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Why Game Developers Should Support OS X and Linux

kevind23 writes "Although Mac OS X and Linux have a small (but growing) market share, Jeff from Wolfire Games argues that supporting non-Windows platforms can lead to a huge increase in game sales. Using their popular game Lugaru as an example, he shows how less-popular platforms, or more specifically, their userbase can be a powerful advertising force. This can lead to a dramatic increase in popularity and exposure, which usually means a large boost in overall sales. The short article is an interesting read, especially for those working in game development and sales."

3 of 283 comments (clear)

  1. Summary of TFA by Kuroji · · Score: 0, Flamebait

    'Because I said so and I know I'm right. If you don't agree with me you're an idiot for caring more about the 89% of PC users who aren't using a Mac or Linux.'

  2. Re:OGL vs DirectX by Daengbo · · Score: 0, Flamebait

    Not your fault. I wasn't clear, and everything on Slashdot is an argument unless stated otherwise. ;)

  3. Re:Mac users spend more money by Thumper_SVX · · Score: 1, Flamebait

    Just the same as Linux, you can install Port, or Gentoo for OSX and you can access a huge library of totally free software within OSX. I have both installed on my Macbook Pro because they're really handy to have around.

    Similarly, as you said you can find tools that are free as well, and I use a lot of great free software on my Mac, particularly those you mention. While it's true that it does seem to be more troublesome at first to find free software for Mac, more often than not a little more digging will find it and find it far better quality than most of the stuff released for free for Windows :)