Console Download Speeds Tested
MTV's Multiplayer blog tested and compared the download speeds of games on the Wii, the Xbox 360, and the PS3. They tested a variety of scenarios, with the PS3 most often coming out on top. The Xbox 360 took first in one test, but in that situation it was using a wired connection while the other two were not. The Wii consistently came in on the slower side, taking last place in all but one test. The PS3 ranged from .44 to .79 MB/sec, the Xbox 360 from .26 to .86 MB/sec, and the Wii from .30 to .55 MB/sec. What have your experiences been with console download times?
Unless download speeds are tested locally somehow, how can this possibly be accurate? They're downloading the same game, sure, but being served by completely different content providers, and presumably, completely different servers
I think the headline they're looking for is "PS3 managed to connect to faster content provider".
So three different consoles, all downloading from different servers, on different networks, with different network configurations... and they're not even downloading the same data. How, exactly, does this provide ANY sort of statistical value?
everyone knows the most unbiased test is how fast it downloads porn! what else is worth downloading?
Mega Man 9 demo, PS3: 63 MB -Mega Man 9 demo, Xbox 360: 88.7 MB -Mega Man 9 game, Wii: 8.3 MB
Of course, he does account for that. He was following their discovery chronologically rather than a more straightforward story. First they downloaded the game and timed it, got some odd results, looked further, and realized the difference in sizes.
It doesn't matter that the file sizes were different, that was accounted for.
Furthermore, all three systems appear to have been tested on each connection, not a PS3 on one connection, a 360 at another house, etc.
Lastly the blog calls for more results. The most valid criticism of the findings is not the methodology but the low numbers, and the author appears to acknowledge that and is trying to do something about that.
But by all means, heap abuse on him for daring to try to compare consoles quantitatively.
Yeah, and I get my tech news from Slashdot.
I own both a Wii and an Xbox 360. To me the difference in download speeds doesn't matter very much, the important thing is the console's usability.
If I download Mega Man 9 for the Wii, I have to sit there and watch a progress bar. (Okay, so the progress bar is disguised as Mario punching a bunch of bricks, which is cool, but I still have to wait.)
If I download Mega Man 9 for the Xbox 360, I can go play a different Xbox game while MM9 is downloaded in the background. I get a nice little pop-up when the download is complete and when I want I can switch to my new game.
Because of this, the total file size and download speed don't matter much to me on the Xbox 360.
I don't know how this works on the PS3.
When I was a kid, network gaming meant having your friends crowd around an NES.
No, that was just ordinary multiplayer gaming. It still exists. In particular, the Wii excels at it.
The Xbox and PS3 also support local multiplayer, although they (especially the Xbox) tend to emphasize online multiplayer a lot.
Both are great, for different reasons.