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Federal Trade Commission To Scrutinize DRM

Ars Technica reports that the FTC is getting ready to take a hard look at gaming DRM, setting up a town hall meeting to be held on March 25th. They're currently recruiting panelists, and they say the meeting will, in part, "address the need to improve disclosures to consumers about DRM limitations." The controversy over DRM came to a head in 2008 with the release of Spore and the multiple subsequent class-action lawsuits focusing on the SecuROM software that came with the game. Ars Technica says the town hall meeting will also look at "legal issues surrounding DRM" and "the potential need for government involvement to protect consumers."

28 of 211 comments (clear)

  1. Woot! by Notabadguy · · Score: 5, Insightful

    These kind of stories swing both ways, and we've had literally dozens of "Finally the pendulum swings the other way moments" that have amounted to nothing more than blips across the radar... But I can't help but optimistically wonder if this is the start of a trend fighting back against corporate abuse of us, the customer? For several years now, I (and probably you) have been inured to new stories about corporation X doing new thing Y to screw customer z, and the news story hasn't even batted an eyelash because we're not surprised. Now the RIAA is backpedaling, and DRM is getting an appropriate scrutinizing. =) Its a good start to 2009!

    1. Re:Woot! by Farmer+Pete · · Score: 5, Insightful

      All that will come out of this is that the game manufacturers will be forced to put a tiny label on the box saying that it has DRM on it. You'll need a magnifying glass to read it, and you wont know what it means unless you are up on the subject.

    2. Re:Woot! by JeffSpudrinski · · Score: 2, Insightful

      I don't hold out a *whole* lot of hope that this will lead to anything useful.

      However, Spore went WAY to far with DRM (like Sony did with music CDs a couple of years ago) and it does like instances where company cross obvious lines to draw attention to issues like this.

      If nothing else, we can at least hope to familiarize those in authority as to how intrusive companies can be with DRM when they are not reigned in.

      -JJS

    3. Re:Woot! by AlHunt · · Score: 2, Insightful

      Until consumers effectively rebel against this kind of crap, it ain't going away. And the odds of that are pretty slim. Remember, this is the same population buying "converter boxes" for $40 or more just to continue watching "free tv". Myself, unless the advertisers send me a box for free, I won't be able to view their commercials after February 17th. My, what a loss.

      --
      1 in 4 Maine children in struggle with hunger.
    4. Re:Woot! by causality · · Score: 4, Insightful

      What does the MAFIAA have to do with gaming DRM?

      Directly? Not very much. Indirectly? They're trying to pave the way for more DRM in general.

      I think the problem is that we draw too many distinctions between this form of DRM and that form of DRM. The basic idea is that you either accept and agree with the philosophy of control underlying DRM or you see it as a threat to the freedom and assumption of good faith that most customers in most industries currently enjoy. If it's okay for media conglomerates to exert this kind of after-the-sale control of the market for music, it's also okay for software companies to exert this kind of after-the-sale control of the market for video games. It would be hypocritical to embrace one and resist the other.

      The way I see it, this is not about DRM or SecuROM or gaming or the RIAA or the MPAA. This is about the acceptance or the rejection of an idea. Any successful DRM scheme in any industry is an argument for the acceptability of DRM in general. Taken to its conclusion, the acceptability of DRM and the legitimization of this kind of micromanaged control would eventually have DRM-like systems showing up in many industries, even those that do not depend on copyright law. What has the MAFIAA to do with gaming? You can bet that the gaming companies are looking at the lessons learned from systems like iTunes, such as why it was successful, and considering these things for their own DRM.

      The part that bothers me is that you see this same pattern with most other systems of control. Remember the earlier PCs and the "Don't Copy That Floppy" campaigns and the severe antipiracy measures? They were not successful enough to become a widespread, enduring practice but the desire for control didn't just go away. The government is not the only large entity that is able to manipulate people and convince them that less freedom is somehow a good thing. So maybe people back then weren't prepared to accept it and here it comes rearing its ugly head once again. The pattern that bothers me is that this will keep coming up again and again, decade after decade, until it finally takes root, because the people pushing it know that once it is viewed as "just the way things are done" then it will be here to stay. Then the only "debate" will be about which forms of it are to be used and whether the FTC or anyone else will regulate it. If it ever becomes so legitimized, that would represent a significant victory for those who place short-term profits ahead of long-term freedoms.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    5. Re:Woot! by Martin+Blank · · Score: 2, Insightful

      Any successful DRM scheme in any industry is an argument for the acceptability of DRM in general.

