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Nintendo Files Patent For Game That Plays Itself

Kotaku points out a recent patent filed by Nintendo which automates gameplay unless the user specifically chooses to play a particular part of the game. Quoting: "The new system, described in a patent filed by Nintendo Creative Director Shigeru Miyamoto on June 30, 2008, but made public today, looks to solve the issue of casual gamers losing interest in a game before they complete it, while still maintaining the interest of hardcore gamers. The solution would turn a game into a full-length cut scene of sorts, allowing players to jump into and out of the action whenever they wanted. But when played this way, gamers would not be able to save their progress, maintaining the challenge of completing a game without skipping or cheating."

107 of 152 comments (clear)

  1. This patent might be thrown out: by gcnaddict · · Score: 3, Insightful

    Let's look at it this way: this is combining simple, linear bots into the storyline which play as the first person in the event that the main player gets bored.

    Am I the only one who sees this as a bit obvious and un-patent-worthy? Games have been doing this for a while during Demo screens... just without the story advancement.

    --
    Viable Slashdot alternatives: https://pipedot.org/ and http://soylentnews.org/
    1. Re:This patent might be thrown out: by JimboFBX · · Score: 1

      Do anything in games ever get patented really? I mean the controller yeah, but everything else is just another game's "inspiration". Imagine if having a first person viewpoint and shooting something out the center of it was patented...

    2. Re:This patent might be thrown out: by evanbd · · Score: 1

      I think software patents are bad, and that therefore this is not patent worthy, but I'd be hard pressed to find a game that does this. Sure, there are the occasional playable cutscenes. But in how many of those can you do more than wander around? Can you name a single game where you can just decide to not to play while in the middle of any given level, and the game will play for you? I'm not sure I like the idea, but it does sound different and neat. Possibly very interesting, if used well -- or possibly doomed to the trash can and a few gimmicky bargain bin games. Time will tell, I suppose, but it certainly sounds like something that hasn't been tried before.

      Often times the creativity lies not in producing the answer, but in framing the question. Sure, it's obvious how to do it -- but no one noticed that it needed doing before. Maybe that's because it doesn't, or maybe it's because no one had the flash of inspiration. Time will tell, I suppose.

    3. Re:This patent might be thrown out: by Hognoxious · · Score: 1

      Isn't it more or less the same principle as an autopilot?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    4. Re:This patent might be thrown out: by calmofthestorm · · Score: 1

      The problem is that there is quite a bit of prior art to this. For example, Dungeon Keeper in which you can just sit there after building a dungeon, or you can take over a creature using first-person controls.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    5. Re:This patent might be thrown out: by dougisfunny · · Score: 2, Insightful

      left 4 dead?

      --
      This is not the funny you're looking for.
    6. Re:This patent might be thrown out: by KDR_11k · · Score: 1

      Not bored, overwhelmed. It's a hint system.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:This patent might be thrown out: by Hognoxious · · Score: 1

      I don't think this is "un-patent-worthy".

      In what sense?

      1. According to the literal words of the constitution ... limited period, progress in the useful arts etc.
      2. According to the USPTO's interpretation thereof?
      3. According to how you think the law should be?

      Under 2 of course, anything is patentable, even a particular shade of a colour.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    8. Re:This patent might be thrown out: by ultranova · · Score: 1

      Can you name a single game where you can just decide to not to play while in the middle of any given level, and the game will play for you?

      Ur-Quan Masters. You can either fly through hyperspace by yourself, or let the autopilot guide you. The former has advantages if you're flying through enemy territory and want to avoid confrontations. The old Elite games also have an autopilot available. Coming to think of it, World of Goo's "skip this level" feature could be considered effectively the same as a self-playing feature.

      And doesn't Eve Online have time-based skill increase even if you're not logged in ? For that matter, don't most MMORPGs have bots that auto-grind the character for you ? That would indicate that the whole concept of MMORPG needs to be reconsidered, since the whole point of a game is to e fun, but that's another discussion entirely.

      For that matter, what about multiplayer strategy games which allow players to come and go ? The computer takes over any empty seats and gives over to a human player upon request. And then there's ProgressQuest. Heck, the automatic trading systems in real-life stock market could be considered prior art. This whole patent is utterly ridiculous, even for a software patent.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    9. Re:This patent might be thrown out: by wisty · · Score: 1

      Prior to this, Buck Rogers: Countdown to Doomsday (http://en.wikipedia.org/wiki/Countdown_to_Doomsday) in 1990 on the Sega Megadrive, and other systems - was a DnD style team RPG that let you use "Quick combat" to put characters on "auto-combat" for the fight scene.

      I wouldn't be surprised if there were older examples.

    10. Re:This patent might be thrown out: by evanbd · · Score: 1

      Yes, but taken further in a way that makes it qualitatively different. I have yet to see a flight sim autopilot that will fly the entire mission, including any combat sequences...

    11. Re:This patent might be thrown out: by The+Snowman · · Score: 1

      Dungeon Siege also played itself. The player was just along for the ride with minimal interaction.

      --
      24 beers in a case, 24 hours in a day. Coincidence? I think not!
    12. Re:This patent might be thrown out: by Hognoxious · · Score: 1

      Correct, but I was talking general principles. But take the case you mentioned, I don't see the point in that.

      To paraphrase what someone else said in this thread, games are escapism, so why escape from them?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    13. Re:This patent might be thrown out: by evanbd · · Score: 1

      Well, as I've said... I'm not convinced this patent is useful. And I don't think it should be patentable. But I do think it's original. I could see deciding that the game was too hard (or, say, I was too tired/inebriated/distracted) but that I was enjoying the plot and wanted to watch it. I see it as a blurring of the line between games and movies.

    14. Re:This patent might be thrown out: by Theaetetus · · Score: 1

      I don't think this is "un-patent-worthy".

      In what sense?

      1. According to the literal words of the constitution ... limited period, progress in the useful arts etc.
      2. According to the USPTO's interpretation thereof?
      3. According to how you think the law should be?

      Under 2 of course, anything is patentable, even a particular shade of a colour.

