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Are My Ideas Being Stolen? If So, What Then?

BinaryGrind writes "I just got started taking Computer Science classes at my local university and after reading Universities Patenting More Student Ideas I felt I needed to ask: How do I tell if any of my projects while attending classes will be co-opted by my professors or the university itself and taken away from me? Is there anything I can do to prevent it from happening? What do I need to do to protect myself? Are there schools out there that won't take my work away from me if I discover TheNextBigThing(TM)? If it does happen is there anything I can do to fight back? The school I'm attending is Southern Utah University. Since it's not a big university, I don't believe it has a big research and development department or anything of that ilk. I'm mostly wanting to cover my bases and not have my work stolen from me."

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  1. Re:Only the paranoid survive (not) by Dutch+Gun · · Score: 5, Informative

    Let me just confirm your suspicion from someone inside the game industry. Good ideas are a dime a dozen. Great ones go for about a buck fifty.

    I listen to people (or read online) all the time who believe they have a million dollar game idea, and somehow have the notion that this idea alone is worth anything. True value is realized in building your game from concept to prototype to finished project, and the thousands of adjustments you have to make along the way. All the ideas in the world won't do you a bit of good if you don't have a talented team with the artistic vision and technical prowess to execute it.

    Even in my day to day experience, I'll sometimes come up with a cool idea for a game I'm currently working on, and mention it to the lead designer. For some reason, I'm still surprised by how often the designer had the same idea, but hadn't gotten around to formally incorporating it into the design document yet.

    This isn't to say there aren't a lot of people with great ideas, but people tend to overvalue them significantly. If you can actually turn that game idea into a playable prototype, the value increases by about a thousand-fold. See: Narbacular Drop / Portal.

    --
    Irony: Agile development has too much intertia to be abandoned now.