Microsoft Lays Off Entire Flight Sim Team
Dutch Gun writes "Microsoft has just laid off the entire Flight Simulator development team. This continues a long-running trend of terminating or severing relationships with game development studios, such as the Bungie split, FASA, or the closure of Ensemble Studios. While one would presume that core Xbox development is not currently in jeopardy after Microsoft spent up to a billion dollars to pay for Xbox 360 repairs and salvage its reputation with gamers, does this signal a reversal from Microsoft's recent focus on internal game development? And what are its plans for Flight Simulator, a twenty-seven-year product with an extremely loyal user-base and a multitude of externally developed add-ons?"
the MS Flight Simulator was initially the product of subLOGIC, and written by Bruce Artwick. It's just that MS chose to brand and market the product. After a while, they just 'took' the source code, and started to develop it in-house. subLOGIC struggled to release its own versions, but unfortunately they failed. (For this ugly business strategy, I chose not buy MS FS ever.)
Anyway, they might just chose to outsource again.
You mean like this?
http://earth.google.com/intl/en/userguide/v4/flightsim/index.html
ps
If you're searching Amazon it seems you're only looking for paid or official products, but why? Most X-Plane add-ons are free.
The biggest X-Plane enthusiast site is x-plane.org, which lists over 2500 aircraft and hundreds of scenery/airport packages.
X-Plane also runs on Mac and Linux, not just Windows. A stripped-down version even runs on iPhone.