      This is not necessarily true. While DRM for you may be completely unacceptable, there are those of us who do not necessarily mind relatively unintrusive DRM. Steam has been repeatedly mentioned in recent Slashdot conversations about this, with numerous users (myself included) happy with what it provides. A recent story did raise the point that SecuROM was in the Steam distribution for one or more games, but this raised the ire of Slashdot users, and EA, at least, has since taken pains to explain that its more recent releases have been stripped of SecuROM when distributed via Steam.

      It really does come down to the benefits and drawbacks of a particular scheme. Steam can be easily removed with little or no trace left behind, allows for virtually unlimited installations on either the same or multiple devices, and simplifies gaming life by providing supplemental features such as a friends list and the ability to save settings across the network. Apple's system, while allowing downloading to a limited number of devices, allows for burning CDs, from which unencumbered files can be derived. SecuROM digs deeply into the system, is difficult or impossible to remove, limits lifetime installations requiring special tools to decrement the installation count, and generally causes more trouble than many gamers find it to be worth.

      Again, you may find all forms of DRM to be abhorrent, but the more moderate forms are acceptable to many.

      --
      You can never go home again... but I guess you can shop there.
    6. Re:Woot! by DarthJohn · · Score: 2, Insightful

      Or worse. They'll make it big and shiny and have a little blurb telling you how it is going to protect your digital rights.

    7. Re:Woot! by causality · · Score: 4, Insightful

      Again, you may find all forms of DRM to be abhorrent, but the more moderate forms are acceptable to many.

      That's because, as I explained, I find it to be abhorrent in principle. It's the practical implementation that the many find so acceptable. I won't mince words here; compromising principles not even for short-term gain, but worse, for no gain at all, on the grounds of "well it isn't really so bad (yet)", are the actions of weak-minded people who deserve what this inevitably leads to. Do it once and you prove that you and your beliefs and interests are compromisable. Prove that these are compromisable and you invite more of the same. Whether you are talking about nations or corporations, It is always a tiny, gradual, bit-by-bit encroachment and any particular "bit" never seems so bad at the time. Waiting until this happens and becomes entrenched is probably the worst time to resist it. With all of the examples provided by history, I can't believe anyone still doubts the inevitability of this process. Yet every time this comes up you always have the apologists who excuse the encroachment; their failure is that they are only looking at the immediate short-term and are not taking the idea to its full expression or at least asking "what precedent does this establish?".

      DRM was not the result of overwhelming customer demand. DRM amounts to the corporations telling their customers how the market will be. This is backwards. It is the customers who should be telling the corporations how the market will be, with bankruptcy as the corporations' only option. I'll make my priorities clear to you: I would rather see every last member of the RIAA and MPAA and every last video game company go completely out of business than see the widespread acceptance of unnecessary limitations on freedom. Freedom is easily that precious.

      To concern yourself with whether this form of DRM is a little bad while that one over there is quite agreeable is to miss the point. That's exactly the kind of shortsighted tunnel-vision that is hoped for by the people who want more control over you. Take my definition from my first paragraph. It is compromising sound principles, not even for short-term gain but for no gain at all, on the grounds of "well at present it's not that bad". Does this sound like the behavior of sane, rational people who are looking after their own interests?

