AMD Plans 1,000-GPU Supercomputer For Games, Cloud
arcticstoat writes "AMD is planning to use over 1,000 Radeon HD 4870 GPUs to create a supercomputer capable of processing one petaflop, which the company says will make 'cloud' computing a reality. When it's built later this year, the Fusion Render Cloud will be available as an online powerhorse for a variety of people, from gamers to 3D animators. The company claims that it could 'deliver video games, PC applications and other graphically-intensive applications through the Internet "cloud" to virtually any type of mobile device with a web browser.' The idea is that the Fusion Render Cloud will do all the hard work, so all you need is a machine capable of playing back the results, saving battery life and the need for ever greater processing power. AMD also says that the supercomputer will 'enable remote real-time rendering of film and visual effects graphics on an unprecedented scale.' Meanwhile, game developers would be able to use the supercomputer to quickly develop games, and also 'serve up virtual world games with unlimited photo-realistic detail.' The supercomputer will be powered by OTOY software, which allows you to render 3D visuals in your browser via streaming, compressed online data."
Intel Plans 2,000-GPU Supercomputer For Games, Lightning
--I'm not talking about dance lessons. I'm talking about putting a brick through the other guy's windshield.-
Even if the "work" is offloaded to the cloud won't you still need an assload of bandwidth on said devices in order to actually amount to anything? It's not like you're going to get pci-express bandwidth capabilities over dsl or cable internet connection.
"VNCing" games through the Internet and possibly a wireless network, and getting a decent enough latency and enough throughoutput to get a good image quality/FPS? Good luck with that, not saying it won't work, but if it does work satisfyingly and reliably it'll be an impressive feat.
Well I know StreamMyGame does it, but it's meant to be used locally, not over the internet + WiFi, right?
You just got troll'd!
Folding@home is at 1.007 PFLOPS of just ATI GPUs :)
(which is an entirely different sort of "computer", but still)
- Adam L. Beberg - The Cosm Project - http://www.mithral.com/
Attention, AMD Marketroids: Please kill yourselves. Now. Do it now.
*blink*
Yes. All of you.
My blog
I'm all for cloud gaming- it would be great to not have to upgrade my GPU all the time to play new games, however I wonder how this could be accomplished in a way where lag was so minimal as to not affect gameplay. It seems this would be especially hard if one were to play online games. Correct me if I'm wrong but it would seem one would need to add the lag from the client to the cloud AND the lag from the player to player (or server) in the multiplayer networking. That seems like a too much lag for most FPS's, which I'm assuming are one genre which would gain the most from such a supercomputer.
Try downloading a picture at your phone's native resolution (a screenshot of a 3d game taken on your phone would be ideal). It will take at least that long for a "game" to respond to your input on this system.
And I doubt that streaming a 3d rendering will really save much battery either considering all the network activity.
the Fusion Render Cloud will be available as an online powerhorse
AMD also described NVIDIA's Quadroplex as more of an online My Little Pony.
Instead of buying a $400 video card, now you're paying AMD to buy that video card for you, paying them for the management of that card, and paying your ISP for the bandwidth. The only possible way this works is if you only use your card 10% of the time, then AMD can utilize it at 100%, selling you just one-tenth the total.
Of course, that's great for gamers, who will sporadically play throughout the day, but awful for movie studios who could probably keep a render farm at 100% anyway.
They're going to have to write a driver that works before they get that to work.
The bandwidth is only a problem until we build bigger tubes. As much as we all like to bitch about internet here in the US, we're at least capable of increasing the bandwidth quite well. The real problem is dealing with the latency. With enough time and money we could easily push as much data as we could possibly want, but we can only push it so fast.
For some games it probably won't matter, but who'd want to use it for an FPS where regardless of how detailed your graphics are, even a tenth of a second lag is the difference between who lives and who dies? Until we can get around those limitations, I don't foresee the traditional setup changing much.
AMD also says that the supercomputer will 'enable remote real-time rendering of film and visual effects graphics on an unprecedented scale.' Meanwhile, game developers would be able to use the supercomputer to quickly develop games, and also 'serve up virtual world games with unlimited photo-realistic detail.'
they have this in the future. don't they call it the matrix?
they say it is often more relevant then the comment above, all we know is its called the Sig!
