Demo of Spatially Aware Blocks
Chris Anderson writes "This 5-min demo just posted from last week's TED — got a big crowd reaction. It's a new technology coming out of MIT, about to be commercialized. Siftables have been seen before, but not like this. They're toy blocks/tiles that are spatially aware and interact with each other in very cool ways. Initial use may be as toys, but there's big potential for new paradigm of spatially-aware physical mini computers."
I for one welcome our modular overlords.
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What's amazing is that TED has been reduced to this kind of schlock.
It used to be about thinkers, now it's apparently about ridiculously complicated and useless technology.
This is great news, one step closer to our sexbot overlords.
I don't think there is much more that can be said... the TED video is awesome. I can see that tech built into things like phones. Shake it at your PC and get an address book sync. and other such things... awesome.
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... welcome our new replicator overlords. *cough*
News about new minicomputers would've been great if this was 1965!
I subscribe to the TED channel in Miro, and it so happens that I watched this last night with my 11-year old son. I was impressed, but for me a better indicator of a product's viability is how my son perceives the product. He thought they were awesome.
Let us not become the evil that we deplore.
With Self Replicating Robots. Skynet's soldiers will need to be able to know their proximity to one another.
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How is this different than Cube World?
"When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
But still, these blocks are a lot less useless than Oblong's display or Microsoft's surface. (Which none the less were largely touted technologies) Because :
- The blocks stay on the table. You won't need a gorilla arm to operate them, unlike the Oblong's "spatial operated environment" which require you to stand upright and hold your hands in front of you.
- The display is on a screen in front of the user, thus the user is looking naturally straigh ahead. No need to bend the neck of a table like with MS' surface.
- The block provide tactile feed back as they are physical object, making the user aware of how the software might interpret the movements. (unlike Oblong's SOE - Which might interpret unrelated movement of the users' hand as command-gestures)
- And they are an improvement over MIT's previous inductance-based tokens, as they have mini display helping the user understand better what he's doing.
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FTS: They're toy blocks/tiles that are spatially aware and interact with each other in very cool ways.
If you place about seven or eight of them in a horizontal line, do they disappear? That would be a cool way for them to interact.
http://www.tiletoy.org/
Hopefully you just dump 'em in a box and they inductively charge. Otherwise the demand for power squids is gonna go through the roof.
Prisencolinensinainciusol. Ol Rait!
They must cost way too much for the price to not be mentioned.
Smart building blocks? I'm not looking forward to a Lego Terminator coming out of this.
It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
This is a amazing education tool (not an education toy) I would buy a set for my godson in a flash.
I just hope that Moore's law brings us 'The Young Lady's Illustrated Primmer' by the time I start a family.
I mean seriously, doing something on a computer is neat but that doesn't mean doing the same thing in the real world is easy. In a computer, it is no problem to have all objects aware of the location of all other objects. Not only is communication between processes/functions/threads/whatever easy, the objects in a computer program probably aren't self controlling little scripts. They are probably just objects rendered by a larger program controlling them all.
It is rather something different to have a bunch of physical, discrete blocks that are aware like this.
I believe the first Replicators were built to be toys too.
Uh-huh
Here's something very simmilar from sony in 2001.
the sony one used a surface to contain the video, whereas the siftables have their own screen and apparently contain tilt and motion sensors not just position on the surface screen. hence they have a lot more gestures. But Sony had the basic idea working.
Some drink at the fountain of knowledge. Others just gargle.
Back around 2001, I got an email from a researcher (in Manitoba, if memory serves me) who was working with hardware blocks and a modified Quake engine.
When the blocks were plugged together, internal microcontrollers reported the block configuration back to the master circuit, which translated the block configuration into the Quake engine.
Result: user assembles blocks, Quake displays the block configuration.
The hope was that the system could help with rehabilitation of stroke victims. I don't know the outcome of the project, but I remember that it was a serious university-level program.
I regret that I lost the name and email address of the guy who contacted me. If you're him, or know him, please get in touch -- I'd like to follow up.
-kgj
Of course expensive. The first thing you have to buy is a freakin' research university and a half dozen grad students.
That said, they look quite well made.
I'd make one of my house, then another of the pesky neighbor kid, and shake the kid out of the house.