      [Citation needed]

      ... or at least a bit more specification. A color is certainly patentable as part of a design patent or even a plant patent, but in a utility patent? Do you have any examples?

      As for a game that can play itself when the player gets stuck but allows the player to immediately take control again at will, that certainly seems to fall under the Constitutional definition of useful arts and the statutory definitions in 35 USC 101. Why do you think it doesn't?

    15. Re:This patent might be thrown out: by TheKidWho · · Score: 1

      Stepmania does this, you can press a button to have the game autoplay for you while you watch, or walk away for a moment.

    16. Re:This patent might be thrown out: by Golddess · · Score: 1

      But can I take that same code to auto-play any other random game?

      We need to look at what exactly Nintendo is trying to patent here. If it's the idea of coding a specific set of instructions per game to auto-play the game, then no, it should not be patentable, and not just because of all the prior art.

      But if they developed a drop-in system that can auto-play any game.. well fuck, Nintendo basically just created Skynet. May as well give them the patent, we're already screwed.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    17. Re:This patent might be thrown out: by dougisfunny · · Score: 1

      Well, maybe they just came up with the idea of Skynet, and haven't actually developed it yet. Still, they should be able to patent it then right?

      --
      This is not the funny you're looking for.
  2. It will never stand. by callistostg · · Score: 5, Funny

    Square-Enix has prior art on their side with Final Fantasy XII.

    1. Re:It will never stand. by Greyfox · · Score: 3, Interesting

      *cough*Idlerpg*cough*

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    2. Re:It will never stand. by aliquis · · Score: 1

      But you do play idlerpg by NOT doing anything. So it's still an active choice from your side, so to speak :D

    3. Re:It will never stand. by Anonymous Coward · · Score: 1, Interesting

      Warlords II and Warlords III from Red Orb also allowed jumping in and out of a game that coul dbe auto played.

    4. Re:It will never stand. by Neoprofin · · Score: 1

      Damnit! There goes my funny comment.

    5. Re:It will never stand. by Garrett+Fox · · Score: 1

      Seriously. My first encounter with the game was a demo in a game store, where I was walking around a beach and eventually fighting a T-rex. At first I thought it was neat that my party members could automatically heal each other and so on... but then I realized they were doing fine against the dino, and that no further input was required from me. I stepped back from the controller and watched. Later, I bought the game, but got bored of it a few hours through.

      Hey, what about "Progress Quest?"

      --
      Revive the Constitution.
    6. Re:It will never stand. by Anonymous Coward · · Score: 1, Informative

      That's not true. FF-XII's Gambit system doesn't complete the game for you. It merely automates the battle scene and you still need to manually move the characters around from location to location.

  3. Progress Quest! by forkazoo · · Score: 4, Informative

    Or, at least, Progress Quest with the addition of an option to play it. Frankly, I don't see why adding an option to play a game is defensibly patentable. I mean, I could choose not to play it without any special technology at all!

    1. Re:Progress Quest! by aliquis · · Score: 1

      Reminds me of how a guy I know played Dune II.

      Towers and those free artreides helicopters :D

      Just spamming copters all the time.

    2. Re:Progress Quest! by religious+freak · · Score: 1

      I caught a friend of mine Jonesing for football so bad one day he sat down and watched the game play itself... at least that's what I thought. I caught him again, and he finally admitted he liked watching the defensive plays and picked up only when it was his turn to be on offense.

      These conceptual patents give me the creeps - there's no huge innovation here at all.

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
  4. itself by big+whiffer · · Score: 2, Funny

    nintendo didn't file the patent, the patent filed itself.

  5. Sounds like a tool assisted speed run.... by VinylRecords · · Score: 1

    For years people have been programming entire play-throughs of games using programmable inputs on emulators.

    This is the same concept, you input an exact sequence of events for the controller, that will exactly complete a part of the game, or the entire game if you want. But instead of the tool-assisted-speed-run community doing it, it is the developers themselves this time.

    It is very very complicated to program input commands for a game and doing a run through of an entire game is incredibly laborious. You need to now each frame, every aspect of the game, and compensate and adjust for each factor. And randomness? Some programmed inputs for games have luck manipulation in them. For example, in the Mega Man X series the boss A.I. would behave seemingly random in their attack patterns. So if you input attack commands and the boss randomly jumped over you, you would need to input direction commands to compensate for having to fire in a new direction. But once you commit to those programmed commands you have no control over how the A.I. is going to behave the next time you execute the script. But, for the MMX series, there are certain inputs if the player makes them, such as dashing twice then jumping, that make the bosses attack in the same way over and over again eliminating any randomness. But programming a single boss fight in a nearly two decade old Mega Man game for the SNES takes hours and hours of programming and testing.

    It would be more logical for Nintendo to ship a DVD with a video walkthrough of the game. Or smarter, create a Nintendo YouTube channel featuring video walkthroughs of each level.

    People the day Super Mario Galaxy (Wii) came out uploaded the entire game level by level and how to beat each level.

    Nintendo recently hired tournament fighting game player David Sirlin to produce tutorial videos for playing Nintedo's Supure Smash Brothers Brawl game for Wii.

    Watching an A.I. that is going to take hours and hours of programming beat a level in a meticulously perfect and robotic fashion isn't going to improve the gaming experience for anyone. Games already have easy, normal, and hard modes. Do we really need to dumb down Mario even more because kids can't finish them?

    Video walkthroughs, especially free ones on YouTube, should be sufficient enough to help people beat part of a level. If you can't manually beat part of a game...the you can't do it at that time. Practice or give up. What happened to losing?

    In some of Nintendo's top selling game you lose. Wii Sports, Mario Kart, Smash Brothers, there are is only one 1st place. I don't want to see developers WASTING time programming A.I. to help out the scrubs and novices beat games designed for challenging people.

    How do we know that Nintendo won't start dumbing down games to make them beatable for even barnyard animals? Hey Timmy the cat beat Super Mario Universe just press the A.I. button...

    1. Re:Sounds like a tool assisted speed run.... by KDR_11k · · Score: 1

      A full TAS is hard because it needs to be optimized for time, a walkthrough helper wouldn't need to shave off frames and such, just use savestates to avoid taking hits/failing.