Playing Duke Nukem Forever @ 1900x1200 through the Fusion Render Cloud, occasionally reloading the latest results of the (fully operational)Super Hadron Collider on my Nintendo VR Goggles powered by a free energy device producing negative infinity carbon emissions.
I record my sleeptalking
Um, I need two of these setups, so I can finally play Crysis with my friend.
Sleep your way to a whiter smile...date a dentist!
Compression is, after all, for losers.
A comment from the story earlier today about nVidia's new 2-teraflop multicore card:
Yet again, Nvidia showed ATI that it, indeed, has the biggest penis.
Hah! HAH! While nVidia dicks around with expansion cards measured in mere teraflops, AMD is building a SUPERCOMPUTER. That's a /peta/flop, nVidia! If you don't know what that is, here's a hint: take your teraflop. Then add three zeros to the end. BAM!
AMD's penis is now 500 times larger than nVidia's. It's math.
What does your friend use?
Can you be Even More Awesome?!
...build games for it - but how does this translate to serving up virtual world games with unlimited photorealistic detail?
Does it draw the perspective for every individual logged on player ahead of time, cache it, and somehow overcome bandwidth and latency concerns to deliver something in higher quality than a local GPU can do?
Or is this about the architecture of the virtual world itself - messaging, AI threads, triggers, events, decision making? It would have to be one incredible world that required more than a rack of servers in a colo can admirably achieve today.
Now, as far as actual development goes, I can see how this would be an incredible tool. I'm just confused where the cloud becomes a gaming platform.
Don't you understand!? With this, my god, we could build an entire virtual world, out of fully interactive, fully physic'd, fully exploding *barrels*!
A Beowolf cluster of these http://www.tomshardware.com/news/Cray-Supercomputer-Windows,6368.html
Sleep your way to a whiter smile...date a dentist!
do a barrel roll! in real-time! maybe even SPACE-TIME!!!
Balderdash!
Streaming video games over the net from a server cloud?
Who let the marketing guys out of their cage on this one?
I mean... it will be faster than Intel's local 3D chips sure, but still... come on!
Imagine a beow... oh... damn it, thats what they did.
Figures. See, most people thought that war had been won long ago. Perhaps it was, but now the Big Iron camp has a new ally: Big Software, who REALLY wants to do away with one-time licenses and purchases and substitute the far more lucrative "Web apps" and the subscription licensing and fees that paradigm will allow. They want to re-brand software as "content" and they want consumers to willingly buy into that. Their latest sneaky flanking maneuver is what you know as Web apps, but the objective is the same.
If you say yes to either one, centralized computing or software subscriptions, you're actually saying yes to BOTH.
Nancy Reagan had the better advice: Just Say No... to both.
that we could finally play crysis on this?
Our company is planning to present Nvidia based GPGPU solution at Cloud Computing Conference 2009, keep tuned - http://www.cloudslam09.com/ imho, AMD's idea is sound and timely from different points. Those who doubt, just lag behind like SGI did.
"serve up virtual world games with unlimited photo-realistic detail."
Considering that CGI effects in movie houses have only started approaching effects indistinguishable from reality within the last five or so years this spikes my bullshit meter pretty high.
Factor in Weta/IL&M and the rest are using huge render farms for an extremely non-realtime render process and my meter explodes.
Even if I take the claim at face value and postulate that it is possible to do this then I am forced to wonder about how many concurrent, real-time, 100% realistic scenes it can process at once.
Sounds like the marketing department wet their pants a bit early on this one.
Yes, you can. You need to use the correct ethernet cables with high-level tin alloy shielding and vibration elimination: http://www.usa.denon.com/ProductDetails/3429.asp
Obama likes poor people so much, he wants to make more of them.
FYI - this troll was stolen directly from http://shelleytherepublican.com/ The whole site is a satire, like a raving mad blog version of Stephen Colbert.
Read that way, it's pretty funny.
They say that they want it to do games and 3D animation in a mobile web browser. Call me nuts, but Quake4iPhone takes alot of skill and patience to control reliably...and now they want to try to get Unreal Tournament 5 in that environment? heh. Almost as much fun as doing...basically anything in Maya or 3DS Max from a phone. "desirable" is not quite the first adjective that comes to mind.
My cellphone has an OpenGL ES rendering engine, as do many of the new generation of smartphones.