      It's like that saying, when you call things what they are everything becomes so much simpler. This is drastically more clear-cut than issues that cause half the amount of controversy.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    8. Re:Woot! by hairyfeet · · Score: 4, Insightful

      And allow me to add another reality that many seem to forget. That ANY DRM eventually leads to screwed customers. That is just a fact. Hell that is pretty much the point, since the pirates get around that crap so fast they release before launch date nowadays. So who does that leave if it isn't slowing the pirates? That's right, the poor bastard that actually bought it. I just wish I had saved the emails I shot back and forth with Valve over Steam, because I can tell you that I got screwed. I was one of the idiots that bought HL: GOTY edition and ended up being told to go out and buy it again because some hacker group had come out with a keygen. Look it up, I am FAR from alone with that one. I gave the game away and said never again. I will stick with games that I can get a crack for after purchase and will NEVER deal with that online activation crap again. Fool me once...

      But allow me to turn it over to someone who expresses how I fell about DRM now better than I do. While he is not talking about Steam, I think those of us that have been burnt enough(and frankly here who hasn't?) will relate to his story. And be sure to look behind him at the huge amount of money he has given the gaming companies only to be kicked in the nuts. And folks wonder why piracy just seems to be growing. Well how about not kicking the consumer in the nuts when you KNOW that DRM shit does absolutely NOTHING to slow down the pirates? How about that?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:Woot! by hairyfeet · · Score: 4, Insightful

      Was it HL:GOTY edition? Because it sounds like the same thing that happened to me. I even offered to take a picture of the game with today's newspaper as well as faxing them the receipt. Like you they treated me like a criminal for actually giving them my money. Well I learned my lesson. It will be a cold day in hell before I give Valve another red cent.

      And for all of you that talk about how wonderful Steam is, what do you think is going to happen when somebody figures out how to hack it? Do you think they won't treat you as a criminal like I was treated? Or what happens when you pick up the box version of a Valve game and some cracker group has released a keygen for it? I will tell you what will happen. Just like what I and this AC had happen. Your money will have been a free gift to Valve with nothing to show for it but rude emails telling you to give them MORE money you dirtbag you.

      This is why we must always fight DRM in all its forms. Because as we all know it is NOT about piracy. DRM has done nothing in the past 20 years to even put a dent in piracy, and if it was to stop casual piracy, well that was easy enough with the old "bad sector" CD trick. No, this is about control. This is about turning everything you purchase digitally into nothing more than a rental that can be turned off at a whim. As long as you are supporting DRM like Steam, you are saying to the game companies that you are willing to pay full price for something that you have NO control or say over. They can kill the servers, they can use kill bits, or like I and this AC had happen they can simply say "I don't believe you paid for it despite your receipt. Pay for it again." And that is simply unacceptable.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. Linking to a previous news item by fgaliegue · · Score: 4, Insightful

    http://games.slashdot.org/article.pl?sid=08/12/20/178259

    Go read it. Seriously. The author has many good point, and this panel only highlights the points he makes.

    The /. comments on this article are spot on, in the sense that most of them are knee-jerk reactions predicted all along the article. Sad.

    1. Re:Linking to a previous news item by plasmacutter · · Score: 4, Insightful

      I think the guy's "good points" were rendered null and void when he slammed everyone who engages in civil disobedience against unjust, anti-consumer, and economically crushing copyright over-reach.

      Apparently he wasn't paying attention when the elephant walked into the room and crushed the fledgling digital age, crib and all.

      --
      VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  3. Re:At the bare minimum... by Technician · · Score: 5, Insightful

    At the very least, the FTC should make it illegal to advertise any product infected with DRM as a "sale" as opposed to a "rental" or "lease". As it's impossible to own them, that's false advertising.

    At the very least, the FTC should make it illegal to sell software that hides itself and makes it difficult or impossible to remove when you are done with it.

    Uninstalling the game should not leave your PC in a reduced functionality state.

    The FTC should also require the game to isolate the game functions from the rest of the computer functions. Playing a game and exiting should never leave your CD burner inop.

    --
    The truth shall set you free!
  4. Here's a thought... by Anonymous Coward · · Score: 1, Insightful

    Stop buying them. Last I checked, computer games aren't necessary for living. If it's gotten to the point where it is this painful to buy and play them, then stop. This isn't rocket science. If a retailer has a product that you don't want, then don't purchase it. If you're unsure, do yourself a favor and don't rush out and buy it- wait and see how others react to it.

