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What Spoils a Game For You?

MTV's Multiplayer Blog is running an interesting piece about what constitutes a spoiler in video games. The interactivity of a video games, argues the author, often makes it necessary to spoil or reveal at least general characteristics of a game during a review or other informative article. He says, "I believe that writing about games is overly careful. I believe that game scripts, game plots and game endings have been given a pass because critics tend to avoid them or address them with the most ginger touch. I'd at least like the discussion about spoilers to cease being so binary. There is room between avoiding mentioning a plot event and reporting its main details. There is value to addressing anything and everything that is most interesting in a game, and value in doing it with words that express meaning rather than those designed to mask it." So, what do you consider a spoiler for a video game, and how do they affect your enjoyment of the game?

3 of 214 comments (clear)

  1. DRM by aerthling · · Score: 4, Interesting

    Until recently I viewed the vitriol spewed by anti-DRM zealots with mild suprise. I'd never really felt it was all that bad. Then I bought and installed Bioshock. CD keys and mild disc protection I can live with, but those PLUS activation PLUS forcing a 10MB patch download every single time the game is installed took my breath away. After a few hours trying to install it under Wine I was ready to put my foot through my screen.

    THAT ruined Bioshock for me. Spoilers I don't really mind.

  2. Re:What really gets my goat? by Animaether · · Score: 4, Interesting

    And time passed validates spoiling something for somebody.. how?

    Let's say MindlessAutomata never played the Final Fantasy games.. he'd heard about them in the past, heard they were pretty good, but really he was out and about playing... I don't know, baseball. Whatever. But he grows too old for the game and they kick him out. Too bad, so sad. So what's he to do.. books, sure.. maybe some TV.. but then he thinks back to those computer games and figures 'hell, why not' and gets a buddy to drag over his old PS1 and a bunch of games including Final Fantasy VII. So he sits there on the couch, playing the game for the first time ever, enjoying it (presumably) and getting quite captivated by it.

    Then YOU walk in and tell him "oh hey, fun game, eh? Yeah, Aeris dies."

    See how f'ed up that is?

    As far as Titanic goes.. that's not a spoiler. Even if you'd never heard of the Titanic, if you watch the movie for the first time, it becomes clear pretty early on that the damn thing will sink. But tell somebody who's never seen the movie that Jack dies, and I think they may be a bit miffed with you.

  3. So many things... by cowbutt · · Score: 4, Interesting

    ...but in roughly descending order

    1. Bugs that randomly result in lost progress; crashes, getting trapped in scenery, etc.
    2. Having to 'earn' saves. If I'm playing a game on my own system, in my own time, I should be able to save when I like. Maybe earnt saves are acceptable for younger gamers, but when you're an adult, you can't necessarily commit to spending upwards of 30 minutes in one chunk on a game without an opportunity to save.
    3. If the game has a single track, then not making it clear where the current barrier to be overcome is located. Leave it to me to figure out how, but at least let me know that I'm banging my head against the right brick wall.
    4. Making me repeat far too much tedious stuff in order to get to the point where I failed last time.
    5. Not allowing me to skip tutorials/intro/cutscenes.
    6. Inappropriate or clumsy use of 3D when 2D (or constrained 3D, at least) might well have made things more fun.
    7. To get back on-topic, reviews which reveal solutions to puzzles, or story endings. :-)