Hands-On With Halo Wars
The Opposable Thumbs blog got some hands-on time with Halo Wars, the upcoming RTS from Ensemble Studios. The early look is promising; concerns about the controls and the game's adherence to Halo's style have effectively been laid to rest. Now that work on the game is complete, Ensemble is shutting down, its employees splitting amongst at least two new game studios.
"Thanks in large part to the game's control and Ensemble's clear consideration for the limitations of a controller when playing an RTS, Halo Wars manages to achieve a level of playability and accessibility that truly is fitting of the Halo dynasty. As Halo brought console FPS games to the masses in a way that Goldeneye couldn't, so too will Halo Wars introduce RTS games to a whole new league of gamers. ... Ensemble has done a great job at emulating what made Bungie's titles so great; from the orchestral themes to the massive battles and the ongoing drama of the Covenant war, Halo Wars is a Halo title through and through."
I think Bungie, or Microsoft or whoever thinks that Halo is so bloody popular because it's Halo. Which is probably true, but only in the realms of first person shooters. Once you take all that generic space marine action and bring it into the realm of giants like Starcraft, and Dawn of War, and even Command and Conquer (though not really a space marine RTS). Halo starts to look a lot more stale, and it becomes obvious that the developers are more interested in making money than innovative games. If they were interested in good games they'd bring back Myth.
I have nothing compelling to say
Yes the mouse is faster and there are more buttons on a keyboard to bind to, but my bed and tv with the controler is where i want to be. Not having my hand and ass go numb in my chair.
This isn't a problem inherent to the mouse and keyboard, but with your desktop arrangement and posture.
I sit at a PC nearly 12 hours a day and never have my hands become sore or numb. You should definitely look into fixing up your desk or how you sit if your hands are getting numb.
Am I the only one who is wary of purchasing this game because Ensemble is being shut down? There are two reasons for this:
1) It feels like I'm rewarding Microsoft for shutting down one of my favorite studios.
2) It pretty much guarantees no substantial post-game support.
I'm normally not counted among the "I hate M$" crowd, but I simply don't want to reward this behavior. I suppose management would look at poor sales as an indication that they did the right thing anyhow, but at least they wouldn't have my money...
Irony: Agile development has too much intertia to be abandoned now.