Despite that, I'm willing to bet the problem with this cloud computing engine is not the bandwidth, if they get it worked out, but the latency with the display. It's bad enough playing online and having lag issues. But now I have to wait for my screen to update?
1 Petaflop = 10^15 floating-point operations.
So what happens after it completes those 10^15 floating point operations? Or did the poster mean 1 PetaFLOPS? The S stands for "second" It's not a plural of FLOP!
One practical use for this would be to run staggeringly complex real-time physics calculations in real time. One example would be doing the necessary calculations to render a physically realistic sea with weather conditions into an animation. You could then send this to users in a sea MMO for example. There are many other cool game related things you could do with it, rather than wastefully rendering some uncanny valley mobile phone game at 2 FPS.
I sit down at my dumb terminal, I log in, and now I have access to a central supercomputer (via the network) that does all the processing.
This AMD idea sounds like something from the 1970s.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
The supercomputer and cloud part is obviously realistic. The gaming part is just marketing hype as it is now, the internet would "break" if everyone played games and watched HD movies over the internet on a large scale. The problem is that given the distance, on top of the latency the distance brings, there is bound to be a bottleneck at some point, from the distributor to the consumer. And that is something internet users even experience today, before people even have begun adopting IPTV and similar. That's why amd's new supercomputer will have traditional supercomputer use before it gets outdated and outpaced. VOD (Video on demand) and perhaps games will need to be offered close to the consumer for good while still. VOD offerings from cable companies is growing, and will likeley keep it's momentum. Games could be competetive, especially more primitive kids/family games as a starter. "All" that's needed, is for cable companies to offer decoders/pvr boxes that support usb devices such as game controllers.
It seems the idea has... /sunglasses
clouded their mind.
(YEEEAAAH!)
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Plus, wouldn't a 1000 GPU 4870 cloud...only allow some 1000 users some fractional percentage of one 4870 capped by latency and other overhead?
Earlier in this thread, people were talking about the latency over the general IPv4 internet - but suppose that AMD/ATI could get the price on this thing down to $20,000 or $10,000 - to the point that an entrepreneur could purchase one of these boxes, and a gigabit [or maybe even 10-gigabit] ethernet switch, and some ethernet cabling, and some base stations [with virtual reality goggles & gloves], and set up a salon in a shopping mall, and offer maybe twenty-five teenagers the opportunity to play around together in a virtual world for, say, ten dollars an hour.
That's $250 an hour revenue [at least during busy hours - weekends, and after school - when the salon might be filled to the brim with bored teenagers], and the entrepreneur would need only 40 such hours to recoup a $10,000 investment, and only 80 such hours to recoup a $20,000 investment.
Anyway, I made up all these numbers - the real numbers might be more like $100,000 per machine + ethernet + goggles/gloves, and maybe only ten teenagers at a time, but paying more like $25 per hour - I don't know what the exact numbers would be - but the point is that with the local speed of gigabit or 10-gigabit ethernet connected to a local onsite "supercomputer", we might just be seeing the revival of the shopping-mall video-arcades of our formative years.
PS: And maybe for public health reasons, the entrepreneur would only provide the jacks for the goggles & gloves, with the expectation that the teenagers would bring their own goggles & gloves.
PPS: Of course, most bowling alleys provide shoe rentals - not sure how exactly they get around the problem of massive outbreaks of athlete's foot fungus, other than spraying the shoes all the time...
PPPS: But on account of redeye/conjunctivitis, I wouldn't be too crazy about the idea of goggle rentals...
The cable does include directional markings.
Additionally, signal directional markings are provided for optimum signal transfer.
So, you know, the bits don't get confused and take a wrong turn. I hate it when that happens.
Help stamp out iliturcy.
But there comes a time when the common usage outweighs the derivation of a term. Like now.
Help stamp out iliturcy.
Does anyone else agree with me that the future is unlikely to be entirely offloaded, but a hybrid situation? Even the cheapest of phone chipsets will shortly have fairly decent rendering by today's standards. It's not hard to envisage something where a great deal of the processing can be handled by the server, whereas each device does a certain amount of rendering / coping with the immediate 1/10th sec to remove the lag. Somewhere between AMD's ideological future and current MMOs
Don't you mean 'fusion center' cloud?
---- Booth was a patriot ----