Slashdot Mirror


Wii Game Devs Testing Waters With Less-Casual Games

MTV's Multiplayer Blog has a pair of interviews with Wii game developers about how they're struggling to reach a more hardcore gaming audience. Jordan Itkowitz, lead designer for Deadly Creatures, wants to stay away from designing a typical collection of mini-games, saying, "The trick is to get those new players to step outside that easy comfort zone and try some genres and experiences that, while accessible and familiar to gamers, are still a bit foreign to anyone who's new to the culture." Dan Borth of Red Fly Studio is skeptical of the viability of hardcore games without relying on Nintendo and other major companies to "put a valiant effort in properly supporting developers to create great games."

1 of 104 comments (clear)

  1. Re:They'll sell by somersault · · Score: 0, Troll

    I bought a Wii, then gave it to my little sister a few months after getting my PS3, because the Wii was getting absolutely no use. It wasn't because of the graphics, it's just because of the lack of games with depth. The only games I played for more than a week were Zelda and NFS: Carbon.

    You can plug mice into Xboxes and PS3s, so I don't see why playing an RTS on a console would be any more awful than it already is on PC. In fact my little brother used to play C&C on Playstation with a mouse, which we also used for playing Quake (bit of an unfair advantage for the person that had the mouse in multiplayer matches though).

    --
    which is totally what she said