Setting a Learning Curve In MMOs
Ten Ton Hammer has an article looking at the learning curves of modern MMOs. Many of the more popular games, such as World of Warcraft, go to great lengths to make learning the game easy for new players. Others, such as EVE Online, have had success with a less forgiving introduction. But to what extent do the most fundamental game mechanics limit the more complex end-game play?
"The current trend in MMOG's appears to be make the game so easy and interest-grabbing right out of the gate that even a person with the attention span of a monkey chewing on a flyswatter will be able to keep up and get into the swing of things. Depth of game mechanics is still possible with a system like this, but it needs to be introduced not only clearly, but later in the game, after a player has played enough to be hooked and is willing to put in some extra time to learn about the more intricate game mechanics available to them."
And didn't make it past the tutorial. It was long, boring and suffered from information overload. Couldn't be bothered with it all really. Also not a big fan of games that are 'ruled' by super guilds.
I think the problem isn't so much the learning curve as giving players the motivation and chance to learn. Take WoW, you're eased into skills, the early instances don't require you to be especially knowledgable of what spec you should be for your role (as at that stage there's little variation in talents and equiptment). These instances even teach you the basics about how to group (not to N on stuff you can't use or gems, how to avoid wipes etc.) FFXI lets you solo for about 8 levels before it gets into the forced grouping, there's a relatively early quest that forces you to tour the major cities.
There's nothing wrong with having complex MMOs but you've got to ease them into the various aspects of it one stage at a time. Even simple play mechanics can suffer if everything is forced on you at once. To use WoW again as an example, one of the critisisms of the new Death Knight class is that as you're given one at lv.55, you haven't been levelling with the class but have a huge number of abilities and loads of talent points. As people haven't learnt the class in that way, it can be surprisingly difficult to play it properly and people may not realise they've bad specs or itemisation until it's pointed out to them.
The thing about a good interface is that you don't need those things. WASD is pretty much standard, and iirc WoW also lets you use the number pad and the arrow keys if you prefer.
Attacking things is likewise not rocket science. You just click on an enemy and auto attack kicks in.
Eventually you start wondering about the crap on your hotbar, and click those things, and more stuff happens, and it moves on from there. Very straightforward.
The places where people get lost in MMOs are never in the basic things (e.g. moving) it's in the area of "Okay, WTF do I do now?" and WoW nails that part. Your first quest giver gives you a quest that leads you to the next quest giver, who does the same. If you just follow the quests until you run out, without ever exploring, welcome to level 80. It's that simple.
That is the easy thing about WoW. It's got nothing to do with the interface. Playing on a pve server, there is nothing to get in your way between lvl 1 and lvl 80 except ~12 days of mindless grinding.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
Wait, what's the finishing goal? Die with the biggest pile? Die with the most STDs? Spawn the most children? Technological singularity? Completing some religious storyline?
BINGO. A great example of this (for me) is Guitar Hero. I started playing last year and had fun on Easy and Medium. When I got to Hard it was such a steep jump for me that I would get booed off on a song 20% of the way through that I could play nearly perfectly or perfectly on Medium. So I was left with a choice. Do I spend my time trying to get better or do I invest my time more wisely? I chose the latter and decided to take up real guitar. This is not to say that games aren't fun and spending time playing games is wasted, but if you're grinding away for years trying to get better at a game, chances are in 10 years the game will be defunct or replaced, and that time would have been better served trying to improve a skill with more practical use.
I was quoted out of context in my autobiography...