      An advantage of this helper over GameFAQs is that you can use it directly to skip parts if you just cannot do it. A regular walkthrough can only tell you what to do, if you're not good enough to actually do it that's of no use to you.

      A side effect could be that this allows games to get harder again because there's no need to worry about people getting stuck and trading the game in early.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Sounds like a tool assisted speed run.... by Ubahs · · Score: 1
      If this was built into a game, however, the game could be programmed to always do the same thing - as a toggle. This would make the pain of 'randomness' go away. These type of things are already done internally at several game studios, that I know about. Some had it down to locking the random number generator's seed to a predefined value, enemies would always dive the same direction, always miss every fourth shot, etc. Other methods were to just prevent enemies from firing and moving around, then having a tester record their actions through the whole game.

      Turn off the bot and the game goes through as before, so I don't think the games have to be dumbed down to make this technology possible.

      I hear you on the frustration of making a bot go through a game accurately, I used to do automation for some Xbox360 games.

      I think this is a good idea. I have about 30 games that I don't want to put the time into finishing, but I'd love to see how the game progresses.

      It might actually make me want to pick up the controller and take over, which is something I wasn't going to do before.

    3. Re:Sounds like a tool assisted speed run.... by emilng · · Score: 1

      I think the view that the traditional play model of the player being the hero with the singular goal of "beating" the game is the only way to design and play a game is the problem here. The potential for a hero character that plays itself and allows you to jump into the game at any point would be much greater if you throw away that assumption.

      Games initially had no end and were solely exercises in getting a high score. This was eventually replaced by the "reach the ending" model of gaming that you're referring to. I think this phase of game design is already starting to lose appeal and is giving way toward gameplay based on achievements. Even with achievements game designers are still putting too much emphasis on getting the player hero to the end as the end all be all goal of someone playing the game rather than allowing for other modes of gameplay.

      The hero should be allowed to reach the "end" if left alone, but the player should be also be allowed to play as the antagonist who can choose to kill the hero character or try escaping before the hero reaches them. The player could also choose to play as the sidekick who may help the hero reach their destination sooner, backstab the hero and prevent them from reaching their destination or exact revenge on the antagonist who managed to kill the hero. So each different way of playing has its own set of achievements and associated scripted sequences.

      The barnyard animal could choose to just sit back and let the hero reach the end while the "serious gamer" could try playing as the sidekick and reach the end of the game before the hero does.

  6. And when the console gets bored? by VShael · · Score: 4, Funny

    Or finds the game too difficult?
    I don't want to come home and find my Wii browsing for tech-porn.

    1. Re:And when the console gets bored? by ciderVisor · · Score: 1

      On the Eighth Day, Machine just got upset.
      A problem Man had never seen as yet.

      --
      Squirrel!
  7. Angband prior art by imbaczek · · Score: 2, Informative

    IIRC Angband bots did that.

    1. Re:Angband prior art by StupiderThanYou · · Score: 2, Insightful

      IIRC Angband bots did that.

      And they still do. The Angband borg and screensaver is available at http://itctel.com/~apwhite/andrew.html

  8. If they wanna impress me... by h3llfish · · Score: 1

    ...they need to make a Wii that goes to my job for me. I enjoy playing the games, so I have that part covered. What's next, a Wii that drinks my beer and has sex with my girlfriend?

    1. Re:If they wanna impress me... by ultranova · · Score: 1

      What's next, a Wii that drinks my beer and has sex with my girlfriend?

      How about a Wii that finds you a girlfriend ?-) It might be more relevant...

      ...now that I think of it, a dating service based around game-playing girls and the games they play might actually work. It's a common hobby, after all, and tying it into the online aspect of Wii would help keep the grievers out, since you'd need to buy a new console to re-register if you're banned. Plus, as I noted above, this is a demographic which might actually find the service extremely useful.

      As a motivator once but it: "Dare to dream - you can have it all" ;).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    2. Re:If they wanna impress me... by hedwards · · Score: 1

      You didn't see that USB powered sex toy? Because I'm sure that could be adapted to the WII.

  9. Life Imitates Art by spoonboy42 · · Score: 3, Funny
    --
    Anonymous Luddite: "What do you think of the dehumanizing effects of the Internet?"
    Andy Grove: "Not Much."
  10. Re:Spot The Retard by Anonymous Coward · · Score: 1

    Somebody's butthurt.

    Wow dude you are so cool.

    You're certainly one to talk.

    Though, personally, I'd have to say that FFXII was the first Final Fantasy game I've genuinely enjoyed since the SNES. Don't like gambits? Me neither. That's why you don't use them.

  11. Re:Nintendo have finally realised... by Arrakis+Dv8r · · Score: 1

    That said, with the right sort of game it might be a good idea... We've all watched movies and been angered by the stupid decision made by one of the characters ('Go reft indy! Go reft! THE REFT TUNNEL!!!!').

  12. You knew it was coming.... by SeaFox · · Score: 1

    In Soviet Russia, games plays without YOU.

  13. Even Ascendancy did this by roguegramma · · Score: 1

    If you use the ANTAGonizer patch and maybe before that, hitting M in the planet management screen will automate planet management.

    Also, if you place a certain file into the base directory of it, the entire game will play itself.

    The idea is obvious what is hard is to do it for a specific game.

    For example, in Master Orion 2 you could choose to automate ship battles, although the automation sucked.

    --
    Hey don't blame me, IANAB
    1. Re:Even Ascendancy did this by FloodSpectre · · Score: 1

      Most 4X games these days seem to allow you to more-or-less automate planet development. It does tend to get rather tedious building a new set of factories on every single new planet you colonize. Also, I seem to recall Caesar 2 allowing for automated battles as well, and I swear it worked far better than in MoO2.

      More importantly, now I know I'm not the only one who ever played Ascendancy! That game was great back in '95 or whenever.

  14. Um, prior art- Progress Quest by coder111 · · Score: 3, Insightful

    This will never stand because of this: http://www.progressquest.com/

    --Coder

    1. Re:Um, prior art- Progress Quest by hezekiah957 · · Score: 1

      I'd mod you up if I had points, but this will have to do. When I saw the summary title, I thought the same thing.

