Why Game Developers Should Support OS X and Linux
kevind23 writes "Although Mac OS X and Linux have a small (but growing) market share, Jeff from Wolfire Games argues that supporting non-Windows platforms can lead to a huge increase in game sales. Using their popular game Lugaru as an example, he shows how less-popular platforms, or more specifically, their userbase can be a powerful advertising force. This can lead to a dramatic increase in popularity and exposure, which usually means a large boost in overall sales. The short article is an interesting read, especially for those working in game development and sales."
I remember it being drilled into my head over and over... develop for new hardware instead of old hardware, do everything for the expensive crowd because people who don't spend money on their hardware are less likely to spend money on software. This might be an outdated school of thought, but I'd say it goes double for Mac users. They're really expensive, and especially nowadays they're taking on this image as a trendy status symbol instead of a tool to do work with. Another things Mac devs have going for them, there is a lot less competition. If you would say that Macs don't have enough games out for them, then that translates into a niche to fill for aspiring businessmen.
I think it's pretty simple.
Developers like DirectX.
Developers who develop DirectX Products don't always feel the desire to maintain a DirectX and OGL render pipeline.
Apple 3D Card selection have been historically pretty worthless. Linux is infamous for its 3D Card support.
So not only do developers need an openGL renderer but they also have to develop for a less refined driver base.
'Because I said so and I know I'm right. If you don't agree with me you're an idiot for caring more about the 89% of PC users who aren't using a Mac or Linux.'
I don't remember him suggesting that one neglect Windows users, rather simply that one should refrain from neglecting non-Windows users
Why? No one takes online petitions seriously, it's just a waste of time. Besides, it aint "only fair" that Linux be supported - what's that shit about?
For now, the games work fine under WINE (which is more than can be said for anything EA), isn't that enough for now? If you want to see game companies developing natively for *nix, get more people using it. The developers will follow, seriously.
For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
As a user, that is one thing I really hate about the Mac. It's not that I don't believe in paying for software, just that I don't think every little file management tool or MP3 player needs to ask $20. Put up a donation page and be grateful someone hasn't replaced you already.
As a user, that's one thing I hate about other computer users - they expect people to do lots of work for them for free, and feel entitled to it somehow. You should be grateful many people are producing software for you, not coming out with bullshit like 'and be grateful someone hasn't replaced you already'.
Your attitude leads directly to plentiful releases of low-quality, just-good-enough software, many with bundled advertising and malware, much like the Windows software scene in fact. TINSTAAFL.
There is plenty of free open-source software on OS X if that's what you're looking for, it isn't magically turned into shareware - there's tons of Unix software available for free via macports for example, there's also GUI apps like Cyberduck, Audacity, Handbreak, GIMP, etc etc. Then OS X itself bundles tons of open-source software (apache, gcc, etc).
There is also some quality software (like TextMate, or BBEdit) which should continue to charge for development, because development takes time, effort and money.
I actually prefer it the way it is. Keeps the WINE developers on their toes - and that's way more important than having native WoW.
Seriously Apple doesn't do as much to support game developers as Microsoft does.
The Microsoft DirectX SDK has demo applications, a bunch of sounds, models and textures that can be used for non-commercial purposes etc.
Apple has no specific game development library and they don't do anything to support the open source game libraries that fill that void - SDL for example.
The most they have is a small area on their developers website that has a handful of tutorials. It just doesn't cut it compared to what Microsoft does to encourage all types of game developers.
Every game platform i know of has a game development toolkit that helps programmers out. From all the consoles through to the various versions of Windows. Apple has yet to release anything of the sort.
The article is its own proof : Because of its linux port, it got an article on Slashdot frontpage for a game that would otherwise go totally unnoticed !
The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
Probably because it's bullshit.
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Get out XCode and write your own. Problem solved.
I hear this all the time but it is at best rude. It takes a lot of work to write a good text editor, file management tool, or mp3 player. Some people want to do it for free and put it out under GPL. That is great. I have released GPL code myself. Some people want to get paid for their hard work. I am also all for that. If you like their product pay for it.
If you don't like their product enough to pay them what they ask then DON"T USE IT AND DON"T COMPLAIN.
There is a lot of Free as in beer and Free as in speech software for the Mac. The reason that you probably see more shareware for the Mac may be that Mac users are more willing to support those that write for their machine. Maybe Mac users don't think of programmers as slaves that should produce free software and be grateful that we are willing to use the fruit of their labors.
See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
Macs need to have better video card / hardware and a $2300 tower with a lower mid-range card as the base will not do it. A $130 cost of the base card + $150 for a 8800GT makeing it $280 for a 8800gt does not help.
Putting 9400m in the mini and macbook helps make them better but the mini needs to have a faster cpu + 256 - 512 of video ram that is not part of system ram and maybe a faster 3.5 hd. Also put in a 9500 / 9600 in the higher end systems. The imac needs to have system better video card and not a small video card bump that also comes with a bigger screen that makes you trun down the screen size to run games at good settings.
Where is the mac tower? maybe a $1200 - $1500+ base core i7 system with SLI / crossfire on the higher end? With a $2700+ 2 cpu core i7 mac pro. The Dual core i7 systems will likely cost more then to days dual Exon's and a mac pro tower staring at $2700+ will look bad next to a $600 - $900 mini with a slow cpu + 9400 video useing system ram with a 2.5 laptop hd. Other system at $800 - $900 have pci-e slots and or video cards with there own ram.
Also the $2000 mac book pro is lacking in video power next to other laptops that have 9700 / 9800 cards in them some even have sli at the same price or lower and they have 4gb of ram some even have a faster cpu as well.
Apple will have to deal with better EFiX and Psystar system and if the new mini comes with no firewire, mini DP need apple wants you to pay $30 - $100 more for the Mini DisplayPort to DVI Adapter or the Mini DisplayPort to DVIDL Adapter, 9400m video that uses system ram.
1 more thing there better not be a intel atom based mini at $500+ as that will be slower then to days mini even if they put 9400m video on it and that will just say to Psystar we can't beat you in hardware but we can try in court.
Consoles prove my point entirely. Ports of games that are on all consoles tend to suck because there is no polish. Work that could have been spent on the game; making it better, faster, fancier or simply more playable is spent on the process of porting - to platforms in which bugs may not be reproducible at all. A variety of OS's, hardware configurations, kernel schedulers, drivers and whatnot doesn't make a game better. Just means more people, increased costs, more delays and less features.
Dead Space desperately wanted to be both Bioshock and Resident Evil 4 in space at the same time, not exactly innovative.
And System Shock 2 did it better with more primitive graphics nearly a decade earlier.