Here in Australia I noticed something interesting going into Woolworths (one of the biggest food markets here) and that is that their new logo is a slightly different shade of green on different packages / signs, sometimes darker, sometimes a little lighter.
I admit it's not a big deal, the problem comes mostly from colours changing completely, for example getting a decent looking red colour is an incredible pain because when it's off it turns into orange or yellow or brown (definitely do not want).
I'm not a master printer, in fact I only know the basics and leave the rest up to the print shop, but I do know that with CMYK and a somewhat calibrated monitor you can get to that "close enough" stage, but with RGB you really have no idea if your blue will suddenly turn into purple.
Actually it won't be long from now that the young adults that were the first Facebook users become bosses themselves, or are already (average Facebook age is ~30). It's possible those new bosses won't care about the dumb stuff kids do on the internet just as they wouldn't want their own dumb internet shenanigans to effect their own careers.
I think bosses that grew up on the internet are more forgiving of a lot of things.
Saying 's is not "discoverable" is the same as saying a jet plane's cockpit controls aren't "discoverable". This is a tool for PROFESSIONALS, the only thing they care about is speed, efficiency (time is money) and functionality. If it takes an hour to learn something but then takes 5 minutes to DO something, that is better for a professional than being able to learn something in 5 minutes but then take an hour to actually do your work.
People complaining about Blender's UI are usually kids who jump on the "bad UI" bandwagon because they can't figure out how to make the next Pixar movie in half an hour.
The UI of Blender is very well thought out, for the people that actually use it, and those people are more important than the ones that are still figuring it out. If you want to "discover" how to use it, read the manual, tutorials and learn how 3D production works.
You sir, are full of it; first of all shadows/HDR issues (if there are any, this could just be stylised) have absolutely zero to do with Blender itself but with the renderer they were using. Second of all Blender being hard to use is a detestable myth and even between the people that think that way it's still universally accepted that once you learn the workflow Blender is one the most efficient and fast, if not the fastest, programs on the market to work with.
Colour me unimpressed by your erroneous arguments.
There was a time when I looked forward to their games, but now there's more DRM than game and they haven't brought anything worth playing out in the last few years.
But nah that wouldn't have anything to do with them complaining about piracy, surely not.
Wouldn't it be smarter to use IRC or any other instant messenger rather than two of some of the most popular and heavily monitored social sites on th--
Any species that has gained intelligence should be striving to get off the rock they're on and off into space as fast as possible, all our eggs are in one basket right now. You don't know what's going to happen, a meteor, a world-wide disaster, world war 3, invading aliens, super viruses, there's a huge amount of things that could wipe us out at any given moment.
The longer we stay in one place the more chances there are we won't live long enough to get into space at all.
And the team used Valve's Half-Life universe to expand in.
Are you suggesting Valve steal their idea and do it themselves instead of adding people that can come up with good ideas to their team? It's not about Narbacular Drop, it's about the people that made it.
"Next up we're removing the top border completely, you don't get to move your windows around the desktop, we will decide where your windows are going to be. You might not like it at first, but trust us, this will allow for a consistent level of quality as to how the windows are positioned and take up less space! Damn we're brilliant. What's that? Year of the Linux? Maybe next century when our potential users no longer need monitors or a keyboard and mouse. Then we can decide what gets downloaded into their brains!"
Here in Australia I noticed something interesting going into Woolworths (one of the biggest food markets here) and that is that their new logo is a slightly different shade of green on different packages / signs, sometimes darker, sometimes a little lighter.
I admit it's not a big deal, the problem comes mostly from colours changing completely, for example getting a decent looking red colour is an incredible pain because when it's off it turns into orange or yellow or brown (definitely do not want).
I'm not a master printer, in fact I only know the basics and leave the rest up to the print shop, but I do know that with CMYK and a somewhat calibrated monitor you can get to that "close enough" stage, but with RGB you really have no idea if your blue will suddenly turn into purple.
The design profession normally includes printing, those brand colours and logo on your website or mobile app still need to be printed at some point.
