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Music Industry Conflicted On Guitar Hero, Rock Band

Wired is running a story about the friction between the music industry and music-based games, such as Guitar Hero and Rock Band. Despite the fact that these games are very successful and are drawing a great deal of attention to the music represented in the games, the industry is not pleased with the licensing arrangements that allow the games to use their songs. Quoting: "Putting the brakes on music gaming would hurt everyone in the ailing music industry. Instead of demanding greater profit participation, Warner should be angling for creative participation. Thirty years ago, Hollywood took a similar threat — the VCR — and turned it into a new source of revenue, building customer loyalty in the process. The music industry could use new games the same way — but its track record suggests that it won't."

41 of 140 comments (clear)

  1. The music industry by Anonymous Coward · · Score: 5, Insightful

    The music industry shooting iself in the foot?

    Colour me surprised...

    1. Re:The music industry by meringuoid · · Score: 5, Insightful
      The music industry shooting iself in the foot?

      Yes, they are. And yes, this is unbelievably stupid.

      Guys? A clue for you. You've got me paying for music again. The Napster generation, the whole Gen-Y pirate crowd, people who habitually download entire band discographies from The Pirate Bay - these people are falling over themselves to pay you well in excess of the iTunes price per track, because you've made it interactive, you've made it cool. You've worked out how to sell music in the 21st century, and now you're about to break it. Unbelievable.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:The music industry by tixxit · · Score: 4, Insightful

      They are already making huge amounts of profits. I think the music industry just feels that that is all the game is; music. For example, a warner exec said, "the amount being paid to the industry, even though their games are entirely dependent on the content that we own and control, is far too small." They don't want to just license their music to the game companies, they're pissed they're not producing and making the games themselves.

    3. Re:The music industry by feldicus · · Score: 2, Interesting

      I've always gotten the feeling that the music industry is pissed because they can't strongarm the market price for their commodity anymore. Until the rise of file-sharing, they had a much greater hold on the channels of distribution of their goods, which gave them the ability to artificially inflate the price. There were always people copying songs from the radio, or dubbing from one tape to another, but the loss in quality (and the processes involved) made it more attractive to just buy the music from dealers.

      Once CDs became a more mainstream method of music distribution, the quality loss pretty much dropped out of the equation, and the relentless march of technology reduced the complexity of the process and lowered the cost of the necessary hardware, thereby lowering the bar for and increasing the attractiveness of copying music.

      Hindsight, being 20/20, paints a fairly clear picture of the way the market adapts to artificially restrictive conditions. In this case, it took several decades, but that isn't always the case.

      feldicus

    4. Re:The music industry by StikyPad · · Score: 3, Insightful

      Yeah, and paying something like $2.50 PER SONG, as far as downloadable content. I'm pretty sure I paid more for the Rock Band song downloads than I did for the game itself.

    5. Re:The music industry by revjtanton · · Score: 2, Insightful

      I was just saying that to be a jerk, but now that you've brought it up:

      TPB offers discographies the same way that Google offers porno. If you Google porno, you get results that lead you to places that ACTUALLY sell or distribute porno. So by your rationale Google offers pornography in a *practicle* sense.

      Even though the workers at Google don't film, upload, post, or participate in the porn (maybe they do? I don't know anyone at Google...maybe they've got a porn star on staff...maybe they're responsible for the entire porn industry online!!!!) they've given you the tools for downloading or viewing the porn so that makes them the ones who are offering it. Right? So you're saying Google and Yahoo are distributing porn to our kids?! How dare they! They should be shut down!

      Also a Googling of torrents or TPB will lead you to TPB or other torrent sites and thereby Google is just as guilty as TPB is of copyright infringement! Googles are the villains of the day century I guess, and nobody suspects a thing accept for you khellendros1984 (Is the 1984 a reference to the year you were born, or the book?...and if its both I don't appreciate the irony here) You truly are a hero!

      Why don't you save your own brand of semantic pedantry for where it belongs and not in a *technical* forum.

  2. Stupid by religious+freak · · Score: 4, Interesting

    If they had any creativity (music industry) or software acumen, they'd be better off now than ever. Yeah, copying songs for free is probably just going to be the way things are, but incorporating them into activities or games is not as easy as clicking a button. Maybe they'll get a clue one day?