    If it hasn't gotten to that point, then stop complaining.

    But for God's sake, stop relying on businesses and the government to protect you from bad purchases. Ultimately, that's your responsibility.

  5. Re:Video Games a Bad Candidate,this doesn't bode w by itsdapead · · Score: 4, Insightful

    There is very little case law protecting consumer fair use with video games, as compared with audio and video.

    I'd have thought that was an argument in favour of starting with video games.

    OK, so all DRM is bad, but the real horror stories (malware, limited installs, mandatory internet connections) have been with games.

    The Spore case is a particularly clear example of DRM pissing off legitimate consumers while failing to deter (and possibly encouraging) large-scale illicit copying.

    Also, whereas issues with Audio/Video DRM are normally to do with caselaw-based "fair use" rights such as format-shifting, the problems with video game DRM have been more fundamental "fitness for purpose" variety. I'm not defending audio/video DRM, but pragmatically speaking, audio DRM seems to be dying off by itself and "your lousy game broke my perfectly standard PC" is going to get more public sympathy than "why can't I watch HD content on Linux?".

    --
    In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
  6. Re:Consumers are in the driver's seat now. by Farmer+Pete · · Score: 2, Insightful

    I don't mind product keys. Sure, they are a little silly, easy to bypass, and can be a pain when you loose them, but they aren't very intrusive after you've entered them. Windows XP wasn't bad. Vista is near the edge between good and bad.

  7. Re:Consumers are in the driver's seat now. by powerlord · · Score: 4, Insightful

    Windows 98 wasn't bad. XP is near the edge between good and bad.

    (editing and emphasis mine)

    Reinstall 98 and you need a key. Sure its easy to bypass, but a legitimate user never experiences a diminishment in functionality from reinstalling and using the product they purchased.

    Reinstall XP and you need a key. That key may or may not authorize. To even find out, you either need an internet connection (not too hard in this day and age), or a telephone connection and you have to sit on the phone and wait. If the system doesn't automatically reauthorize (I had this happen the third time I upgraded my system when the motherboard had blown and it meant I had to replace the Motherboard, CPU and memory), then you have to call and explain to them why you should be allowed to use the product you purchased, even though you are installing a legitimate key.

    The line that MS crossed was deciding that legitimate keys could only be used "so many times" some where in an algorithm.
    This is a diminution of services, and is about the only major erk with XP I currently have. Fortunately they carried it forward to Vista which made my upgrade path more of a migration issue to another OS.

    --
    This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
  8. The Spore issue isn't just DRM, it's malware by Cajun+Hell · · Score: 2, Insightful

    A DVD or Bluray player, right out of the box, implements DRM. It doesn't need modification, because it comes pre-crippled. When the user buys a shiny disc and inserts it (and executes code from it, in the case of Bluray) nothing unexpectedly bad can happen. The player device is not damaged.

    On personal computers, though, the situation is altogether different. DRM isn't already implemented out-of-the-box; installing malware is the only way to implement it. When you install Spore, your software environment is damaged, even when you're not playing Spore.

    FTC shouldn't talk about this as a discussion of DRM itself, because DRM problems will still exist regardless of anything FTC does. They should instead call it a discussion about malware that implements the DRM.

    This is ultimately about what labeling conventions imply consent on the part of the victim. If there isn't informed consent, then what Spore's publishers did is a crime, so there should be both criminal and civil sanctions, just like there would be if the author of some spam botnet worm were caught. If there is informed consent, then the victim isn't a victim of crime, they're just a victim of their own stupidity because they bought Spore when they should have known better.

    Hopefully the outcome will be that the FTC will say that any software that is sold over state lines, will have to have a label on the outside of the box and in all advertisements: "this contains malware and will damage your operating system if installed" in situations where that happens to be the case.

    --
    "Believe me!" -- Donald Trump
  9. Mod Parent up, and GGP Down! by plasmacutter · · Score: 2, Insightful

    This post is really great, how it manages to remain on the edge of trolling, but you're not quite sure.

