Music Industry Conflicted On Guitar Hero, Rock Band
Wired is running a story about the friction between the music industry and music-based games, such as Guitar Hero and Rock Band. Despite the fact that these games are very successful and are drawing a great deal of attention to the music represented in the games, the industry is not pleased with the licensing arrangements that allow the games to use their songs. Quoting: "Putting the brakes on music gaming would hurt everyone in the ailing music industry. Instead of demanding greater profit participation, Warner should be angling for creative participation. Thirty years ago, Hollywood took a similar threat — the VCR — and turned it into a new source of revenue, building customer loyalty in the process. The music industry could use new games the same way — but its track record suggests that it won't."
The music industry shooting iself in the foot?
Colour me surprised...
Let me rephrase and re-summarise the article:
Games like Rock Band and Guitar hero are now incredibly popular, so the music industry wants to cash in on it and fleece everyone for every single penny they can.
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
The music "industry" is not music. It's just middle men. They create drag, friction, between the musicians and the fans. They are an unneeded artifice, a relic of an earlier age, in my mind. For instance:
"Despite the fact that these games are very successful and are drawing a great deal of attention to the music represented in the games, the industry is not pleased with the licensing arrangements that allow the games to use their songs."
Does anyone here think "their songs" refers means "the artist's songs" or does it rather mean "Corp X's songs". Their original argument in the opening salvo of their war against the internet was "think of the artists!" Well, apparently they don't abide by their own logic (nor have they ever). From the very same article:
"Music games are proven earners--Aerosmith has reportedly earned more from Guitar Hero : Aerosmith than from any single album in the band's history."
Fuck the music industry. Please, just die already.
They agree on payment and royalties when they seek copyright permission. So why the fcuk are they moaning after?
They're moaning because they think they deserve more money from their obsolete business model. They're moaning because they think there's potential here for them to get a lot more money from the games than they are. Problem is, they are 100% wrong. They don't realize it, but these games don't need their songs, not even a little bit. And if they ask for more money, the developers of these games will (hopefully anyway, because they *should*) tell them "sorry, we don't need your songs", and then proceed to use excellent music from dozens of indie bands no one has ever heard of before, which will in turn lead to those bands gaining popularity, people searching for music from those bands online, finding the free (or at least non-DRM) distribution sites that have that music, and discovering a whole new world of alternatives to RIAA music.
If they do this, they truly will be blowing off their last foot. They'll still try to hobble around on their stumps for a while, but this will be the beginning of the end for them. I hope they do it.
There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
That is all well and good, but they are actually responsible not only for getting every greedy dollar they can, they are forgetting that they also need to keep their eyes on the horizon and to maintain a connection with their consumer base and this is where they are failing miserably and what many see as the ultimate, though gradual, cause of their downfall.
1. They sue their customers
2. They don't give anything away
Specifically, to address point 2, it is well known in the marketing world that "free" is the single-most attention getting word in advertising and marketing. It motivates people to participate in the market. And it is also well known that they should give away the razor in order to sell more razorblades. And in a case such as this topic, it is obvious what they should do but are not doing. They should set up a deal with xbox live and whatever other console gaming networks allow downloadable content and start sponsoring the development of free guitar hero and rock band games that allow for subscribed content. Free games, subscribed content. On the surface it would seem to be an obvious and very good model... and I know for certain that I'm something of a dumbass, so if I can see it, either I am very wrong or they are far more stupid than I am.
Fraid to break the news to you, but this just isn't the case. It is true that the diehard guitar hero players will buy these games no matter what is released on them. And, yes there is a sizeable number of them. However, what sells these games in the massive volumes they've had is name recognition. Guitar hero is one of those party games that people play in groups. Sure there's some fun in sitting around and playing songs you don't know, but when you have a group of 4 or 5 people (where only 2 can play at a time), the others want something they know on. Every time I've played those games, I've looked for songs I recognized, it just makes it easier to play. If only one person knows the song it gives them an unfair advantage when playing the game. Plus, it's just more fun to be "rocking out" to songs that you recognize. Sure the other songs might be just as good, but if you don't know them, you just can't get as "into" the game.
A compromise will likely end up being made between the music industry and the game companies. If the music is the reason these games are selling, then they do have legitimate reasons to want more of the profits made from these games. If you read the article, they even mention that the NFL makes 30% of the profits from the Madden series. I imagine where the big discrepancy lies is in aftermarket content for the game. For instance if the game publishers are charging $3 to download a new song (I have no idea what it really is), and the music industry only gets $1 of it, I can see why they're complaining. This content is almost entirely their own, and they legitimately want some of the profit.
Phil
Thirty years ago, Hollywood took a similar threat â" the VCR â" and turned it into a new source of revenue, building customer loyalty in the process.
I'm sure most people here know it, but Hollywood didn't take the VCR and turn it into a new source of revenue. Universal sued Sony over the Betamax, hoping to litigate it into oblivion, lost, and were dragged kicking and screaming into a new era and way of making money. Remember Jack Valenti's comment about the VCR being to the film industry what the Boston strangler is to the woman at home alone?
"Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
Thirty years ago, Hollywood took a similar threat -- the VCR -- and turned it into a new source of revenue, building customer loyalty in the process.
Actually, they fought it as long and as hard as they could, and only embraced it when it was clear it was going to happen.
I distinctly remember comments comparing the VCR to the Boston Strangler. I'm too lazy to track it down, and most of you should remember...
Keep in mind, this is Hollywood's attitude (and the Music Industry's attitude, incidentally) towards the ideas which ultimately provide them the most value. The music box, the phonograph, VCRs, digital audio tape, DVDs...
Don't thank God, thank a doctor!