World of Goo Ported To Linux
christian.einfeldt writes "Lovers of both games and Free Open Source Software will be pleased to see that the popular indie puzzle game World of Goo has been released for Linux. It was designed by a small team of two ex-Electronic Arts developers, Kyle Gabler and Ron Carmel, who used their entire combined savings of $10,000.00 USD to create the gooey game aimed at guiding goo balls to salvation. The developers built their gooey world with open-source technologies such as Simple DirectMedia Layer, Open Dynamics Engine for physics simulation, and TinyXML for configuration and animation files. Subversion and Mantis Bug Tracker were used for work coordination. Blogger Ken Starks points out that the release of this popular game for Linux could be a big step toward ending the chicken-and-egg problem of a dearth of good games that run natively under Linux."
World of Goo is DRMless. There are no copy protections upon it.
It's also very worth the $20. There's a level editor and fan-made levels starting to spring up as well, so even after you've exhausted the LENGTHY puzzle challenge, you can play other challenges to your heart's content.
Go purchase this game.
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
Yeah, the human story of EA is a good read. Wouldn't want to work there, even if the pay was good.
Kyle did all the music.
http://kylegabler.com/WorldOfGooSoundtrack/
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
On Steam I just find the Windows version, why? :(
Because you will have to wait until later this year when Valve announces Steam for Linux natively together with all the Source games in line with the release of the Source Engine powered Postal III