I've just played a pretty grueling PnP campaign using the Hackmaster rules (IMO superior design to D&D). Seeing these blocks gave me many ideas for how some of the tedious features of tabletop roleplaying are ripe to be outsourced to a computer. I initially pictured each player having a touchpad that displays relevant information, like a map of explored territory, "what they see" and their character sheet. The real payoff (and this is definitely needed) would be in large combat situations. All it would take would be some positionally-aware dice that could transmit their rest-after-roll position, a tracking system for keeping track of who is where (substituting for miniatures), etc. I briefly considered that these blocks could play the role of characters and NPCs, so you could spatially represent their configuration. But I think these give you too much freedom.
My (very realistic) dream is to have a company like Bioware get a contract to come up with very intuitive area creation tools for GMs, and when combat begins, the tabletop game would revert into essentially a turn-based CRPG. Since combat rules in these game systems are rather rigid, they don't allow for much "free" roleplaying anyway; the players basically choose their weapons, movements and other strategies in a way that would translate well into a computer game. But of course, instead of dumb AI enemies, they'd be fighting opponents animated by the intelligence and judgment of the GM, who could sure use some help rolling and figuring things out.
Another place where the GM could use lots of help is in creating locations. I would love to work on an algo that auto-generates "functional" villages within a broad range of constraints. I know that there's amateurish stuff like this online, but I know we can do better. The idea is that the digital creation can audit itself for physical, social and economic coherence, so that you don't have a village that's all soldiers and eight farmers, or a "normal" village with no children, for example.
I'm assuming each block currently has its own rechargeable battery. If so, without some working wireless power transmission or at least a wireless charger, the blocks could become tremendously annoying. You would play with them, and then eventually they'd start randomly running out of juice while you're doing something... But obviously not all at the same time, you'd just have less and less blocks to play with.
...in scrabble technology.
That's actually been on slashdot before.
Google RPG table projector for more
Add a vibrating motor in these and you got yourself a deal! Oh, and seal them in something bio-proof.
This is a tech that seems like it should be cool, but from the demos it's incredibly boring.
In the video, at 3:26, the blocks play the first few notes of "Home Computer" by Kraftwerk....
Yeah, my mouse can do all that, and a single screen is a lot more practical and environmental. WTF are we teaching people at MIT? How to make the next Apple fanboy happy? How to market something by calling it something faggy like "siftable?" I thought we used to do research in this country. Now we just try to whore out the next product. He's not a researcher, he's a salesman.
Wow, what amazing genius.
What we have is an MIT CS dork who is bringing everything full circle and realizing that actually rotation, movement, and proximity are important factors in a human-to-machine interface.
NO SHIT SHERLOCK.
Is this really that ground-breaking? My god. Ever see a music mixing board? Ever see a keyboard synthesizer? Ever see a hifi music component? Ever see a car? Ever see a door? All of these machines have knobs, sliders, buttons, handles, and a brain which can alter the behavior of the machine based on the combinations of positions of knobs and sliders and buttons.
So this guy is asserting that these concepts are going to introduce a new and innovative way that humans interact with machines? GIVE ME A BREAK.
Perhaps next, he should create a new tool called a "roundling" which looks exactly like a tire and will revolutionize the way that humans move from one place to another.
and soon the batteries will last for more than 2 minutes.
Shake it at your PC and get an address book sync. and other such things... awesome.
Perhaps I have a healthy dose of skepticism of virtually anything that comes from the MIT Media lab, but I don't find this even remotely desirable. And have you noticed that the iPhone for two product generations has had the capability to utilize motion for gestures, and hasn't?
Also, notice what the little kid does with it, after watching other people play with it. The kid saw that they could change, make noise, etc. And what does he do?
He stacks them like regular building blocks. Completely treating them as just pure, inanimate physical objects, despite having it extensively demonstrated to him that they can be interacted with. Which pretty much shoots to hell Merrill's high-falutin' speech about...gah, it was so buzzword-laden, I can't even remember. Something about how we need these interactive blocks to learn?
Oh yes, and the sound/music thing was a direct ripoff of something that did exactly the same thing on a multi-touch table, about a year or two ago, recognizing shapes placed on the table and how they were manipulated.
This seems like a great possibility for adult-level gaming (nobody's going to buy something this expensive just for their kids), but nothing more.
