Study Compares Brain Activity In Games Against Humans and AI
Ars Technica covers research done using an fMRI machine to map brain activity game players. The study compares brain patterns in players competing against what they think are other humans against what they think is AI. It also goes into the differences in how games affect the male and female brain.
"The human brain appears to try to parse the intentions of others by engaging its own decision-making process; in short, it appears to model another person's mind by seeing what it would do if it were in that other person's skull. The three areas of the brain that the authors identify are involved, in part, in making executive decisions for that brain's owner, in addition to evaluating other people's executive decisions. So, the fact that they're busier when a person thinks they're playing another human could also be interpreted as them focusing harder on an identical decision making process."
I guess your pet monkey traumatized you as a child, eh?
I rather think it's the other way around: the GNAA traumatized their monkey.
XML is like violence. If it doesn't solve the problem, use more.
"So, the fact that they're busier when a person thinks they're playing another human could also be interpreted as them focusing harder on an identical decision making process."
See n00bs. The player won't need to focus harder on playing, but at telling them to STFU.
But n00bs might not be considered human.
When battling dire wolves, it is advantageous to think what they might do. It's not surprising that we have this ability, and apply it to what an idiot ahead of us on the freeway might do.
I think it's interesting that they chose the Prisoner's Dilemma for the game - a 2 choice discrete turn game. While not everyone knows the algorithms computers use for such games, people generally consider computers to be quite good at turn-by-turn games (like chess) and should be regarded as more formidable opponents. Not to mention playing a computer at this game should provoke our minds to attempt to decipher the pattern if we believe we are playing a computer so that we can beat it.
But the main reason I find it interesting is that it is very easy to get into an always defect loop. If you opponent has been defecting every turn, what incentive is there for you to defect? In this sense playing a human is an almost random process as to when to stop defecting, and when you do you will most likely lose the turn anyways. If I were playing a human I would think less about my opponents thoughts and fall into a tit-for-tat play style (repeating the last move), starting cooperatively.
I think it would be more interesting to see the effect of thinking you are playing a computer vs a human in a game with more information. For example, in chess you may leave a piece open when playing a human if you believe your opponent will not see it given the large number of possible moves, whereas with a computer you know at least every immediate move will be considered.
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If females were more empathic, you'd think their brain might be more focused on what the other person was thinking.
Sounds to me more like the female subjects didn't care and just weren't trying.
haha your head is too small and too thick therefore i do not want to play a game with you
Modelling your opponents behaviour is something game AI programmers have done for some time. I studied AI for Games at University, and artificial players designed to be truely competitive (rather than for commercial games where they have to merely be challenging) usually attempt to model their opponents behaviour. In turn-based games many AI players choose moves through forecasting the future based on what they guess their oppponent will do. So in relation to the article I guess that means humans modelling AI modelling humans, and so on...
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Laughter is the best medicine, except if you have a broken rib.
They chose prisoner's dilemma as game, instead of a first person shooter! I mean, PC gaming doesn't really make me think about things simpler than tic-tac-toe. I thought this was going to be about playing versus a bot or a human in a FPS game, which would have been much more interesting. There you really place yourself in the mind of the opponent: "he's heading towards the center of deck 16, he'll probably jump down and take the shield belt there now", or the psychology of someone who keeps dying, or who just got a killing spree. Or if it's bots: "yep, he's following that same preprogrammed path again". Probably the results of the MRI scans will be similar.
Wow. Good-guy spam. Don't see that every day.
Whats the harm in yelling 'Computer, end program!'? You could be living in Star Trek! Go on.. give it a try.
I agree, or well, I'm not drunk, but I would write better than that even if I was drunk!
"Study Compares Brain Activity In Games Against Humans and AI"
"The study compares brain patterns in players competing against what they think are other humans against what they think is AI."
"So, the fact that they're busier when a person thinks they're playing another human could also be interpreted as them focusing harder on an identical decision making process."
Maybe it's something all AI people have in common. I failed my AI classes because, well, I never bought the book and I'm lazy, but also because my AI teacher was an italian lady whose english grammar and speech left much to which for. Add the fact that our native language was swedish and so english hearing comprehension may not have been that great + lack of decent study material from the class (OH sheet copies with reminders for her ..) + she never wrote anything on the white board at all.
Usually I spent my days on IRC, slept and ate too little and took a nap after listening to her bad english for 5-10 minutes, but it's still that bitch fault!
(I've passed it nowadays..)