anymore in 5 or so years because everyone's moving over to consoles.
Guess what? That argument dates back to the first Nintendo console that pushed into the US/Euro market? And? Two decades later and we're still playing on PCs. We still didn't dump the machines and turned to consoles all of a sudden. And for good reason.
First, some games just do not make any sense on a console. Ever tried a sensible flight sim on a console? How? Oh, I'm sure you could invent some sort of input device that costs a fortune and guess what? Nobody but a few sim nuts would buy it. But the game is pointless without it because you can't pilot a plane sensibly with standard controllers. So the flight sim will never be made due to a lack of market.
RTS? Ever tried it with a console controller? Until they get a sensible mouse support, I'm not going anywhere near it. Same goes for FPS games. Yes, they made it somehow into the console market, but frankly, before I try to play Halo with a game controller I shoot myself in the foot. Actually, thinking about it, chances are that this is exactly how well I'd be able to aim with the standard controller out there.
Yes, I'm no fan of the console controllers. I love my mouse and I enjoy having a keyboard.
What's the next argument? Oh, the ever increasing update necessity. Here's some news for you: Don't make games that need more horsepower than the average gamer machine can muster and you have a bigger market to sell to. It is actually that easy. If you require a game rig with ten graphics cards to make your latest and greatest game even run mediocre, you failed. Simple as that. And no, gamers do NOT want that. They want a good game. Yes, that may include decent graphics, but we already have that, it can be done with normal, current standard PCs! Now make decent games that are still good after the new car smell is gone and the player looks past the shiny surface of your stunning graphics effects! The only damn reason why console games are not so hardware hungry is simply that the hardware is set in stone. You CANNOT demand more than what the console can offer, so the game maker has to adjust to what the game rig can. He can't simply go and tell you you need a better graphics chip for your X360, it won't fly.
Could we please finally drop this completely ridiculous claim?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Not until keyboard+mouse are the stock input devices for gaming consoles.
Look, no version of UT has ever been any different, really, from the first version (well, except for 2k3, which I can't judge because I haven't played it). If you say one is good or bad, you say the same about all of them. All Epic ever does with the game is put a new coat of paint on it.
And as far as populated servers go, I'd have to guess it's because the popularity of UT's gameplay is waning in favor of other FPS styles like Call of Duty. Something with a bit more structure and realism. Saying it's because of UT3 sucking, though, is ridiculous. It's the same damn game as they've always had, with a new coat of paint. Just like UT2k4. The game has never changed.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
There used to be a real need for high-end PCs. In the 1980s and early 1990s, you needed a specially configured PC to run AutoCAD. In the late 1990s, I had a $6000 PC (with a Pentium Pro and a $2000 graphics card) to run Softimage. Stock traders used to order special "trading workstations" with multiple monitor support. Avid had a whole industry selling expensive hardware in expensive furniture for video editing.
Now you can do all that stuff on stock mid-range PCs. You might need some extra RAM or a multicore CPU, but those are cheap options now.
Nobody writes games that require a quad CPU. When you look at the benchmarks for "high end" gamer systems, you see them doing maybe 30% better for 2x the cost. The price/performance isn't there.