    Well, I might be feeding the trolls today, but if the poster was serious, he also forgot that little thing, you know, what was it? "Totally destroying the resale value and second-hand market"? Yes, that's it!

    That and GGP is nothing more than a thinly veiled troll as well. Pretty much all the +5's I remember from that were very simple.. "you, the author of this article, are either a moron or deliberately disingenuous"

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  10. Re:Governments are smart by mcgrew · · Score: 4, Insightful

    Not me.

    I'd like to see a new Digital Millineum Copyright Act that actually made sense. My DMCA would state that any work protected by technological means automatically loses its copyright on the grounds that it needs no legal protection.

    You have copyright? You don't need DRM. You have DRM? You don't need copyright.

    I'd also like to see copyrights expire after 20 years. Jimi Hendrix' music, JRR Tolkein's books, DOS 2.0, Disney's Fantasia, all should be in the public domain. That is, after all, why the US Constutution grants Congress the privelege of making copyright in the first place.

  11. Translation by readin · · Score: 2, Insightful

    Allow me to translate:

    Ars Technica reports that the FTC is getting ready to take a hard look at gaming DRM, setting up a town hall meeting to be held on March 25th. They're currently recruiting panelists, and they say the meeting will, in part, "address the need to improve disclosures to consumers about DRM limitations."

    A longer legal notice will be included with each product (alongside the warnings about not sticking a fork in electric sockets or using the device as a parachute when jumping from an airplane) thus making it less likely to be read by comsumers, less likely to be understood if they do read it, and written in a smaller font so it can still fit on the same amount of paper.

    The controversy over DRM came to a head in 2008 with the release of Spore and the multiple subsequent class-action lawsuits focusing on the SecuROM software that came with the game. Ars Technica says the town hall meeting will also look at "legal issues surrounding DRM"

    New laws will be written to protect the makers of Spore, SecuROM and other DRM enabled or enabling technology from the evils of class action lawsuits that would otherwise result when consumers find they can't use the products they have paid for.

    and "the potential need for government involvement to protect consumers."

    Consumers will be protected from the higher prices that result when people are able to use a purchased product more than once. By making sure people can only use a product one time, people will need to keep repurchasing the same item over and over, allowing manufacturers to produce larger numbers of the same item and sell these items at a volume discount.

    The phrase government involvement may scare some readers, but don't worry! Those generous manufacturers, who only want to keep our prices low after all, will be watching the FTC, providing donations to the right lawmakers, all to make sure that consumer interests are protected every step of the way.

    --
    I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
  12. Re:Video Games a Bad Candidate,this doesn't bode w by harl · · Score: 4, Insightful

    FAIL.

    I bought Game X. I installed Game X. I consented to Game X I never knew that I was also installing SecureROM. It never tells you on the package nor in the EULA nor in the installer. That's unauthorized computer usage. That's completely criminal.

    Consenting to something does not mean I'm consenting to everything.

    --
    I find being offended by me offensive.
  13. Re:Video Games a Bad Candidate,this doesn't bode w by Anonymous Coward · · Score: 1, Insightful

    The pissing people off aspect isn't really even the problem. The market will sort that stuff out eventually as people stop buying products from companies that make using their products a pain in the ass.

    Publisher: People are not buying games for PC or they are just pirating due to DRM.
    Developer: Well how about we turn all our focus for game development to consoles and fuck everyone over who enjoys PC gaming. If there is a big enough demand maybe we can give the PC gamers a terrible watered down console port that barely works with even more DRM. This way they will just go buy the console version.
    Publisher: Great idea!!! We'll get right on that start making the squeal to "Epic FPS PC game" for the consoles. Make sure to dumb the game play and storyline down to the average console gamers attention span and IQ. If the PC gamers don't like it, fuck em we'll give them the shitty port a year later with SecuROM, CD-Keys, Online account creations and require six logins to different web services before they can play.

  14. Re:Consumers are in the driver's seat now. by DarthJohn · · Score: 5, Insightful

    The problem is that you have to ask at all.