Please help metamoderate.
Next they will make smaller and smaller blocks, and soon if you get enough blocks together they will become intelligent and then its game over.
I like that they made the word game sound like a speak and spell
Bah. It's just Cubed v2.0
The link in the article is to David Merrill's talk at TED2009. Here is a link to David's Siftables project page at the MIT Media Lab
Actually looks like Sony Data Tiles; see the You Tube video, http://www.youtube.com/watch?v=cmD8EKWxD4M
Each block can contain:
A function
A variable or array
A recursion... or a special C shape for recursions...
And now you are programming by moving these blocks around in various ways.
Only if your cat get's on your desk it's going to be much worse than the time it stomped on your keyboard.
Clearly the demo focuses on children's toys because that is an easy place to start.
Imagine these generalized in various ways (but without breaking the block paradigm). For instance, make them a bit larger and magnetic and the tiles could interact with smart whiteboards. Some interface would allow activating different applications.
How about a groupware UML app that would validate expressions as a work group wrestles with laying out a software architecture? Or a calc B/C app for a high school AP class? Build the periodic table into an app - each tile assumes the correct element as it is laid out. Equations builders for physics and chemistry. These are a natural for languages like LabView that already rely on a block paradigm. Diagramming sentences. Clade diagrams in evolutionary biology.
Many excellent teachers are hampered by bad whiteboard technique. This could dramatically improve cooperative instruction at all levels.
Or simply the next step in the evolution of Magnetic Poetry...
...Because D&D needs to get dorkier.
It's a GEM. I am a music composer. Not only i see in these cubes an amazing and interesting way to play and to have fun but i also see them as a light materialization of electronic music softwares (free or not like Psycledelics, Logic Pro) and as an extension device ofr electronic instruments that can be used in studio or live.
Is it impossible for everyone to just think about how cool these things are instead of criticizing their usefulness? Usefulness is for blenders! These things are just neat-o!
The demo of making music reminded me of building things with Scratch, except that it's done with physical objects instead of stacking and joining GUI elements on screen.
This was one of the coolest technological demo's i've seen in a while. I wish I would have seen it live. What an awesome concept!
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Do you mean the reactable?
http://en.wikipedia.org/wiki/Reactable
You might be thinking of the Korg Kaoss pad, used by Jonny Greenwood of Radiohead amongst others: http://www.youtube.com/watch?v=W4R57PuvD-8
I bet those little suckers also drain the battery.
I hope they recharge them wirelessly, otherwise they will end up failing in the market if you have to plug each one into a recharger.
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More likely the reactable: http://www.youtube.com/watch?v=0h-RhyopUmc
You misinterpreted his comments about infant learning. He didn't say that you need _these_ interactive blocks to learn, he said that physical things like blocks are instrumental to learning. The point being that our brains are better wired to deal with spatial relationship than abstract numbers and the like.
That kid was pretty young and I don't think anyone was expecting him to create a symphony. He did exactly what you'd expect a child of that age to do.
Are you f'ing serious? You are basing this opinion of the notion based on what a toddler did with them? Crayons will never catch on either because kids that age just want to eat them... Holy shit man, if our use of things were based on how toddlers interact with things we would be getting Playdoh burgers at fast food places.
The only change I can believe in is what I find in my couch cushions.
Perhaps that illustrates the concepts are too complicated for children of the age whereby blocks are a learning toy. Parent is right, putting essentially what is a little TV (with dinky sound) on a child's block does not necessarily make it a better block, nor does it imbue the qualities of children's blocks into a bunch of tiny computers. Children learn to touch, hold, stack, align, sort, drop, throw and taste simple wooden blocks - isn't that educating-by-playing experience magical enough? We should be aiming to keep the electronics out of early childhood, so they concentrate on what's important - hand/eye/brain co-ordination. What we have here is a small piece of electronics and possibly toxic battery that I'd worry some kid would shove in their mouth the second a parent isn't looking.
I am going to be looking for these to come onto the market. I kid you not. These are the coolest toys *ever*. I'm sure my nieces and nephews will love them, too. ;)
Seriously, though, not only can they be a lot of fun just to "play" with, there is no question that they can be used as teaching tools. I also forsee educational/mind-stimulating uses with handicapped persons and "Special needs" children.
Willie...