    --
    If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    1. Re:Stupid by langelgjm · · Score: 4, Insightful
      There's a fair bit of revisionist history in the summary, too, or at least it's misleading:

      Thirty years ago, Hollywood took a similar threat â" the VCR â" and turned it into a new source of revenue, building customer loyalty in the process.

      I'm sure most people here know it, but Hollywood didn't take the VCR and turn it into a new source of revenue. Universal sued Sony over the Betamax, hoping to litigate it into oblivion, lost, and were dragged kicking and screaming into a new era and way of making money. Remember Jack Valenti's comment about the VCR being to the film industry what the Boston strangler is to the woman at home alone?

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    2. Re:Stupid by Anonymous Coward · · Score: 3, Interesting

      Over the objections of its tech-savvy students, the morons leading Houston's School of Communication actually renamed their college after that technophobe.

      http://www.class.uh.edu/comm/
      http://www.class.uh.edu/comm/pages/files/Jack%20Valenti%20media%20hits%20summary.pdf

      It makes me exceptionally embarassed to be one of their graduates. Here I am trying to work to make the world BETTER for copyrighted works, and there they are enshrining someone whose entire point of view was "fuck the consumer."

    3. Re:Stupid by elrous0 · · Score: 2, Interesting

      Napster did the same thing with the music industry 20 years later. Without something like Napster, the music industry would have never realized "You mean we can sell our songs in some other format besides: 'Go down to the store and buy a $15 disc'?" The threat of piracy or the consumer simply bypassing their established model is the only thing that ever gets studios off their lazy asses.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Stupid by Chih · · Score: 2, Interesting

      Wait, what? I live in the fricken midwest, and CD's from "label" stores cost $20. I have to get the Walmart version or buy it secondhand to get it for under $15. Not that I've actually bought a $15 CD in the past few years, and the last couple were utterly disappointing

      --
      For best results, avoid doing stupid things.
  3. Yeah yeah yeah... by neokushan · · Score: 5, Insightful

    Let me rephrase and re-summarise the article:

    Games like Rock Band and Guitar hero are now incredibly popular, so the music industry wants to cash in on it and fleece everyone for every single penny they can.

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    1. Re:Yeah yeah yeah... by Endo13 · · Score: 5, Interesting

      This is great though, for the public. The reason is, because the RIAA is treading on *dangerously* thin ice here, and apparently they aren't aware. These games work every bit as well and are every bit as fun even if every single song is from an indie group that no one has heard of before. If they don't watch it, they might just get what they're asking for, and they're going to suddenly find the masses discovering whole new sources of indie music that can be had legitimately at a fair market price without hassle, and the RIAA will start to die sooner rather than later. I really hope they do try to push the music game developers. The only people they can possibly hurt are themselves.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    2. Re:Yeah yeah yeah... by neokushan · · Score: 4, Interesting

      This is true, actually. I believe the first two guitar hero games came with bonus tracks from some of the developers themselves (I couldn't reliably name names, but I think "Freezepop" was one of them) and they were just as fun to play (if not more) as the rest of the songs on the game.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    3. Re:Yeah yeah yeah... by adavies42 · · Score: 5, Insightful

      well, i wouldn't go that far. the beatles rock band edition, if the damn thing ever happens, is going to be a best seller for a very good reason. i'm not sure where the balance is between "fun on its own" and "fun because i know the songs", but it's not at either end for most people.

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
    4. Re:Yeah yeah yeah... by Endo13 · · Score: 4, Interesting

      Sure, and I'm not saying that's not the case. But if you think the next Rock Band and Guitar Hero games won't sell millions of copies because they didn't use any RIAA songs, you're lying to yourself. People will discover that there's damn good music out there that's not from the RIAA, and that's a genie that is impossible to stuff back into the bottle. Plenty of school kids will buy and play the games regardless of where the music comes from, and word-of-mouth will do the rest.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    5. Re:Yeah yeah yeah... by adavies42 · · Score: 2, Insightful

      Reminds me of a filk I wrote a while back:

      This song is your song, this song is my song
      It's not an ASCAP or a BMI song
      It's not a song that demands a royalty
      This song was made for you and me.

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
    6. Re:Yeah yeah yeah... by davester666 · · Score: 3, Funny

      This is SO WRONG.

