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World of Goo Ported To Linux

christian.einfeldt writes "Lovers of both games and Free Open Source Software will be pleased to see that the popular indie puzzle game World of Goo has been released for Linux. It was designed by a small team of two ex-Electronic Arts developers, Kyle Gabler and Ron Carmel, who used their entire combined savings of $10,000.00 USD to create the gooey game aimed at guiding goo balls to salvation. The developers built their gooey world with open-source technologies such as Simple DirectMedia Layer, Open Dynamics Engine for physics simulation, and TinyXML for configuration and animation files. Subversion and Mantis Bug Tracker were used for work coordination. Blogger Ken Starks points out that the release of this popular game for Linux could be a big step toward ending the chicken-and-egg problem of a dearth of good games that run natively under Linux."

2 of 223 comments (clear)

  1. too bad by MR+LOLALOT · · Score: 0, Flamebait

    Dualhead setup: the game sits at low res split between the screens. Changing manually the resolution into 2560x1024 results in artifacts that make the game unplayable.

    Don't expect me to buy this until it's fixed.

    I'll play the pirate version for windows in wine, works better.

  2. fast by slashkitty · · Score: 0, Flamebait
    # WorldOfGooDemo
    Aborted
    #

    That's the fastest linux game I've ever played. How about some diagnostics? Just because it works on your computer doesn't mean it works on all. Stick to windows programming.

    --
    -- these are only opinions and they might not be mine.