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First Doom 4 Production Shots Revealed

An anonymous reader writes "Actor Brad Hawkins has been tapped to do motion-capture work for Doom 4, and revealed that the game features the military and civilians fighting side by side. Does this mean the game is set on Earth for sure? GGL Wire has an interview with Hawkins and a selection of production shots. '[Filmmaker Mark Bristol] was very specific on the civilians having a certain personality and the military characters having a separate one as well. The body language of the civilians is less, well, "trained." They carry their guns in a looser fashion and are a little sloppier when they run, a little more freestyle. The military characters are sharp as razors, with very swift moves, exact hand positioning and can turn on a dime.'" This follows news from last month that British novelist Graham Joyce was brought in to develop the story for the game.

5 of 136 comments (clear)

  1. Re:Duct tape? by L4t3r4lu5 · · Score: 2, Informative

    No, but 3000 civilians will.

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  2. Re:...and? by rich_r · · Score: 2, Informative

    Quite frankly, I couldn't care less.

    There, fixed that for you.

  3. Re:Wow by metus · · Score: 4, Informative

    if you use the goolge cache text-only version:
    http://74.125.95.132/search?q=cache:Unj2yZYm0pUJ:wire.ggl.com/2009/02/09/the-doom-4-mo-cap-interview-first-production-shots-revealed/&hl=en&gl=us&strip=1

    you can see the shots are flickr links. they seem to be motion capture work. no in-game shots.

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    m00
  4. Re:They failed pretty badly there by zigurat667 · · Score: 1, Informative

    You remember that it's up to the licensee to reveal the use of a licensed engine, do you? They might as well buy a license for a whole series of games and claim they've built their own.

  5. Not FSAA by Moraelin · · Score: 2, Informative

    It's not the FSAA I'm talking about. I understand your point about FSAA, but now think the same on steroids, squared and applied generously to boot.

    In COH it's called explicitly "depth of field effects" in the options, and really it makes distand objects look as if you're drunk. Not just "less clear", but as in actually like you're seeing unfocused and seeing a little bit double. I _can_ tell a difference between that one and the option called FSAA :P

    And in HGL IIRC it's called something like "DirectX 10 smoke". Again, very different option from FSAA. The FSAA one is a dropdown, the blurr-everything one is a checbox.

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