      I just play the games to listen to music.

      --
      Sleep your way to a whiter smile...date a dentist!
    7. Re:Yeah yeah yeah... by EvanED · · Score: 3, Insightful

      These games work every bit as well and are every bit as fun even if every single song is from an indie group that no one has heard of before.

      Well, this is true to an extent, but not entirely; I'll give three (related) reasons why I partially disagree:

      1. I tend to have more fun playing songs that I like -- not to say that I won't like whatever indie music they put in (I've found a couple songs I liked because of GH and RB), but you have to be careful about putting a lot of unheard of stuff in there because of #3.

      2. #1 goes especially true for the vocalist. I don't particularly enjoy singing songs that I don't know or like, though I don't know if I'm in the minority here.

      3. Because of #1, if I'm trying to decide between buying GH or RB, I'm going to look at the set list and pick the one with the better set list. In a world where I were more motivated, I'd go and listen to the songs that I don't know in order to decide which set list is better. In the real world, I'm just going to ignore them, or in fact weight songs I don't know a little negatively. (I actually really don't like a lot of the music that's in either game, and just put up with it because when playing a good song, it's so much fun.) So if you drop out too much stuff that I know and know I like in favor of stuff that I haven't heard of, I'm going to get the other game, even if it's a few bucks more expensive.

      If both games are full of stuff I haven't heard of, I may just stick with the games I have and play Cliffs of Dover or Don't Fear the Reaper some more.

      So I agree that the GH/RB venue is a potential place for indy bands to break out... but I don't think that the companies would be particularly well-served by cranking up the indy music a lot.

    8. Re:Yeah yeah yeah... by neokushan · · Score: 2, Informative

      Indeed they are and one of it's members is a producer for Harmonix.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    9. Re:Yeah yeah yeah... by Anonymous Coward · · Score: 5, Insightful

      I think you are giving school kids too much credit. They want teh newest and hottest artists. The ones that get advertised to death. The ones all their friends are listening to.

      I've been talking to my 16 year old daughter about music recently. Her latest 'musical coup' among her friends, was to take some of my Led Zep CDs in to school. Her friends have been bringing in other music from their parent's collections. Yes, they listen to some of the new bands, but when it comes to what they actually spend most of their time listening to, it's 70's to early 90's. They all say there's too much crap, and not enough music coming out now, why not go back and listen to all those years of good stuff.

      It's still big music industry bands, but not the stuff that's supposed to be marketed at them. The manufactured music bandwagon seems to have finally lost it's way. And if the kids are deciding that anything that's heavily advertised at them must be crap, that's an opening for the indie bands to move into.

    10. Re:Yeah yeah yeah... by Ambiguous+Puzuma · · Score: 2, Informative

      Freezepop was one of the highest profile groups to give blanket permission to Flash Flash Revolution to use their songs, granted back in 2006:
      http://www.flashflashrevolution.com/vbz/showthread.php?t=50599
      (FFR is, as you might expect, a rhythm game written in Flash patterned after Dance Dance Revolution, except you use arrow keys instead of your feet. It's more fun than it sounds.)

      Full list of artists (mostly independent, to go along with the GGP's point) that have given blanket permission to use their songs to FFR:
      http://www.flashflashrevolution.com/vbz/showthread.php?t=68438

    11. Re:Yeah yeah yeah... by omris · · Score: 2, Interesting

      Granted I'm not a school kid. But I have disposable income, and I didn't buy Rock Band or Guitar Hero for a big market band.

      In fact, I got my mom (who will be 60 this year) into Buckethead by getting her to play Jorden on Guitar Hero II.

      The majority of these games are not purchased by school age kids, even if they are FOR school age kids. You know you'd steal the Wii from your kid to play Rock Band. And after you're hooked, you'll buy the next one even if your kid doesn't ask you for it.

    12. Re:Yeah yeah yeah... by BoredAtWorkWhatElse · · Score: 2, Informative

      This is true, actually. I believe the first two guitar hero games came with bonus tracks from some of the developers themselves (I couldn't reliably name names, but I think "Freezepop" was one of them) and they were just as fun to play (if not more) as the rest of the songs on the game.

      You clearly never played the bonus "song" made by one of Rock Band 2 artist.

