Epilogue DLC Coming To Prince of Persia
IGN reports that Prince of Persia will be getting downloadable content on February 26th for the PS3 and Xbox 360 versions of the game. It will be an epilogue to the original game, and it will add about three hours of gameplay.
"Expect everything to be at a higher pace and to keep you on the edge of your seat. Figuring out how to succeed passing this long acrobatic sequence mined with traps or how to defeat this boss before he regenerates his energy will definitely be more intense. What hardcore Prince of Persia gamers want is a challenge and some of them found the game too easy. We understand this. Seeing such feedback, our vision and intentions with the DLC coincided with their comments quite well. We wanted to build a challenge and experience even greater with all the tools at our disposal, and let me say that there are a lot: Elika's power, traps, combat system, etc."
I still haven't managed to get past that purple guard in prince of Persia 1
I actually hired it tonight, gave it 3 hours and will return it tomorrow with no intent to play it again.
I realised after about 20 minutes that it was going to get pretty repetitive and the story didn't grab me.
Perhaps Ubisoft could explain how this will benefit me, having exchanged this (very pretty, I'll admit) POS two days after I bought it.
Another case of "uhh, we realise now maybe we rushed production a little... sorry guys... Here's.. err.. a bit more game."
The problem with world-roaming games is that gameplay tend to be a bit homogenous, see: crackdown, oblivion, etc. Oblivion had a varied enough mechanic to keep me entertained for most of the game, but POP is:
Press A... wait.
Press A
Press A... wait.
Press A... Push stick and press A.
Press A.
The game plays itself. Hardly thrilling.
Elika must be fucking pissed. I wouldn't blame her if she wants to stab the Prince with his own sword.
// file: mice.h
#include "frickin_lasers.h"
More and more games seem to be doing the DLC thing.
Release half of a buggy unfinished beta game and then sell us the missing pieces but never fix the bugs.
It's CRAP.
Since they don't seem to get it. Lets just spell it out real clear.
STOP BEING STUPID GREEDY FUCKS AND JUST MAKE GOOD GAMES!
before you piss off all your customers, blame piracy for your losses, and end up going broke.
Game companys need customers far more than customers need games. And yet they make these stupid ass decisions. With all that money you'd think they could at least BUY a clue. But no. Nobody has yet.
What about PC?
The only way to make a platformer where you can't fall better is to make the end of the story a platform-specific long-term rental.
Errr... I'm kinda surprised that the only comments here are bashing the game. I actually kinda liked it.
This Prince of Persia has the same problem I've encountered with essentially every single 3D game that features any level of platforming. There's no sense of place. I feel like I'm going through some sort of studio where each room is done up to convey a particular theme; I never feel like I'm actually going anywhere. The platform elements only serve to enhance the sense of artificiality.
Not many developers seem capable of conveying the sense of being in an actual location introducing platforming to that setting. The Metroid Prime games, excluding the goofy morph ball sequences, and Mirror's Edge I think do it fairly well.
A second problem, which pertains specifically to gameplay is the problem of platforming itself within a 3D game. A lack of depth perception and awkward cameras always make platforming more frustrating than fun. In every one of these games I die not because of real challenge but because I couldn't appropriately gauge how far I needed to go or because I've encountered a scenario I had no possible way of anticipating. And the problem, of course, is that if a developer tries to account for these problems more often than not the platforming sequences become excessively easy.
Ultimately, I find it frustrating that developers without fail resort to tired old gameplay formulas. For what ever reason a hack'n'slash game MUST have platforming sequences. Just like many current FPSs have to have a vehicle sequence. Instead of trying to shoehorn a poorly designed mechanic into the game how about focusing on the main aspect and make that engaging.
Of course, Prince of Persia has originally about the platforming and fighting secondary. Either way, I can't help but wonder if the game wouldn't be more entertaining restricted to a 2D plane.
I wonder if by "harder" they mean you can actually die?!