First Doom 4 Production Shots Revealed
An anonymous reader writes "Actor Brad Hawkins has been tapped to do motion-capture work for Doom 4, and revealed that the game features the military and civilians fighting side by side. Does this mean the game is set on Earth for sure? GGL Wire has an interview with Hawkins and a selection of production shots. '[Filmmaker Mark Bristol] was very specific on the civilians having a certain personality and the military characters having a separate one as well. The body language of the civilians is less, well, "trained." They carry their guns in a looser fashion and are a little sloppier when they run, a little more freestyle. The military characters are sharp as razors, with very swift moves, exact hand positioning and can turn on a dime.'"
This follows news from last month that British novelist Graham Joyce was brought in to develop the story for the game.
Will the Marines in this game remember about duct tape?
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CINC, 4th Penguin Legion
I'd like to read this article, but I'm reluctant to put down my gun to pick up my flashlight.
lalala I have a stereotypical opinion and I'm angry about it.
Let's do the next version of our old game, and not risk anything really new. We'll advertise via pretty graphics, not with interesting game"
RRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGEEEEEEEEEEEEEEEEEEEEEEEEE!
Bah, only a pleb would think that black is black and can't be improved any more ;)
Sure it'll be black, but will it be HD-rendered, bump-mapped, paralax-mapped, pixel-shaded, floating-point-colour black? I mean, just #000000 is soo last century. Nowadays only plebs and nostalgiacs would even look at that. Nowadays we want high-res high-polycount shiny objects with normals and displacements precisely calculated to accurately reflect and refract the surrounding, umm, black. We want black reflected on photo-realistic shimmering black water.
And pay attention to the high resolution part. Just filling a 256x256 texture with (0, 0, 0) doesn't cut it any more. If it's not at least 4096x4096 worth of pure black, you might as well make it text mode.
And will it have realistic depth-of-field effects? It's not a modern game if you can actually see clearly at more that 10 ft. You know it's really modern if you feel like a myopic guy who lost his glasses. In fact, like a myopic guy who just got beladonna drops in the eyes at the occulist, lost his glasses, and is returning home through a severe fog. If you wonder if your CRT suddenly lost the focusing coil, or if your 1600x1200 TFT is actually badly upscaling a 320x240 image, _that's_ a modern game. I mean, bah, black. What we need these days is _blurry_ black.
A polar bear is a cartesian bear after a coordinate transform.
Cut the crap dude. I won't bother talking about Doom with people like you. But id Software is indeed doing completely new stuff. Name's Rage. Now shut up.
^^^ Nerdrage
You should try turning down the brightness on your monitor. That should make Serious Sam into the "Doom" you want.
Finally had enough. Come see us over at https://soylentnews.org/
Quite frankly, I could care less.
I'm curious - what exactly could you care less about? How much less about something else can you actually care? Interesting!
The unlucky marine from Doom 3 - when it was once again too dark to see - said "It just isn't right - that the shotgun and flashlight - are each bound to a separate key."
One or two enemies per room, "hiding" behind a pillar (IN EVERY SINGLE GODDAMN ROOM) does not frighten me
Speak for yourself. To this day I cannot open a janitorial closet without a shotgun at the ready, and even then my heart races and my brow sweats.
And every time the lights flicker, I have to check every room of the house to make sure no demons spawned or I can't go to sleep.
Once I opened a janitor's closet and there was actually a janitor in it; I was so shocked I almost became a murderer. Fortunately he was really a demon so it was okay.
The enemies of Democracy are