The Art of Downloadable Game Development
The Guardian's Games Blog looks at how the development of downloadable games has shifted over the past several years. As an example, they point to Capcom, its recent reinvention of the Mega Man franchise, and an upcoming game called Flock. Quoting:
"[CEO Paddy Sinclair said], 'The first thing we realised was, it wouldn't be as easy as we thought. Luckily we're funded privately so we had the luxury of getting it wrong. It was very... educational. We learned very quickly that, no, you can't write a game in three months. We also realized we'd need a bigger team than just two or three.' 'The XBLA market has really evolved,' continues business development head, Chris Wright. 'If you look at the very early games they were simple ports — single-player, retro emulation titles, and you can kick those out very quickly. That market is disappearing. If you're going to do retro remakes you have to extend it, you have to add multiplayer. If you're going to do something new, it has to be bigger. We've got a team of 10-12 people working on this title. If you look back, it's what we would have had on PS1, and the game is probably of the same sort of size. It's not the huge budgets of a retail title, but it's not a trivial undertaking, either.'"
Most "retro" games have found a new home as flash games. It's pretty much logical that this technology would be used for it. Modern machines can easily handle that overhead (because what they have to "run" requires essentially the fraction of a percent of a current machine's power), downloading a game that had to fit into the very limited capacities of early consoles or early home computers takes only a few seconds, and for controls, well, many people are happy with keyboard input.
So I dunno, is there actually a market that you could sell real "retro" games to?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Really? My XBLA downloads mostly consist of turn based board game remakes and the like. I don't think I've even demo'd a shooter on XBLA, let alone bought one...
The difference is that the PS2 also got tons of awesome games too, the Wii on the other side not so much. With the DS situation looks quite a bit better, but not exactly all roses either.
Telltale is running their whole business on adventure games and so far they seem to be doing quite fine.
Would a good game plot, overcome a lack of great graphics and features?
I'm not sure about a good storyline, but good gameplay can win out over limited graphics and features.
Probably the best example I can think of is The Kingdom of Loathing - http://www.kingdomofloathing.com/ - This needs way to many clicks to play and has stick figure graphics but the complex interaction of the various features make gameplay addictive.
This, and the humor in the game, has attracted a large loyal following.
N.B. this user is far too lazy to write a witty and intelligent sig.