Judge Rules WoW Bot Violates DMCA
An anonymous reader writes to tell us that Blizzard has added another victory in their campaign against World of Warcraft bots. A federal judge has ruled that not only did the Glider bot break the EULA, it can be classified as a circumvention device under the DMCA. "As we've noted before, Blizzard's legal arguments, which Judge David G. Campbell largely accepted, could have far-reaching and troubling implications for the software industry. Donnelly is not the most sympathetic defendant, and some users may cheer the demise of a software vendor that helps users break the rules of Blizzard's wildly popular role playing game. But the sweeping language of Judge Campbell's decision, combined with his equally troubling decision last summer, creates a lot of new uncertainty for software vendors seeking to enter software markets dominated by entrenched incumbents and achieve interoperability with legacy platforms."
don't install the game you're writing the bot for.
The Kruger Dunning explains most post on
Strangely, though, those who perpetrated the recent Mortgage fiasco which resulted in the current recession are not personally responsible for the actions of their firms. I find it strange that CEOs incur personal liability for their firm's actions only when the victim is another corporation.
The society for a thought-free internet welcomes you.
I pay for my movie tickets but that doesn't give me the right to harass others.
I wish more people felt that way.
I have multiple reasons why I have rarely or never been inside of a movie theater for the last five years or so, but the inconsiderate actions of the other customers is one of the biggest. I should preface this by saying that I am talking about R-rated movies that do not permit children, so the people I am describing are supposedly adults. From the "restless leg syndrome" individual who won't stop tapping the back of your seat, to the cellphone users who refuse to go outside if they absolutely must take a call, to the fact that I've never seen an establishment that had the balls to eject the small minority who have no respect for everyone else, I feel like they should pay me for the experience, not the other way around. Considering how many other methods there are to enjoy whatever movies I want in an environment that I can control, movie theaters have completely lost their appeal for me.
It's not really the movie theater and I realize that. It's just that theaters are enclosed environments which demand that you pay attention, and the immature, inconsiderate, ADD, "I'm the only person who exists" chronological adults who are really just overgrown children aren't terribly compatible with that atmosphere. I think these are the same folks who would only care about the immediate convenience of having more gold in WoW and would not care about the principle of never buying anything from a spammer for any reason.
It is a miracle that curiosity survives formal education. - Einstein
It's a really BAD precedent to set, to legally enforce the idea that a software developer can FORCE a customer to use their product only in specific ways they outline.
Yeah, about that. There are these things called license agreements, they're kind of like contracts, which are a sort of legal instrument, that is maybe, like, thousands of years old.
If you don't like the license, don't buy the software.
That makes a lot of sense. However, Blizzard can change the license agreement required to play, and you can't keep playing unless you upgrade to the latest patch and accept the new terms. Since the game is based on accumulative success, do we get reimbursed for what we paid for if the license changes to something we no longer agree with?
Or, in this hypothetical scenario, perhaps we could use the product we bought months ago on an alternate server to continue to enjoy our purchase.
To this judge, that line isn't so clear. The judge's radical invention (for which he deserves a patent ;-) is this: "dynamic nonliteral elements" (fancy talk for the whole experience of the game, consisting of not just Blizzard's code and Blizzard's game data, but also Blizzard's server responses, and the users' actions) has copyright protection. And since Warden limits access to Blizzard's server's responses, then Warden limits access to the "dynamic nonliteral elements" and bypassing Warden is a DMCA violation.
The WoW code is copyrighted: reasonable.
The game data (e.g. graphics and sound) is copyrighted: reasonable.
The user-generated events are copyrighted (and by Blizzard?): wacked out.
The server responses are copyrighted: iffy, as they are not creative works (and you don't even want to think about whether those responses are also shaped by the users' collective inputs -- which noncreative but copyrightable work is a derived work of which?).
The sum of all the previous things run through a function (the Wow code) to become an overall experience, is copyrighted (and by Blizzard): wow!
As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
Blame that on Blizzard. A single employee could monitor, detect, and ban thousands of gold spammers in a single day. Making a million subscribers' days less spammy is not worth $15k/yr to Blizzard.