I love Inkscape and want to use it, but as long as there is no proper CMYK / printing support it's pretty useless for profession work.
Xara Designer Pro is still the only viable alternative to Illustrator at this point.
It wasn't "the people" they listened to, it was the sounds of Sony destroying them at E3.
Actually it won't be long from now that the young adults that were the first Facebook users become bosses themselves, or are already (average Facebook age is ~30). It's possible those new bosses won't care about the dumb stuff kids do on the internet just as they wouldn't want their own dumb internet shenanigans to effect their own careers.
I think bosses that grew up on the internet are more forgiving of a lot of things.
Saying 's is not "discoverable" is the same as saying a jet plane's cockpit controls aren't "discoverable". This is a tool for PROFESSIONALS, the only thing they care about is speed, efficiency (time is money) and functionality. If it takes an hour to learn something but then takes 5 minutes to DO something, that is better for a professional than being able to learn something in 5 minutes but then take an hour to actually do your work.
People complaining about Blender's UI are usually kids who jump on the "bad UI" bandwagon because they can't figure out how to make the next Pixar movie in half an hour.
The UI of Blender is very well thought out, for the people that actually use it, and those people are more important than the ones that are still figuring it out. If you want to "discover" how to use it, read the manual, tutorials and learn how 3D production works.
So tired of these comments, the UI in Blender is some of the BEST and FASTEST most EFFICIENT there is.
If you want an example of how NOT to design a UI look no further than 3Ds Max.
Not charging money doesn't bring in any money.
More at 11.
You sir, are full of it; first of all shadows/HDR issues (if there are any, this could just be stylised) have absolutely zero to do with Blender itself but with the renderer they were using. Second of all Blender being hard to use is a detestable myth and even between the people that think that way it's still universally accepted that once you learn the workflow Blender is one the most efficient and fast, if not the fastest, programs on the market to work with.
Colour me unimpressed by your erroneous arguments.
Yes. Anyone can become anything.
Next question.
There was a time when I looked forward to their games, but now there's more DRM than game and they haven't brought anything worth playing out in the last few years.
But nah that wouldn't have anything to do with them complaining about piracy, surely not.
At your feet where you.
*Sunglasses*
Dropped it.
http://instantcsi.com/
All I can say is:
I liked Mass Effect 1 quite a bit.
I completely loved Mass Effect 2, one of the best games I've ever played.
I am not getting Mass Effect 3.
The ball is in your court BioWare.
Obsolete? Steam is synonymous with PC gaming right now, MS has trouble tying its shoelaces in the morning, I think Steam will be fine.
They don't need a mac and $99.
Still going strong.
Wouldn't it be smarter to use IRC or any other instant messenger rather than two of some of the most popular and heavily monitored social sites on th--
Hold on, someone's knocking on the door....
Bible movies anyone?
Well we are talking about superhero movies.
Any species that has gained intelligence should be striving to get off the rock they're on and off into space as fast as possible, all our eggs are in one basket right now. You don't know what's going to happen, a meteor, a world-wide disaster, world war 3, invading aliens, super viruses, there's a huge amount of things that could wipe us out at any given moment.
The longer we stay in one place the more chances there are we won't live long enough to get into space at all.
And the team used Valve's Half-Life universe to expand in. Are you suggesting Valve steal their idea and do it themselves instead of adding people that can come up with good ideas to their team? It's not about Narbacular Drop, it's about the people that made it.
Correction: Narbacular Drop came out of Digipen. Portal came out of Valve.
Just one of Valve's "creative" games brings in more money than all your unimaginative games put together.
I use Netbeans just for the nice PHP/HTML/CSS syntax highlighting.
"Next up we're removing the top border completely, you don't get to move your windows around the desktop, we will decide where your windows are going to be. You might not like it at first, but trust us, this will allow for a consistent level of quality as to how the windows are positioned and take up less space! Damn we're brilliant. What's that? Year of the Linux? Maybe next century when our potential users no longer need monitors or a keyboard and mouse. Then we can decide what gets downloaded into their brains!"
Because Paypal has a worldwide service.