Music Industry Conflicted On Guitar Hero, Rock Band
Wired is running a story about the friction between the music industry and music-based games, such as Guitar Hero and Rock Band. Despite the fact that these games are very successful and are drawing a great deal of attention to the music represented in the games, the industry is not pleased with the licensing arrangements that allow the games to use their songs. Quoting: "Putting the brakes on music gaming would hurt everyone in the ailing music industry. Instead of demanding greater profit participation, Warner should be angling for creative participation. Thirty years ago, Hollywood took a similar threat — the VCR — and turned it into a new source of revenue, building customer loyalty in the process. The music industry could use new games the same way — but its track record suggests that it won't."
The music industry shooting iself in the foot?
Colour me surprised...
Let me rephrase and re-summarise the article:
Games like Rock Band and Guitar hero are now incredibly popular, so the music industry wants to cash in on it and fleece everyone for every single penny they can.
+1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
They agree on payment and royalties when they seek copyright permission. So why the fcuk are they moaning after?
They're moaning because they think they deserve more money from their obsolete business model. They're moaning because they think there's potential here for them to get a lot more money from the games than they are. Problem is, they are 100% wrong. They don't realize it, but these games don't need their songs, not even a little bit. And if they ask for more money, the developers of these games will (hopefully anyway, because they *should*) tell them "sorry, we don't need your songs", and then proceed to use excellent music from dozens of indie bands no one has ever heard of before, which will in turn lead to those bands gaining popularity, people searching for music from those bands online, finding the free (or at least non-DRM) distribution sites that have that music, and discovering a whole new world of alternatives to RIAA music.
If they do this, they truly will be blowing off their last foot. They'll still try to hobble around on their stumps for a while, but this will be the beginning of the end for them. I hope they do it.
There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
The music that comes from the music industry on DDR games or Hottest Party is the boring part of the game (well, not all of them, but most). Why not eliminate these tracks and put more native JPOP stuff on it that really makes fun? I would buy the games also without the music of the people who complain here. I've already ask Konami about it before. And now I'm even a bit happy that the music industry wants more money. This will perhaps minimize the impact of them on the music style. NAOKI and others, make more music for DDR!!
Also... I haven't bought any music CDs for more than a decade, because I am very picky (I cannot really find what I need) and I don't like the greed. Some few licensed music tracks from the games (that also are sold by the music industry) are really good and I have actually considered to buy them. But I am seeing this greed again and I have enough for another decade. They cannot offer almost anything for me and complain.
And let's not forget. On DDR/HP (I don't know guitar hero and stuff like that) the licensed songs are only covers, because the originals sound poor to me.
That is all well and good, but they are actually responsible not only for getting every greedy dollar they can, they are forgetting that they also need to keep their eyes on the horizon and to maintain a connection with their consumer base and this is where they are failing miserably and what many see as the ultimate, though gradual, cause of their downfall.
1. They sue their customers
2. They don't give anything away
Specifically, to address point 2, it is well known in the marketing world that "free" is the single-most attention getting word in advertising and marketing. It motivates people to participate in the market. And it is also well known that they should give away the razor in order to sell more razorblades. And in a case such as this topic, it is obvious what they should do but are not doing. They should set up a deal with xbox live and whatever other console gaming networks allow downloadable content and start sponsoring the development of free guitar hero and rock band games that allow for subscribed content. Free games, subscribed content. On the surface it would seem to be an obvious and very good model... and I know for certain that I'm something of a dumbass, so if I can see it, either I am very wrong or they are far more stupid than I am.
The music that is used in games like that is rarely the original version. What it is instead is a cover. A cover is where another band redoes a song. They are quite common. Sometimes they feature stylistic changes, like a rock band might cover a jazz tune in rock style, sometimes they are just a different band doing the same song. In the case of these games, the bands are doing their very best to imitate the original sound, and doing a rather good job at it. Not as hard as you might think these days given the amazing things you can do with a digital audio workstation.
Ok, so why does this matter? Well many moons ago the recording industry lobbied for, and got, a law that established statutory cover fees. See they wanted their popular artists to be able to cover old songs. However it wasn't always easy or possible to track down the original artists and secure licensing rights, but the songs were still copyrighted thanks to industry's lobbying for copyright extensions. So their plan was that a statutory fee would be established. Thus you pay a fixed rate for covers. This allowed them to have their popular artists cover songs as they pleased, and they never had to worry about what they payout would be, it was defined in advance.
Well now that same shit is working against them. A game company wants to use a famous song. The recording industry decides since it's famous, they want $10 million dollars. Ok no way the game company is paying that, especially if you are talking many songs. Instead they hire a cover band and a good recording engineer for much less, probably under a million. They cover those songs, and then pay the statutory fee of 8.5 cents per song per copy sold.
This little loophole that they created for themselves is now becoming a real problem. Back in the day there was probably no worry. After all recording was real expensive, not the sort of thing you did outside the recording industry much. Now, heck a few grand gets you all you need to get started. Also the technology out there allows you to adjust things in amazing ways, and thus more easily replicate the sound another band gets.
This would have to stop at games. It would be possible for bands to cover popular bands and sell their work. So music industry band A releases a popular song. Cover band B makes a cover that sounds almost identical. Cover band B then sells that cover for less than the music industry does, but enough to cover the statutory fees and make money.