  15. Nintendo does it, yes by Moraelin · · Score: 5, Informative

    Nintendo has always played the legal card to the maximum extent possible, going all the way back to the days of draconian contracts that forbade you from making a game for anyone else if Nintendo published one of your games. They tried to control even how much you can advertise. It got ruled invalid eventually, but in the meantime, yes, they did try to put anyone out of business who no loner toes the Nintendo line.

    Or here in Europe they tried to strong-arm the retailers into what they can and can't sell, and basically used the European market as an experiment in whether they can make more money with only a handful of games and restricting access to anything else. They actually got slapped with an anti-trust for that, and were found guilty. Worse yet, it turned out that they knew they're in violation of the law, and had planned to violate it, thinking they can make more money than the fine can possibly be. (Wrong guess.)

    To get back to patents and to more recent times, they also patented or filed for patent:

    - the XBox Live, basically

    - emulation of its own consoles, again, to try to keep other people from doing it (and, yes, they tried to bully emulator developpers before)

    - weird stuff, like comparing each other's avatars online, never mind that people have been holding costume contests in COH since the fucking launch in 2004

    - something as broad as making a stage magician kinda game/sim

    - a "wearable" controller to digitize body motions, never mind that motion capture has been done before like that for ages

    - a rechargeable game controller never mind that chargers like that existed for mice, headsets, and everything for freaking ages before that

    - just about anything you can put a motion detector into, from bikes to teddy bears

    - horror games, or at least stuff like hallucinations or hearing voices in games, never mind that neither is new, and an insanity sim had even been made to train police in how to deal with dementia people

    Etc.

    Some of those seem to even exist just to keep others from doing it. E.g., they filed for a patent for console online gaming, at a time where they were publicly bashing it and saying they have no intention to do that.

    Frankly, I don't get the hardon some people seem to get about Nintendo. While they do have a couple of talented designers, the management has an uninterrupted history of being evil fucks that make MS look good by comparison. They tried every possible way to lock competitors out, and developers in, some of which MS so far never even dreamed about. E.g., I don't remember MS suing anyone for developing for the Mac too. They too broke anti-trust laws. Etc.

    And at least the previous management had no problem with even insulting its customers, especially if, god forbid, they're asking for a genre Nintendo isn't currently selling. Yamauchi publicly called RPG gamers "depressed gamers who like to sit alone in their dark rooms and play slow games", for example.

    The only thing that changed that was the GameCube being the second dud in a row, which prompted a mellowing out of attitude. If they ever get back in a positio

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Nintendo does it, yes by pnumoman · · Score: 1

      But that's exactly why Nintendo fascinates me. They manage to utilize all the protections and attacks the law provides for and still thrive; most companies can't, because you just drain goodwill too fast to do business. Nintendo, beyond anything else, does absurdly good PR.

      Which, when you think about it, makes them the revived Apple before Apple.

    2. Re:Nintendo does it, yes by __aaqvdr516 · · Score: 2, Informative
      I believe you're referring to this Yamauchi speech from Nintendo Spaceworld.

      http://www.gamespot.com/news/2467470.html

      Yamauchi does not say "depressed gamers who like to sit alone in their dark rooms and play slow games". What he did say was "stop playing boring games" and "If we can change the quality, the number of the available software titles can be as little as one-tenth the current figure. Somebody says there are a small number of titles available for Nintendo 64 and others say we do not have enough RPG. But it is not the issue this industry can afford to worry about now"

      A company that tries to make games more fun is the kind of company I want to do business with. Nintendo has had oodles of problems with patents, it's only prudent to cover your own ass.

    3. Re:Nintendo does it, yes by KDR_11k · · Score: 1

      Well, Yamauchi resigned some time ago. The new leadership was necessary to pull off the changes needed for the DS and Wii. Also most people consider Miyamoto their public faceinstead of Yamauchi and Miyamoto's public character (no idea how he's in private) is pretty humble and friendly.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Nintendo does it, yes by Moraelin · · Score: 1

      Miyamoto is a nice and humble guy, yes. On the other hand, some of the recent blanket patents have been filed by him, or maybe in his name.

      In at least the patent aspect, nothing seems to have changed lately. Nintendo after Yamauchi still patents everything in sight, and every vague idea that they might sometimes use... or just wish to keep their competitors from using. The one in today's news wasn't filed under Yamauchi, was it?

      So at the very least, this still is my answer the OP's "Imagine if having a first person viewpoint and shooting something out the center of it was patented". It's just the kind of thing that Nintendo would patent. If Wolfenstein 3D had been published through them instead of Apogee, yes, I'd imagine we'd have a patent -- or at least patent application -- on using a first person view-point in a game.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    5. Re:Nintendo does it, yes by emilng · · Score: 1

      One of my favorite quotes happens to be from Yamauchi via Miyamoto,

      Do not try to compete with the others, try to be the only one.

      I think it's a great quote in and of itself, but taken within the context of his anti-competitive practices it puts a whole new spin on things. I guess it makes sense that to not compete you either have to do something completely different from someone else or prevent someone else from doing the same thing as you.

      As far as why people still have such a positive attitude towards such an "evil" company it's similar to why Walmart is so successful. The company gives its customers what they want. For Nintendo it is games that are fun and delivered in an accessible (cheap, easy learning curve) package. For Walmart this is cheap and plentiful products all in one location.

      It's very difficult to be an angel consumer so we all have to pick and choose our fights. For me I buy Nintendo because the fun and cost beats out the evil but I don't buy Walmart because the evil beats out any advantages for me.

    6. Re:Nintendo does it, yes by masterzora · · Score: 1

      As the one making the claim, it is up to you to provide relevant evidence and citations of your claims. To put such a burden on the one you are arguing with is like saying "The gun control is [good/bad], but do your own research to find my arguments unless you're retarded." This is clearly silly.

      --
      Remember, open source is free as in speech, not free as in bear.
    7. Re:Nintendo does it, yes by Perky_Goth · · Score: 1

      Except that MS, Sony, Apple and even IBM are known to do the same thing.