      It's called Visions and IMO should never have been part of the default songs. As a free DLC maybe, but not something you need to play to complete the last sets.

  4. That's their job, though by Moraelin · · Score: 4, Interesting

    That's their job, though. They're supposed to make the most money they can for their shareholders, not run a charity. If they think they can sell something for more money, well, they're _supposed_ to ask for more money.

    Now whether they're smart about it, is a whole other question. (E.g., too often I see companies shooting themselves in the foot for millions so some department can save cents or so the CEO's shares rise 2 cents in the very short term.) Whether their means are acceptable is another good question. (E.g., the RIAA lawsuit carpet bombing) But acting as if wanting money was a by itself a capital sin is kinda missing the point.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:That's their job, though by erroneus · · Score: 5, Insightful

      That is all well and good, but they are actually responsible not only for getting every greedy dollar they can, they are forgetting that they also need to keep their eyes on the horizon and to maintain a connection with their consumer base and this is where they are failing miserably and what many see as the ultimate, though gradual, cause of their downfall.

      1. They sue their customers
      2. They don't give anything away

      Specifically, to address point 2, it is well known in the marketing world that "free" is the single-most attention getting word in advertising and marketing. It motivates people to participate in the market. And it is also well known that they should give away the razor in order to sell more razorblades. And in a case such as this topic, it is obvious what they should do but are not doing. They should set up a deal with xbox live and whatever other console gaming networks allow downloadable content and start sponsoring the development of free guitar hero and rock band games that allow for subscribed content. Free games, subscribed content. On the surface it would seem to be an obvious and very good model... and I know for certain that I'm something of a dumbass, so if I can see it, either I am very wrong or they are far more stupid than I am.

  5. Can we get rid of the music "industry" soon? by rolfwind · · Score: 4, Insightful

    The music "industry" is not music. It's just middle men. They create drag, friction, between the musicians and the fans. They are an unneeded artifice, a relic of an earlier age, in my mind. For instance:

    "Despite the fact that these games are very successful and are drawing a great deal of attention to the music represented in the games, the industry is not pleased with the licensing arrangements that allow the games to use their songs."

    Does anyone here think "their songs" refers means "the artist's songs" or does it rather mean "Corp X's songs". Their original argument in the opening salvo of their war against the internet was "think of the artists!" Well, apparently they don't abide by their own logic (nor have they ever). From the very same article:

    "Music games are proven earners--Aerosmith has reportedly earned more from Guitar Hero : Aerosmith than from any single album in the band's history."

    Fuck the music industry. Please, just die already.

    1. Re:Can we get rid of the music "industry" soon? by rolfwind · · Score: 4, Insightful

      Or this here, also in the article:

      Warner has actually led the industry with a policy of signing bands to so-called 360 deals, in which artists give the label a cut of everything they sell, be it ringtones, merchandise, or concert tickets.

      Yet it doesn't detail why the artist should give a cut to everything. Perhaps a $10k higher advance? Or does it become like the contracts all employees have to sign these days, with non-compete clauses, and other filled-to-the-brim bullshit which "everyone signs" because their peers do it - with no actual value added ever to the weaker party, everything always going for the stronger party in this case?

    2. Re:Can we get rid of the music "industry" soon? by Atario · · Score: 3, Interesting

      To my mind, the base of the problem with the recording industry is that the labels are seen as some kind of conferrer of magical "blessed" status -- that if you work really hard, maybe some label will come and "sign you": sweep you off your feet to a wondrous world of superstardom, like you're Cinderella or something (not the band).

      They should be thought of (and hired as) service providers: consulting, recording, reproduction, distribution, marketing. These are services they should simply charge set rates for to anyone who wants them and forget about controlling artists or enforcing (or holding) copyright. They (and we) would have a lot fewer headaches this way, I'm sure.

      --
      "A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt
    3. Re:Can we get rid of the music "industry" soon? by digitalchinky · · Score: 2, Interesting

      For better or worse this is exactly what happens. The one musician that sticks his or her hand up and says "Hang on a minute, lets negotiate this contract a little bit" gets quickly shown the door. The big labels really don't care, there's another thousand hopefuls in the queue ready to sell their soul for their 15 minutes.

      Here in Asia a similar thing can be said for your typical call centre job, or rather, it was this area of employment that kick started the draconian employment contracts which are now rapidly spreading throughout all spheres.

