Video Game Conditioning Spills Over Into Real Life
doug141 writes "Lessons learned in video games may transcend computers, PlayStations and Wiis. New research suggests that virtual worlds sway real-life choices. Twenty-two volunteers who played a cycling game learned to associate one team's jersey with a good flavored drink and another team's jersey with a bad flavored drink. Days later, 3/4 of the subjects avoided the same jersey in a real-world test. Marketers and lawyers will take note."
I can really only conceive of this as somebody trying to drink a cycling team's jersey that has been stuffed into a glass with the subtitle "PIC UNRELATED"
I've avoided Jersey all my life. No news there.
I disagree. I think it would be cool to quest for the great Coca Cola of the mythical Eastern elves in war craft. Maybe the new armor in the next expansion will be branded by Nike. Then they could release real live limited edition collector versions of in game products. I see this being something you game nerds could really dig on.
"Every time a dog salivates, a behaviorist must ring a bell"
No folly is more costly than the folly of intolerant idealism. - Winston Churchill
That's all of the people that would actually PLAY a cycling game. Now, if you mounted lasers on the handlebars......
I like ads in games, but only if I can shoot them.
I remember after HL2 first came out and I'd been playing it a lot. I was walking through my parking lot at work, a helicopter flew nearby. I found myself unconsciously looking for places to hide and estimating when I could get a good firing angle on it.