    8. Re:Nintendo does it, yes by Sj0 · · Score: 1

      Bullshit.

      You know what? Providing citations for facts is like bringing a knife to a nuke fight. Nobody else, including you "[citation needed]" assholes, ever backs up their ridiculous assertions.

      I've tried actually backing up my assertions with sources. Know what happens? You spend hours researching a post and forming a strong arguement only to be derailed by the first jackass who says "no it isn't" and pulls some fantasy out of their ass.

      --
      It's been a long time.
    9. Re:Nintendo does it, yes by Gizzmonic · · Score: 1

      The thing is, Yamauchi is right about RPG players. That shit is seriously boring. And a game that plays itself is even more boring! Let's have more Mario Galaxy.

      --
      (-1, Raw and Uncut is the only way to read)
  16. I did that years ago by Atario · · Score: 1

    A long time ago (we're talkin' 1987 or so here), I wrote a Klondike solitaire game for the PC (CGA, whoo hoo). One of the controls was to toggle auto-play on/off. When enabled, the game would play for you (according to some algorithm I made up[1]). There was even a speed control too, so you could slow it down to see it doing its stuff, or speed up, to the point of having it finish off the game in a flash. It would even quit the game when it saw there were no further possible moves.

    Prior to that, I had a history of modifying preexisting BASIC games to self-play, just for fun, and to see how far I could theoretically go if I had perfect and infinitely fast gaming reflexes (which is far from the reality...).

    [1]
    I remember running a test to see how often it won if it played the whole game start to finish -- it ended up winning about 1/15 of the time (this was using single-card flips from the hand).

    --
    "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
  17. Prior art! by Opportunist · · Score: 3, Funny

    I'm fairly sure IBM already patented patenting ideas patenting itself.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  18. Once again, Barney showed us the way by Anonymous Coward · · Score: 5, Interesting

    Years ago when I was a game tester at Sega, there was a guy in the next cubicle who was unfortunate enough to be stuck with "Barney's Hide and Seek".

    http://en.wikipedia.org/wiki/Barney's_Hide_and_Seek [wikipedia.org] Though he could generally be heard to be muttering "kill me" over and over to himself, he had the advantage over the rest of us because whenever he wanted to pretend like he was working, all he had to do was slump in his chair with his controller held limply in his hands, doze off, and yes, the game would play itself. The idea,evidently, was that kids of a certain age wouldn't have the attention span or skills necessary to help Barney do whatever it is he does, and so an auto-pilot feature would kick in if you stalled long enough.

  19. And in other news... by psnyder · · Score: 2, Funny

    McDonalds Files Patent for Hamburger that Eats Itself.
    The New York Times Files Patent for Newspaper that Reads Itself and then Complains to Self about it's Left-wing Bias.
    Internet Forum Trolls File Patent for Web Browser that Rick Roll's Itself.

    1. Re:And in other news... by LtGordon · · Score: 2, Funny

      Internet Forum Trolls File Patent for Web Browser that Rick Roll's Itself.

      Too late. That one's mine:
      "A method of hyperlink substitution, whereby the seemingly intended URL is replaced with that of a cheesy 1980's music video."

      Cease and desist or that'll be $1 billion, kthx.

    2. Re:And in other news... by Tatisimo · · Score: 1

      I call prior art on all those: I patented a goatse that gouges out its own eyes back in 1999.

      --
      Give Kashyyyk back to the Wookies
    3. Re:And in other news... by Ophion · · Score: 2, Insightful

      What did apostrophes ever do to you?

    4. Re:And in other news... by EEBaum · · Score: 1

      Internet Forum Trolls File Patent for Web Browser that Rick Roll's Itself.

      Prior Art: RollTube Firefox extension.

      --
      -- I prefer the term "karma escort."
  20. Re:What Happened To Nintendo? by meringuoid · · Score: 1
    Where are these revolutionary games that were supposed to change the face of console gaming? Where are these games that have gameplay mechanics never seen before?

    They typically get dismissed as non-games, or as Nintendo abandoning the hardcore gamer, where 'hardcore' is defined as 'FPS'.

    --
    Real Daleks don't climb stairs - they level the building.
  21. Rog-o-matic? by WWWWolf · · Score: 2, Informative

    Mauldin et al., ROG-O-MATIC: A Belligerent Expert System, Fifth Biennial Conference of the Canadian Society for Computational Studies of Intelligence, London Ontario, May 16, 1984.

    Rogue had a storyline in it - okay, not exactly a really complex one, but a storyline nonetheless... and this thing plays it automatically, in case people don't want to play it themselves! Yup, people have been making self-playing games since forever.

    1. Re:Rog-o-matic? by Theaetetus · · Score: 1

      Mauldin et al., ROG-O-MATIC: A Belligerent Expert System, Fifth Biennial Conference of the Canadian Society for Computational Studies of Intelligence, London Ontario, May 16, 1984.

      Rogue had a storyline in it - okay, not exactly a really complex one, but a storyline nonetheless... and this thing plays it automatically, in case people don't want to play it themselves! Yup, people have been making self-playing games since forever.

      But ROG-O-MATIC plays Rogue automatically... even if you do want to play it yourself. There's no ability to place your hands on the keyboard and take control for an hour, then remove your hands and let the bot take over again. Self-playing games isn't the point - it's an assisting game, such that you can play until you get stuck, let the game take over until you're past the particularly difficult platform jump, then take control again for the boss fight.

    2. Re:Rog-o-matic? by WWWWolf · · Score: 1

      But ROG-O-MATIC plays Rogue automatically... even if you do want to play it yourself. There's no ability to place your hands on the keyboard and take control for an hour, then remove your hands and let the bot take over again. Self-playing games isn't the point - it's an assisting game, such that you can play until you get stuck, let the game take over until you're past the particularly difficult platform jump, then take control again for the boss fight.

      And what, pray tell, is the fundamental difference between an assistive AI that is being used for the entire play session, and one that is used for a part of the play session? How do you implement an AI that can save the game and continue it later? Since Rogue is a game whose environment is mostly determined by random factors, no matter how you make it, the AI has to make observations about the state of the game. There's no big practical difference between an AI that observes the whole game and one that decides to get a situational overview at the beginning of the play.

