Wii Game Devs Testing Waters With Less-Casual Games
MTV's Multiplayer Blog has a pair of interviews with Wii game developers about how they're struggling to reach a more hardcore gaming audience. Jordan Itkowitz, lead designer for Deadly Creatures, wants to stay away from designing a typical collection of mini-games, saying, "The trick is to get those new players to step outside that easy comfort zone and try some genres and experiences that, while accessible and familiar to gamers, are still a bit foreign to anyone who's new to the culture." Dan Borth of Red Fly Studio is skeptical of the viability of hardcore games without relying on Nintendo and other major companies to "put a valiant effort in properly supporting developers to create great games."
I'll go one further:
http://www.google.com/trends?q=slashdot%2C+digg%2C+4chan
You underestimate the popularity of random bullshit. It attracts vast numbers of people. Of course few of them have anything worthwhile to say desu desu desu desu desu. I can has cheezburger?
Real Daleks don't climb stairs - they level the building.
I think the Wii has a huge untapped potential for x-rated adult games with special "attachments". Why are we not seeing these materialize?
There are lots of in-depth Wii games. Just not a whole lot of shooters (Res Evil, Metroid, Ghost Squad, etc.) But given that the Wii is the number one selling console worldwide, I'm sure that will change. Can't wait for "Animal Crossing - The Revenge"
"What's that? Terrorists have siezed Tom Nook's Store?!"
Goodbye fishing pole, hello chain-gun!
[Insert pithy quote here]
...more commonly called a "reticle."
From what I have seen all first person shooters have a shooting ridicule
What, like some NPC that follows you around and rags on you when you miss?
What, like some NPC that follows you around and rags on you when you miss?
Like that fucking dog from Duck Hunt.
Ahead of its time, apparently!
The enemies of Democracy are