Microsoft Lays Off Entire Flight Sim Team
Dutch Gun writes "Microsoft has just laid off the entire Flight Simulator development team. This continues a long-running trend of terminating or severing relationships with game development studios, such as the Bungie split, FASA, or the closure of Ensemble Studios. While one would presume that core Xbox development is not currently in jeopardy after Microsoft spent up to a billion dollars to pay for Xbox 360 repairs and salvage its reputation with gamers, does this signal a reversal from Microsoft's recent focus on internal game development? And what are its plans for Flight Simulator, a twenty-seven-year product with an extremely loyal user-base and a multitude of externally developed add-ons?"
Microsoft's "strategy" moves have not seemed to make any sense for years now.
Hopefully they'll spend their spare time contributing to X-Plane -- a much better simulator if actual flight simulation is important to you. I was very disappointed to learn that the helis in MS Flight Sim are actually just fixed-wing aircraft with unrealistically large flaps and other such hacks. X-Plane uses a much more realistic flight physics engine. And since I fly RC helis, I have to say that MS's sim always felt strange, not like a giant RC heli at all.
They'll probably contract out the development of the next Flight Sim, if they choose to develop it. Firing the dev team helps their balance sheet in the short term and when they choose to develop it they might lease the license or hire an external company to develop the game.
I've been feeling for a while now that Microsoft should probably just drop everything and become solely a games developer (with a possible exception of MS Office, their only real successful product, put that on the Xbox or something).
Right now Google has a VERY good opportunity to hire and release a Google Earth-based flight simulator.
FS doesn't really push any game sales. Someone playing FS doesn't necessarily buy any other game, I know a few FS enthusiasts and they're anything but gamers. They're living room pilots. You have people that turned one of their rooms into a cockpit for "total immersion". They don't play any FPS or RTS games, and they certainly don't buy consoles.
MS might have decided they're not interested in this kind of market. It does not push any sales of any other products of their line. It certainly won't push sales for any consoles, since FS enthusiasts wouldn't be caught dead with a console controller in their hands. And unless they manage to publish a full scale cockpit addon for their console, they certainly won't move from the one they have already. FS might have been a seller for new OSs, when the new FS didn't work out with the earlier model anymore, but the number of dedicated FS customers isn't really a customer base for MS. FS customers also don't really need any of their office products or their server line products.
So MS might just have decided that this is a dead end, nothing that sells any other products of theirs.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I've got nothing but good memories of FS version 5.0, played on a 386 computer. I've seen Flight Simulator X in action recently and it looked fantastic. This is one of the things of MS that are actually good, what a shame to see it go. If they contract FS out, that's not the same...
the MS Flight Simulator was initially the product of subLOGIC, and written by Bruce Artwick. It's just that MS chose to brand and market the product. After a while, they just 'took' the source code, and started to develop it in-house. subLOGIC struggled to release its own versions, but unfortunately they failed. (For this ugly business strategy, I chose not buy MS FS ever.)
Anyway, they might just chose to outsource again.
"Altitude is 65530 feet and climbing, 65534, 65535, oh fu-!"