  22. I'm target audience by MouseR · · Score: 2, Interesting

    I'm a casual gamer. Nowhere near hardcore. Partly because of lack of interest, partly because I dont have time to become a good paddle jockey.

    One example of a game where I would have liked this feature is Metroid Prime 3 on the Wii. I absolutely loved this game for the puzzles and roaming around and then suddenly, you're confronted with sudden harsh treatment for a grinding session that only looks and feels like that: a grinding session. Typically, the "scene's boss".

    While I managed to finish the game, there are a couple of ones that I basically turned off the game after a couple of attempts. It made me feel like it was keeping me away from the game. A passage of rights that didn't have much purpose on *my* gameplay.

    Now I know this might very well be due to this particular game itself but the pattern is throughout the game industry, and that's what turning off some prospective players.

    While bot-supported games is nothing new, the fashion in wich this patent attempts to use them is an interesting idea.

    In my view however, it's not worthy of a patent in itself. Games should always have been like this, with some kind of "assist me here" option/widget to get people (with a life) moving on with the game.

    1. Re:I'm target audience by mdmkolbe · · Score: 1

      Imagine that Metriod Prime 3 had had an auto-play feature. It would get you past the grinds, but it would also get you past the puzzles (after all what you call a grind might be the part someone else loves). The only thing keeping you from using it on the puzzle parts is your own judgment. This puts you in the situation of always having to choose whether a part or puzzle is "too hard" and to use the auto-player. But at the same time conquering something that is "too hard" is an important aspect of fun. Even putting the player in the position of having to make that call can spoil the fun. (I have observed a similar phenomenon with single player cheats and walkthroughs.)

      I'm not saying an auto-player couldn't be done well. I'm just making the observation that it would be hard to get right without destroying the fun of the game.

      (*) I have no ethical objection to single player "cheats" or walkthroughs because the objective is to have fun

    2. Re:I'm target audience by Ophion · · Score: 1

      But at the same time conquering something that is "too hard" is an important aspect of fun.

      No, it is the primary component of frustration, which is never fun. Certain very difficult endeavors in real life are edifying or vindicatory, but it is the rare individual who describes them as entertaining.

    3. Re:I'm target audience by mdmkolbe · · Score: 1

      Read "A Theory of Fun for Game Design".

  23. A load of Bollocks ... Super Bollocks by meist3r · · Score: 1

    Sorry to say this but this is more wrong than it is right. I can see why they would want to make games that the casual just put aside and jump back in when they feel like it. But for fucks sake, that's not why video games are cool.

    I, for one, need to earn something while playing the game. Be it experience, skill or sheer amusement. The best games, that I remember most vividly, where those that tortured my brain and my hands. That made me swear and hate the enemies. The one that gave me a sense of "I fucking did it" once I was done. What good is a game that lets you escape from all that. Wait a moment. Escapeism for Escapeism? That's a cheap shot.

    Unless they give me some incentive (added bonus, extra trophies, seperate ending) this will be a kick in the face for all hardcore gamers. Right now, if you want to see the end of a game for yourself you need to play and BEAT it (Lamers cheat or go to Youtube). With this every idiot could basically see the end of any given game without putting any real effort into it. That's clearly not how cult games are born. Some of the hardest games on the planet have a distinct following that recruits from the people that love to bitch about how hard it was.

    This is good for the casual gamers and therefore an insult to the hardcore audience of supposedly the same titles. That's like having a guy join a Gold Medal sprint race on a motorbike just because he doesn't want to train as an athlete.

    Let's see what they do with it but so far it sounds like a ridiculous idea. Probably will go nuclear like Guitar Hero and ruin the status quo for all "serious" gamers. What good is talking to someone about a game who always answers "Dunno, I had that section on auto pilot". God Dangit!

  24. Re:What Happened To Nintendo? by hedwards · · Score: 1

    Indeed, one of the things that I've noticed is that hardcore gamer isn't something that Nintendo ever really aspired to. Not that they should because the so called "hardcore" gamers make up a much smaller portion of the pie than more casual ones.

    Look at the older games and only a relatively small number could be reasonably defined as for hardcore gaming. And usually it was because you really needed to have a hint guide to finish them or were ridiculously designed. Karate kid, I'm looking at you.

    FPSes suck on a console, they just suck, the controls are terrible and ultimately very little can change that. A keyboard and mouse is a much better choice for that sort of gaming. You shouldn't have to play every consolve version starting with the SNES to be comfortable with the controls. You should be able to pick it up in a few minutes. If it takes longer than that, the controls need to be fixed as they are terribly, terribly broken.

  25. How about that 80's tic tac toe game that could be by Joe+The+Dragon · · Score: 1

    How about that 80's tic tac toe game that could be set to number of players zero and Global Thermal Nuclear War game that you had to dial in to play and it would take over playing for you if you got cut off.

  26. WarGames by skia · · Score: 1

    The WOPR doesn't count as prior art?

    --

    --

  27. Re:Spot The Retard by Neoprofin · · Score: 1

    Here's the deal. The storyline of FFXII was great, and that's the only reason I finished it. That, of course, has absolutely nothing to do with the game play which was in no way "the most adult" and since that's what we're talking about here you might want to keep it on track.

    I always asked myself, what would it be like if they made a game I could play well while doing 10 other things? Well, they did it, and it's not very fun, not to mention that the characters are 100% interchangeable it almost seems like every aspect of gameplay was designed to make it as insignificant and ignorable as possible.

    They really should have just put the story together as an FMV and sold that for $30 I would have been much happier.

  28. Re:Spot The Retard by Neoprofin · · Score: 1

    And have a game that was already a 70 hour waste of time become a 120 hour waste of time because the combat system was designed to function without constant input?

  29. Re:What Happened To Nintendo? by tepples · · Score: 2, Insightful

    FPSes suck on a console, they just suck, the controls are terrible and ultimately very little can change that. A keyboard and mouse is a much better choice for that sort of gaming.

    But how do you plan to fit four keyboards and four mice around a single TV in a social gaming scenario?