      I blame HR.

    4. Re:Can we get rid of the music "industry" soon? by Steauengeglase · · Score: 2, Interesting

      I was thinking the same thing. Why is it the "Music Industries" music, not the song writer's or artist's music?

      For bonus points, did anyone watch the Academy Awards this year? Generally they trot out that that piracy takes food off of tables or that Hollywood produced film keeps the tired, depressed masses from putting a bullet in their collective heads. This year it was that movies are produced by professionals. Even though it wasn't stated explicitly, it seemed to imply that non-cartel produced material was somehow dangerous. Creepy direction to go; public health fear mongering I mean. I'm just waiting to hear that it is the cartels who keep backwards masking our or properly controlled so that little Jimmy doesn't get addicted to meth.

  6. Re:So why allow your music to be in the game? by Endo13 · · Score: 5, Insightful

    They agree on payment and royalties when they seek copyright permission. So why the fcuk are they moaning after?

    They're moaning because they think they deserve more money from their obsolete business model. They're moaning because they think there's potential here for them to get a lot more money from the games than they are. Problem is, they are 100% wrong. They don't realize it, but these games don't need their songs, not even a little bit. And if they ask for more money, the developers of these games will (hopefully anyway, because they *should*) tell them "sorry, we don't need your songs", and then proceed to use excellent music from dozens of indie bands no one has ever heard of before, which will in turn lead to those bands gaining popularity, people searching for music from those bands online, finding the free (or at least non-DRM) distribution sites that have that music, and discovering a whole new world of alternatives to RIAA music.

    If they do this, they truly will be blowing off their last foot. They'll still try to hobble around on their stumps for a while, but this will be the beginning of the end for them. I hope they do it.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  7. I am also not satisfied by koinu · · Score: 5, Interesting

    The music that comes from the music industry on DDR games or Hottest Party is the boring part of the game (well, not all of them, but most). Why not eliminate these tracks and put more native JPOP stuff on it that really makes fun? I would buy the games also without the music of the people who complain here. I've already ask Konami about it before. And now I'm even a bit happy that the music industry wants more money. This will perhaps minimize the impact of them on the music style. NAOKI and others, make more music for DDR!!

    Also... I haven't bought any music CDs for more than a decade, because I am very picky (I cannot really find what I need) and I don't like the greed. Some few licensed music tracks from the games (that also are sold by the music industry) are really good and I have actually considered to buy them. But I am seeing this greed again and I have enough for another decade. They cannot offer almost anything for me and complain.

    And let's not forget. On DDR/HP (I don't know guitar hero and stuff like that) the licensed songs are only covers, because the originals sound poor to me.

  8. Maybe by ElMiguel · · Score: 4, Funny

    Maybe they'll get a clue one day?

    Just to be prepared, I've patented a pig repellent. Never know when one of those obnoxious pigs might fly in through your window.

  9. Re:So why allow your music to be in the game? by rcoxdav · · Score: 2, Interesting

    Or, they could do what has been done with more than one song in the game, have the original artist record a new version of the song for the game. Hello There by Cheap Trick on... I don't remember which game, is a newer recorder version of the original song. That version was never released by a record company, just the band. I think that is a great way for the artist to actually get compensated also, cut out the middle man. If that band still has it's chops it is an awesome solution. And as far as the Cheap Trick song goes, the newer version totally rocks out in comparison to the original.

  10. Re:So why allow your music to be in the game? by philipgar · · Score: 4, Insightful

    Fraid to break the news to you, but this just isn't the case. It is true that the diehard guitar hero players will buy these games no matter what is released on them. And, yes there is a sizeable number of them. However, what sells these games in the massive volumes they've had is name recognition. Guitar hero is one of those party games that people play in groups. Sure there's some fun in sitting around and playing songs you don't know, but when you have a group of 4 or 5 people (where only 2 can play at a time), the others want something they know on. Every time I've played those games, I've looked for songs I recognized, it just makes it easier to play. If only one person knows the song it gives them an unfair advantage when playing the game. Plus, it's just more fun to be "rocking out" to songs that you recognize. Sure the other songs might be just as good, but if you don't know them, you just can't get as "into" the game.