The hilarious part is that this will do nothing for the hardcore botters and gold farming/char leveling firms. The WoW hacking community is quite large, and detailed information is available freely on the internet about many of its mechanisms. This has led to the creation of countless private bots that are not released for mass consumption like Glider, and hardcore firms usually end up using such bots (which, by the way, run below the radar of Blizz counter-measures like Warden). Go Google it yourself. Creating such a bot is not difficult for a good programmer.They are often not nearly as sophisticated as Glider, but they don't need to be since they're customized from the ground up for the firms on demands (and lack a lot of options that Glider has, but again this doesn't matter as these private bots aren't released for the masses). So a small victory for Blizzard in the end imo. This won't change any of WoW's messed up economy on some servers, nor will it even remotely make a dent in the farming/power-leveling community.
> So Blizzard shouldn't be able to set the terms of use for a _service_ they provide?
They have every right to. The problem with these cases is just how obscenely far the laws are being stretched. It's setting precedents that could potentially have devastating consequences.
If Blizzard says "thou shall now use a bot", then fine. If a person uses a bot then they have violated Blizzard's terms of service, allowing Blizzard to do what the terms allow. This usually means disconnecting them, but could, in principal, include a fine of $1 million. (Of course, if that were the case they'd almost certainly require a notarized signature, not just a "I Agree" checkbox.)
In this case, Blizzard was unable to detect Glider, and was therefore unable to take recourse against it's users. That's where the road should end. They should either update their cheat detection or give up.
HOWEVER, they went to the courts. They said that because Glider breaks their ToS, the _company_ should be held liable. And because the ToS/EULA is broken, the copying of the program into RAM to operate is a violation of copyright. AND that the people behind Glider should be held responsible for this infringement. They won. As a result, we have the precedents:
1) Copying a program into RAM is not fair use.
2) A company can be held liable if someone breaches a contract with your product.
And now, we get the following:
3) A program which reads/interoperates a with another outside the ToS/EULA is considered a DMCA circumvention device, and the author is _CRIMINALLY_ liable.
All three of these rulings are beyond ridiculous. This one, however, takes the cake as now it's a criminal offense. It's essentially saying that writing an unauthorized plugin, addon, or even operating system can get you thrown in jail.
To highlight:
Windows Vista Home (or any that aren't Ultimate) state in their EULA that they may not be run under a VM. If I were to install it under VMWare server, by these points above, VMWare could be sued out of business and the CEO should go to jail.
Thanks, Blizzard.
Am I the only one who is pretty disgusted at the trend of games where the primary skill function is just how much time your character spends doing stuff?
Go play a FPS and you'll find autoaim bots, wallhacks, and other assorted cheating tools. Corner a cheater and they'll complain about how they have a "real life" and can't spend all their time playing the game to get the skills to compete with other players. This is simply more of the same.
You seem to have mistaken my complaint to be one about cheaters. It isn't.
There are thousands of folks who want instant gratification. Twitch monkeys who can't stand not being at the top of whatever hill they see but don't want to invest the time it takes to get there (nevermind that being at the top of the hill doesn't HAVE to be the point of a lot of these games). So they go for the short-cut.
I think that's precisely what I find so wrong with games that reward sacrificed time rather than enhancing aptitudes. Because those "twitch monkeys" aren't at the top of any hill, are they? The gratification they get doesn't come from being the best, so what is it? Do they just like putting virtual bullets into virtual heads controlled by other players?
IMO this isn't healthy, and parallels games that reward time sacrifice: what exactly do these players enjoy doing? It isn't getting better at something, or being the best, because they aren't getting better or becoming the best, their characters are. I think if you set aside the morals and/or social contracts that affect how people feel about cheating, the role of cheat software to a cheater is identical to the role of the items/spells/powers your characters can accumulate: advancing your in-game advantage without advancing your own aptitudes.
It seems to me that games like World of Warcraft and Pokemon have stumbled onto something that Final Fantasy was only beginning to uncover in the 1990s. People crave foraging for items, hunting, exhausting supplies of hiding places for things to collect and hunt, and upgrading their tools. Seems to me like this taps into some very deep-seated primal instincts that are very useful if you do not live in the first world (although I'd bet plenty of the monkeys on wall street eye their investment portfolios with a similar fascination that MMORPG players consider their characters.)
Yeah, treadmills and grinds aren't for everyone. But that doesn't mean you get to ditch the rules because they're inconvenient for you. Play the game... or don't play at all.
As it seems ambiguous, I'll make it clear: I was advocating the latter option: Don't play at all. Games that make wasting your time part of the experience are ridiculous. Real life contains enough of that.