  30. Bzzt. Different interview by Moraelin · · Score: 3, Interesting

    Nope, it's not even remotely the one I'm refering to. The quote about RPG gamers is from an 1999 interview.

    But, yes, he did do a lot of stupid quotes in his time, including the one you linked to. Telling me that I play boring games, and that I should stop playing them for no other reason than that all the RPG developers left Nintendo... isn't exactly going to make me like him.

    Especially because of this: he didn't play either kind of games, and took pride in not having played any game ever. So _how_ does he fucking know which are boring and which aren't? On what knowledge does he base his presuming to tell me what to play? Oh, wait, he's just telling me to buy his snake-oil and stop buying the competition's. And not even in nice terms.

    I mean, picture me coming and saying something like, "I haven't played any MMO, and I'm proud I never blew my money on those, but I know that Vanguard rules and WoW is crap. Only depressed losers play WoW. Stop playing that boring game now." (Just hypothetically.) Wouldn't you say, "so how would you know, if you haven't played either?"

    I mean it's like a nun telling you which sexual position feels better. Or like a vegan telling you which meat tastes better and which to buy. Or like the Amish telling you which brand of car is more fun to drive. I could go on, but you get the idea already. How would he flipping know?

    But, as I was saying, he doesn't. He was just telling us to stop buying the competition's product and start buying more of his. Without even having used either. Just because one makes him money and the other doesn't.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Bzzt. Different interview by masterzora · · Score: 1

      There are certainly issues, but I would like to note that avoidance of something does not render one's opinion in the matter irrelevant. In my own experience, people have found my anime recommendations to be very useful and accurate despite the fact that my own anime experience has been very slight (a few episodes of crappy American dubs, a couple episodes of fan-subbed Naruto, and the first several episodes of Higurashi, to be entirely complete). The key is that I associate with a lot of people who watch a lot of anime and talk a lot of anime, and I pick up a lot on it. I'd think working at Nintendo would be a similar experience, so that one who never plays games can still speak with fair authority on the matter.

      --
      Remember, open source is free as in speech, not free as in bear.
    2. Re:Bzzt. Different interview by Moraelin · · Score: 1

      Duly noted, but, still, I'm guessing you wouldn't go on a stage and tell people to "stop watching boring anime", from some position of authority, based on just second hand hearsay. It's one thing to offer an opinion when asked, and even then presumably in the same circle from which you already have some idea about their subjective tastes. And it's another thing to go and proclaim what's wrong with someone who likes X, when you haven't even seen X. I'm guessing you don't do that, right?

      Also, at the very least, what he there has is a biased sample.

      It's like, dunno, going to a school with mostly girls (say, being the only guy who's taken women studies in university) and concluding from that sample that Backstreet Boys is the best band in the world, and everyone owns their albums. Similarly, I would guess that the opinions who hears at Nintendo are already biased that way. E.g., I can only guess that Miyamoto isn't a die-hard RPG fan, because he sure isn't making RPGs. I mean, his motto is "Games should be what we would want to play", so if he liked those, he'd make some, right?

      But, again, my problem isn't even with drawing a conclusion from a biased sample. My problem is the willingness to tell everyone else what's wrong with them, if they don't match that sample. Telling someone that his subjective tastes are wrong is pretty darned presumptuous and disrespectful as it is. Doing it without even having any experience to base it on, just makes it stupid too.

      Basically I'm guessing that you know your limits with that limited experience with anime, and don't go insult people who happen to have other tastes. Right? Well, then it's not even remotely the same as the problem I have with Yamauchi.

      And finally, well, I'm not even convinced that it's just a biased sample. He was hyping his own products, and bashing the competition. I don't recall him having anything against RPGs when all the RPG developers were publishing on the NES and then SNES. Only when they jumped ship, _then_ he suddenly thinks RPGs are boring, and people should stop playing them, and RPG gamers are depressed loners in dark rooms. It's hard not to suspect a self-interest bias there.

      Basically in the case about you and anime, I'm willing to assume an impartiality there, because (I assume) you're not selling or producing anime. You have no obvious reason to hype one series and bash another, and probably just relay what's being discussed in your group. But if I saw one anime producer bashing the series of a competitor, I'd have a serious dose of scepticism there.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  31. Read the summary for cricket's sake by tepples · · Score: 2, Informative

    Unless they give me some incentive (added bonus, extra trophies, seperate ending) this will be a kick in the face for all hardcore gamers.

    Read the summary for cricket's sake. You can't save your progress if you turn on autopilot.

    1. Re:Read the summary for cricket's sake by meist3r · · Score: 1

      Read the summary for cricket's sake. You can't save your progress if you turn on autopilot.

      So what you'll still be able to see all the levels, beat all the monsters and witness the ending. Who cares if you can't save? You don't have to save because you won't die or pause.

  32. another example by JoeCommodore · · Score: 1

    Is the autopilot in BZFlag, if you need to do a quick break you turn on autopilot and your tank goes merrily along and then you can turn it off and continue.

    --
    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
  33. Only Semi-useful to Gamers w/o other options. by DJ+1337+Man · · Score: 1

    I honestly believe that this patent will be thrown out. If, for some odd reason, it gets passed, then it will merely be laughed at and/or abused. My brother is a prime example of someone who would BARELY use this type of "cheating"; he loves the challenge of finishing a game and doing it on his own. He says, and I quote, "The only reason I would use this feature is to [bypass using] YouTube videos so that I didn't have to use the Internet to help me solve my problems." He goes on to say "I wouldn't save the game if I used [this feature], because I would want to do it myself." That shows a TRUE gamer; not some person who would simply use it for cheating and bypassing the requirements.

  34. Stepmania? by FrostDust · · Score: 1

    Definitely out long before June '08, you can, with the push of a button, turn Autoplay on or off at any time during gameplay.

    ...never mind that it has no cut scenes or plot because it's just a DDR clone, but this feature sounds just like what Nintendo's patent describes.