  15. Re:Consumers are in the driver's seat now. by Belial6 · · Score: 3, Insightful

    You are a perfect example of the industry wearing down the consumer. XP is NEAR the point of bad?!?!?!? XP is over the top bad! The fact that anyone would have to call the manufacturer to get permission to install something they bought is absolution wrong. The fact that when MS eventually decides to stop supporting the authentication servers, the product you bought will stop working is simply criminal. I expect that before shutting down their servers, they will just start racheting up the number of "false positives". We will continue to hear about how lots of people don't have a problem, but enough will that it will be less effort to just buy a new version of Windows than spend your time waiting on hold.

    I'm not trying to insult you here. Just point out that scumbags have tricked you into accepting abuse. You are a victim.

  16. Re:Governments are smart by mcgrew · · Score: 3, Insightful

    That's a nice idea, but the only reason DRM exists is because law enforcement isn't perfect

    DRM does not and cannot work. It only tends to inconvience the paying customer while doing nothing whatever to slow copyright infringement. DRM is a padlock with the key hanging from a chain attached to the padlock. As limited as law enforcent may be, DRM does not help a single whit.

    Sony's ill-fated XCP had the price of having every single customer whose equipment was ruined by it swear to never ever buy another Sony product again. I'm a good example - I paid $1000 for a Sony Trinitron; I'd bought a Sony boom box, walkman, diskman, and God knows what other Sony products.

    Then my daughter, who worked in a record store, brought a CD home, and the only CD player was the PC's CDROM. As I'd shut off autoplay and she trusted the record label, she actually ran one of the programs on the disk. Fixing it cost me hardware replacemet, software replacement, and God knows how many hours of my time.

    As a rusult, I will never EVER buy another Sony product of any kind again. They have shown themselves to be a company run by sociopaths who install a rootkit on their paying customers' computers. I would be an idiot to buy anything from them.

    The sad part is, the dumbasses probably didn't realize how evil that particular brand of DRM (which ironically and hypocritically included FOSS software, itself being a copyright infringement) was malware.

    If your company uses DRM, you are putting your company in danger of making enemies of your faithful customers.

    Before the digital age, there was no DRM but there was copyright infringement. Law enforcement handled it well enough that no company ever went broke as a result of not having it.

    DRM is brain dead stupid. If you buy a product using DRM, you are giving your money to morons.

  17. You just didn't realize it. by Belial6 · · Score: 3, Insightful

    That is because you have been desensitized to the abuse your received.

    About a week after my son's second birthday, I formatted his hard drive and gave him a copy of Ubuntu Linux. He sat down and installed his OS with no help and no problems. You, presumably a full grown adult, had to call the manufacturer to get help installing your OS. You were reduced to a lower level of competency than a two year old child.

    The reason that you could not accomplish the same task as a 2 year old must be attributed one of the two factors that was different. 1) The person doing the install. Or 2) The OS being installed.

    Now, while I like to think that my kid is exceptionally smart, I don't for a second believe that your intelligence is less than a 2 year old. That leaves the fact that you did have a problem with the software, and just didn't realize it.

  18. Re:Consumers are in the driver's seat now. by mjwx · · Score: 2, Insightful

    I think you could make the argument that a recession makes for extreme competition, and its quite likely that it could turn out that DRM simply has to be dropped because a) it requires more money to actually DRM enable a product, particularly in testing, and b) there might be enough of a critical mass of consumers shopping for content based on the absence of DRM.

    You're trying to apply proven business logic to the media industry. Your logic is sound but the media industry is not logical, any industry that entirely relies on comoditising something that is not tangible and has no intrinsic value is not logical.

    a) DRM is not being perceived as a cost by the major publishers. The DRM peddlers keep dragging out these horrifying statistics about infringement from their arses in order to prove that a A$20 per disk license is actually saving them money. This will not change, even when Executive Directors become penniless.

    b) You're assuming that publishers listen to their customers. The only people they have to listen to are the legion of uninformed stockholders. These stockholders are shown the same statistics, don't know anything about the subject at hand, have a knee jerk reaction and demand something be done. Private corporations like Stardock don't have this problem and actually listen to their customers.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.