    A compromise will likely end up being made between the music industry and the game companies. If the music is the reason these games are selling, then they do have legitimate reasons to want more of the profits made from these games. If you read the article, they even mention that the NFL makes 30% of the profits from the Madden series. I imagine where the big discrepancy lies is in aftermarket content for the game. For instance if the game publishers are charging $3 to download a new song (I have no idea what it really is), and the music industry only gets $1 of it, I can see why they're complaining. This content is almost entirely their own, and they legitimately want some of the profit.

    Phil

  11. Note to Warner, and anyone else for that matter by Torodung · · Score: 3, Funny

    Dear Time-Warner:

    1985 called. It wants its business model back.

    Change or die. You are irrelevant, and that's why you're seeing less money from licensing deals. Y'all should get down on your knees and thank God that industry publishers can still make money off of properties like "Welcome to the Jungle" and "Talk Dirty To Me."

    Embrace it, or wither and die.

    --
    Toro

    1. Re:Note to Warner, and anyone else for that matter by Mango+Fett · · Score: 2, Funny

      Dear Time-Warner:

      1985 called. It wants its business model back.

      Change or almost die, then ask the government to give you a couple billion dollars to make up for your short sightedness. You are irrelevant, and that's why you're seeing less money from licensing deals. Y'all should get down on your knees and thank God that industry publishers can still make money off of properties like "Welcome to the Jungle" and "Talk Dirty To Me."

      Embrace it, or wither and die.

      --
      Toro

      There, fixed it for ya.

  12. Because they are getting fucked by their own law by Sycraft-fu · · Score: 5, Informative

    The music that is used in games like that is rarely the original version. What it is instead is a cover. A cover is where another band redoes a song. They are quite common. Sometimes they feature stylistic changes, like a rock band might cover a jazz tune in rock style, sometimes they are just a different band doing the same song. In the case of these games, the bands are doing their very best to imitate the original sound, and doing a rather good job at it. Not as hard as you might think these days given the amazing things you can do with a digital audio workstation.

    Ok, so why does this matter? Well many moons ago the recording industry lobbied for, and got, a law that established statutory cover fees. See they wanted their popular artists to be able to cover old songs. However it wasn't always easy or possible to track down the original artists and secure licensing rights, but the songs were still copyrighted thanks to industry's lobbying for copyright extensions. So their plan was that a statutory fee would be established. Thus you pay a fixed rate for covers. This allowed them to have their popular artists cover songs as they pleased, and they never had to worry about what they payout would be, it was defined in advance.

    Well now that same shit is working against them. A game company wants to use a famous song. The recording industry decides since it's famous, they want $10 million dollars. Ok no way the game company is paying that, especially if you are talking many songs. Instead they hire a cover band and a good recording engineer for much less, probably under a million. They cover those songs, and then pay the statutory fee of 8.5 cents per song per copy sold.

    This little loophole that they created for themselves is now becoming a real problem. Back in the day there was probably no worry. After all recording was real expensive, not the sort of thing you did outside the recording industry much. Now, heck a few grand gets you all you need to get started. Also the technology out there allows you to adjust things in amazing ways, and thus more easily replicate the sound another band gets.

    This would have to stop at games. It would be possible for bands to cover popular bands and sell their work. So music industry band A releases a popular song. Cover band B makes a cover that sounds almost identical. Cover band B then sells that cover for less than the music industry does, but enough to cover the statutory fees and make money.

  13. Re:Because they are getting **** by their own law by Luveno · · Score: 3, Informative

    You haven't played in awhile, I see. This was true in GH1 and GH2. Virtually all tracks in RB/RB2 are originals.

  14. Boston Strangler? by SanityInAnarchy · · Score: 2, Insightful

    Thirty years ago, Hollywood took a similar threat -- the VCR -- and turned it into a new source of revenue, building customer loyalty in the process.

    Actually, they fought it as long and as hard as they could, and only embraced it when it was clear it was going to happen.

    I distinctly remember comments comparing the VCR to the Boston Strangler. I'm too lazy to track it down, and most of you should remember...

    Keep in mind, this is Hollywood's attitude (and the Music Industry's attitude, incidentally) towards the ideas which ultimately provide them the most value. The music box, the phonograph, VCRs, digital audio tape, DVDs...

    --
    Don't thank God, thank a doctor!