  35. PRIOR ART by Khyber · · Score: 1

    Exosquad for the Sega Genesis worked almost EXACTLY in this fashion, but not from complete start to finish.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  36. Prior Art: Ultima Online by EEBaum · · Score: 2, Insightful

    A friend tried to get me into Ultima Online a while back. Once I installed the app, she directed me to an app that would auto-play my character to dig for gold and such, so that I didn't have to spend countless hours on the grind work, but that I could turn off to play when I wanted.

    That lasted about two hours for me. I determined that a game that needs such an app to be fun has a highly flawed design.

    --
    -- I prefer the term "karma escort."
  37. This game exists already on the Playstation 3 by kidblast · · Score: 1

    It's called Metal Gear Solid 4

  38. Mario by jlebrech · · Score: 1

    Doesn't Mario Galaxy do this already. when I go to the toilet Mario starts scratching his arse and i don't have to push any buttons. Or does he go to sleep, mhh can't remember.

  39. Re:What Happened To Nintendo? by KDR_11k · · Score: 1

    You don't, even console FPSes are abandoning single-system multiplayer by now.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  40. Space Channel 5 does this - prior art. by GrpA · · Score: 2, Interesting

    This is exactly what Space Channel 5 does... Hit a combination of keys on the controller to activate it and the game plays itself. You can switch in and out of the game.

    My kids were amazed at my beat-memory skills as I flawlessly played this game through to the end before I showed them the trick.

    Now sometimes they load it up and activate it just for amusement although they also like playing it too.

    GrpA

    --
    Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
  41. Re:What Happened To Nintendo? by tepples · · Score: 1

    So what video game do you choose to play when you have friends over that don't own sufficiently powerful laptop computers and copies of the same games that you play?

  42. Re:Spot The Retard by Neoprofin · · Score: 1

    No, it really is more of a waste of time, because the game has a built in system of automation that it assumes 99% of people will be using, and the gameplay is engineered accordingly. It's like trying to beat GTA only making left turns. Yes, it can be done, but you're not doing anything but making your own life harder with no real added satisfaction.

  43. Re:What Happened To Nintendo? by KDR_11k · · Score: 1

    Something that isn't an FPS?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  44. Point of Law??? by Genda · · Score: 1

    Would masturbation be considered prior art???

  45. No Save? by JSBiff · · Score: 1

    "But when played this way, gamers would not be able to save their progress".

    Wait, I'm confused. Most games nowadays take anwhere from 5-200 hours to complete. If you can't save your progress when you play with this feature, how is this at all useful? It becomes little more than a demo to show you the first bit of the game, something games had in 1980 (if you didn't start the game, most games used to go into demo loops which would show you what the game was like).

    1. Re:No Save? by mattack2 · · Score: 1

      I did not RTFM, but if the other responses in this thread have actually given me an idea of how this would work, it could be potentially useful in this case:
      1) I save my game in progress
      2) I get to a part where I'm stuck and am frustrated
      3) I turn on autopilot and get past this hard part
      4) I restore the game from step 1, and now am able to get past the frustration point.

      It sort of seems like a way to avoid going to gamefaqs.com. I wish that a lot of games had varying amounts of 'hints'. Even in mostly _simple_ games like the Lego Star Wars games, once in a while I'll get slightly stumped by something (usually with the "DUHH that was obvious" reaction afterwards). Some kind autopilot, or hint system built in, would help.

  46. Re:Wargames by stalky14 · · Score: 1

    Exactly. This was done in 1984. All you need to do is enter Number Of Players = 0 and you're done! Actually, in 1985 I modified a Othello game that I typed in out of Compute! to play itself in order to learn the strategy to use to beat the game (Get the corners!). Can I claim prior art? 8^)

  47. Wow. Epic fail. by EggMcGuffin · · Score: 1

    And I thought that Nintendo was all about GAMEPLAY :P What's next, a lineup of Pokemon, Animal Crossing and Mario hidden object games? Surely a lack of ability to save doesn't help the casual gamer. Who's going to leave the game running all the time for the multiple hours from intro to outro? Nintendo should work on consolidating its IP lineup by bringing back the good ones - Donkey Kong Country in particular not to mention some 2D Super Mario games for that old-school feel with next-gen perks - rather than focus on silly patents like this. Anyway, casual gamers should be placed on suspended bricks and headbutted from underneath!

  48. Re:What Happened To Nintendo? by Hyperhaplo · · Score: 1

    FPSes suck on a console, they just suck, the controls are terrible and ultimately very little can change that. A keyboard and mouse is a much better choice for that sort of gaming.

    But how do you plan to fit four keyboards and four mice around a single TV in a social gaming scenario?

    Easy. Remove the TV, put some tables in, get four monitors and computers plus associated bits and pieces, add a switch and frag to your hearts content.

    --
    You have a sick, twisted mind. Please subscribe me to your newsletter.
  49. PC gaming costs twice as much by tepples · · Score: 1

    But how do you plan to fit four keyboards and four mice around a single TV in a social gaming scenario?

    get four monitors and computers plus associated bits and pieces

    Good luck getting budget approval for that. A lot of families can justify a $300 console + $600 32" monitor + $150 extra controllers + $50 each for 3 games, but not $1600 for four PCs including keyboards and mice + $800 for four monitors and sets of speakers + $160 each for 4-packs of 3 games. For now, I work around the problem by shying away from the M-rated shooters and putting on the Smash Bros.

    1. Re:PC gaming costs twice as much by Sj0 · · Score: 1

      From where I'm standing, your problem is you're paying way too much for every step of the process. low level PCs are virtually free(I've been given two in the past couple months, just because people didn't want them anymore). CRT monitors are being virtually given away (or literally given away -- I've got three). Games are being literally given away, as long as you know where to look.

      --
      It's been a long time.
  50. Not new... by 7Prime · · Score: 1

    Game Arts did this as far back as the Lunar games on Sega-CD, you could choose "Auto", and all characters would continue going until the end of the turn. The Shin Miegami series took this a step further with Persona 3 where the characters just kept going until told to do otherwise. Namco's "Tales of" series has multipul characters, in which any player can step in, at any time, and play as. When not activated, the characters just start playing themselves. I can theoretically setup all 4 characters to play on full auto, and just battle it out using whatever strategies I have set.

    This is not new. Some multiplayer games even automatically take over when players are innactive.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.