TrueMotion Game Controller a Step Up From Wii Remote
Harry McCracken writes "One of my top picks at the Consumer Electronics Show was Sixense's TrueMotion, a game-controller technology that resembles the Wii's remote, but uses an electromagnetic field to provide far more precision — it knows the exact location of the controller in 3D space and which way you're pointing it. (The Wiimote only knows which direction you're moving the controller.) TrueMotion-based remotes are due by Christmas, bundled with a PC game for under $100."
According to the Heisenburg uncertainty principle its impossible to know both where an object is precisely, and where its heading.
The statement "The Wiimote only knows which direction you're moving the controller" is not accurate, The Wiimote has a three axis accelerometer in addition to an infrared camera. The camera looks for two infrared LEDs on the "sensor bar" and depending on the distance between the LEDs and their position in the image from the camera the Wiiremote can fairly accurately determine where it is pointed on the screen.
I Don't Work Here
There is no economic sense in a game developer using this. Until Microsoft mandates that a bit of hardware is required for a "Genuine" windows machine, it will not factor in to any rational developers plans. And in this case its never going to happen, because it notionally excludes laptops, and no matter how painful it is in reality to play a mouse and keyboard game on a touchpad, its still "possible".
Anyway, MS want PC gaming dead just as much as everybody else now that X360 has been a relative success: any hardware innovation has to come from single source manufacturers, and in reality that means console manufacturers - and only Nintendo actually wants to even try - and Apple. All the clone makers just like to cower in a corner and pray for a behemoth like Intel, MS, or Google to innovate for them...
Its sad really, that the 80's with myriad incompatible silos of innovation seem so bright nowadays...
I don't know about you, but when I use my computer, I'm sitting at a desk with a keyboard and a mouse. I'm too close to my monitor to start pointing a remote at it.
I also can't imagine putting the remote down, use the keyboard, picking the remote again, repeat.
The Wiimote is a great idea because we can't really use a mouse when sitting in front of a TV, and crappy, small, over-touchy analog sticks on a gamepad is a stupid idea to begin with.
You plug it in, turn it on, drop in the CD/DVD/cartridge and it works.
No half hour installations, needles restarts, patches that take several hours to download and install...
You evidently haven't used a console recently, I've experienced all of the above with mine.
Not to mention the fact that my 4 month old 360's DVD drive decided to die recently. Now I have to piss about with Microsoft getting the console replaced. If that takes 2-3 weeks, I've lost 2-3 weeks of gaming. It usually takes me on average 30 mins to install a pc game&patch (10 hours a year), and a day to get a new DVD drive, I can live with that.
As far as needing to buy new hardware for new games? I buy a new gaming PC every 4 years, Halfway through my third cycle. I have *Never* needed to buy hardware to play a new game (Excluding of course, the rise of 3D Graphics-Once). I've had to turn settings down a couple of times, but never to the point where poor graphics interfere with gameplay ( In COD4 multiplayer I used to keep all settings low out of preference, not need)
I Spend £500 every 4 years. Even if every PC game I bought was available on the consoles I'd spend WAY more on the extra cost of console games (20 Games a year average, £10 extra cost due to console tax is £800 extra, not including the cost of the console)
I Spend a LOT more money per console in the long run than I do on my gaming PC, despite playing about the same of games on all of them.
Consoles are good, So are PCs. Your arguments alas, are not.
How many console games require a new graphic card, new processor, more memory, DirectX/drivers updates or OS upgrades?
The NES, Sega Genesis, Neo Geo, N64, and probably other consoles I can't remember have required memory upgrades to play certain games. The Dreamcast, PS2, Original XBOX, XBOX 360, and PS3 have OS updates and game patches. I can't think of any console that offered a processor upgrade off the top of my head (the Jaguar maybe?).
No half hour installations, needles restarts, patches that take several hours to download and install.
Except the PS3 which requires large hard drive installs for many games. Or Last Remnant, which requires a hard drive install on the 360. I don't know about the giant patches you're talking about. You're probably talking about MMO client updates. There ARE no MMOs on the console except Final Fantasy XI which distributes such client updates on discs.
Only game niches where PC still keeps the crowd entertained with greater efficiency are RTS, FPS and MMORPG games.
The reality is more that genres change. PC gaming used to be dominated by point and click adventure games and flight sims. These genres didn't transition to the consoles, they faded in popularity. "Devil May Cry" style action-adventure games were big last generation, in this generation, not so much. And speaking of RPGs, console RPGs are widely incorporating elements from PC games, particularly MMOs (see FFXII) not the other way around.
Facts: PC game sales have been going up dramatically every year. Certain genres, and even certain games, have dominated PC gaming since it's inception. Those genres change over time.
People have been predicting the death of PC gaming since before it even started. It's not going to happen unless people stop using PCs or manufacturers refuse to make gaming hardware for PCs.