Open Source Chat Bridge Between Virtual Worlds
wjamesau writes "The Parallel Selves Message Bridge, a new addition to the code forge of OpenSimulator, the 'Apache for virtual worlds,' makes it possible for users within one OpenSim world to send IMs to users currently logged into another Second Life-compatible world. In the future, technology like this could make it possible to keep in contact with friends in other virtual worlds and MMOs without having to log out. Imagine orcs and space commandos existing in alternate realities but still in contact!"
There was inter-MUD chat, and inter-BBS chat systems developed 10 or 15 years ago. This isn't anything new other than "Hay guyz! If ur MMO lets you run EXEs you can do something kewl!"
And the point of that would be???
wow. that sounds just like real life. i'm chatting with a friend in a parallel universe right now. this free program will allow the same thing to happen between parallel cyber universes as well.
Second Life sucks and the recession is going to kill it. How about more articles on technology that are useful instead of flogging that POS?
SoE allready allow you to send tells cross servers and games.
So not really something new about that
Steam can kind of do this. A terrorist in CS:S can chat to an infected Zombie in L4D.
This was done over 15 years ago. Something called intermud for muds and moos and other such MMOs to talk to each other.
Lemee see.. Im on ICQ and I want to talk to someone on CS:Source.
ICQ:AIM
AIM:XMPP
XMPP:CS-Source
Ok.. what would that look like again?
Creepy_Crawler!ICQ!AIM!XMPP!CS-Source
Yay. uucp bang path crap again. Or not as bad: non-1-to-1 namespace mapping over multiple protocols.
At last, computer users will no longer have to run an additional program just to chat to their friends. I'm sure the chat system in these 'virtual worlds' is also on par with instant messengers and IRC clients.
A technically valid but functionally pointless idea.
Its called TELE-PHONE.
Mit der Dummheit kämpfen Götter selbst vergebens
Does a pretty good job of allowing game to game communications.
Not only MMOs, but every kind of online game.
Regularly updated to keep functionning even after your beloved resource-hog/pain-in-the-ass/ supposedly cheat preventing/mandatory 3rd party program (Xtrap, GameTrap, whatever) prevents every other network or keyboard using program on your computer to work properly.
At a different level albeit. Using IRC as a intermediary we link the ingame chat to a channel with a bot logged into the chatprotocol of the games relevant to the usergroup. Thus transfering all text written in each game to IRC and back into any other games where there's a bot present. Even allows users to log into the IRC channel and monitor/participate the chat without being ingame.
I've been doing it for years using Ventrilo. Let's not pretend this is something new... apparently whenever there's a lack of original news or ideas someone regresses and hashes over old topics. Ventrilo works from within virtual worlds and any other games or programs you happen to be running.
I built something like this for text-based virtual worlds back in the heyday of MOOs. I think I called it an ansible or something comparably geeky, but you could carry it around like a walkie talkie and hear/talk through it to a completely separate network.
The Matrix Online gave every character a AOL IM handle. yourchar@thematrixonline.com or something like that. The game had an integrated IM client, so you could IM other characters, or anyone with an AIM handle, and anyone with an AIM handle could IM you, IIRC.
Of course, AIM's protocol is proprietary. But why not use XMPP? XMPP has a huge advantage over this product: there are already a ton of clients out there -- no one has to install anything special to be able to talk to your users.
You seem angry...
Anarchy Online has supported using IRC as a means of interfacing to the game and chatting with other users without actually "logging in" a metaphysical avatar, and it was released in 2001. Using this method, the player community has generated a host of bots and other problems that actually reduce the server load (they do all of the loot rolling, have information about items posted, can show you links to items, etc) by effectively outsourcing it to a player's IRC bot hosted at their house. It's very useful. ^^
There used to be a Gaim plugin for Blizzard's Battle.net that I used several years ago. I could talk to people on Warcraft 3, Starcraft, Diablo, and even World of Warcraft (I think).
However, I somehow appeared strangely in the chat lists because people were always IMing me, out of nowhere, thinking I was some kind of official Blizzard tech support. Sometimes I had fun messing with them by telling them go through futile exercises: "Ok, try unplugging your monitor for 30 seconds. No? Ok now try ..."
Unfortunately, Blizzard shut down the protocol this used, so it's a dead project.
I'd hate to see what he says about Python, then...
...eats more memory that an elephant zombie.
There, I fixed that for you.
Yes, but I doubt talking to Eliza is going to be much help. (Especially if the Eliza app was ported to Java.)
Paleotechnologist and connoisseur of pretty shiny things.
This is meant to be impressive or news worthy?
I wrote a opensource IRC relay system for Second life back in 1.9.
It isn't hard or even more news worthy in my opinion.
Change is certain; progress is not obligatory.
The real world really isn't that frightening.