Blood Frontier "Beta 1" Officially Released
qreeves writes "Here it is, for the whole world to try out — the official Blood Frontier 'Beta 1' release. Compared to our last release, 'Alpha 2,' the game has taken a dramatic turn from the slow and clunky 'third-person' shooter it was. Based on feedback from the community (which we take very seriously — no idea is too big or too small) we refined, polished, and extended our gameplay to what we consider to be the most fun Free and Open Source First Person Shooter out there. Many may think it does not compare, visually, with some of the other shooters out there, but what we lack in art, we more than make up for in gameplay. So, give it a try, play against our new and improved Artificial Intelligence, which is giving even the most seasoned of players a run for their money now. Or, hop on our master server at play.bloodfrontier.com, where there is usually someone either playing, or watching from our IRC channel in #bloodfrontier on irc.freenode.net (yes, IRC chat support is built right in!). More information is available at our website."
Ugh, reminds me of UT99...on the PS2: jag city. I'll still try it, though. Hopefully it plays like UT99...on the PC, of course.
It's a good thing the website (allegedly) has more information, because the post contains absolutely no useful information if you've never heard of whatever this game is or is supposed to be.
._.
Is it bad to ask how it got on Slashdot's front page, when it's basically a cut-and-paste advertisement, rather than descriptive and useful information?
Apparently, you're some kind of android, and have to go around killing zombies.
"A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
We do take user feedback really seriously - so feel free to make suggestions you've always wanted to see in an FPS. This version is much more bug free than the last release, and we now have MAC BINARIES available for download as well as the usual tasty Win/Lin flavors.
I would love a nice open source FPS, but why do they all look like Quake 1? Have you seen recent shooters? I don't want the whole "a million shades of brown" anymore.
Loading Application..
To view their wiki, or gallery?
I've already lost interest.
Mind giving us an real world example, or are you just spreading negativity?
I've had a lot of fun playing this since the last slashdot story, if you're an open source FPS player you really should check it out. (If you're a "regular" FPS player, one more game on your PC won't hurt either. Hey, it's free!)
While I don't know about the sauerbraten community, I have hung out with the dev team of Blood Frontier for a long time not only for the up to date info on the game, but for the comradery and great chats we have. There is a real community surrounding this game, and I feel that your statement couldn't be further from the truth.
I've noticed quite alot of misinformation and negativity from the users of Slashdot, and I must say that I am quite disappointed by it. Geeks are supposed to be intelligent people with thought out answers and responses, and it seems to me everyone who comments either did not bother to try the game at all, or find some other off-topic fault to complain about.
I have worked in Open Source for a decade now, and this is the reason most developers become jaded and rude to their users - nothing else. You all want Free and Open Source Software, but where is your empathy? What do we get out of it other than an earful of crap? Please wake up to yourselves and do something to benefit the community for once, rather than idly making rude remarks to inflate your own sense of ego.
My challenge to you all is this: Actually play the game and come up with some constructive criticism. Otherwise, please just ignore this post and move along.
Blood Frontier was mentioned a short while back on Slashdot (1 week? a month? I forget). But, I think the underlying question you are asking is, [b]"Why is this news for nerds?"[/b], and what differentiates it from the myriad piles of shovelware games that come out every month?
- It's open source.
- It leverages OpenGL and is intended to be multiplatform.
- It has an IRC client built-in? The only other game I've seen be that nerdy was Uplink. (I could have misread the summary on this fact.)
- Did I mention it's open source?
- The development team is small, and appears to be unfunded by a studio. We likes us some underdogs.
- The developers are actively soliciting us for advice.
For years we've had people talking about how easy it "should be" to make multiplatform games. With the exception of Id and (to an extent) Blizzard, few developers DO, though. These guys actually have put effort into doing it as well, and I think that is most certainly nerd-news-worthy. Great job, guys. I hope your game turns out to be awesome. (And now I'll have to actually go download and try it out, hehe.)
Tips:R to reload, E to pick up weapons(unlimited ammo in most cases), Q to switch to frags, spacebar twice to do ninja stuff, shift to crouch
Are the computer AI bots too hard? Are they too easy? Speak out guys! You actually have a chance to affect a game's development for once!
Are the weapons balanced, or are some too powerful/useless? Why? I wanna hear your opinion!
We are essentially a three man op, with some well meaning people who offer us great help and contributions every once in awhile. We didn't focus heavily on the web site. We're too busy with the whole developing a game thing. So if you're a WEB DESIGNER with some CHOPS and some FREE TIME drop us a line.
Although I never figured out why the hell it did. In Tribes 2, they went a step further and added an entire non-Internet browser system to the game which I don't recall ever using, or ever seeing anybody use. And which was probably being the cause of that game's completely unfinished release, as they spent so much time developing some weird forum/browser thing that nobody used instead of, say, getting the vehicle physics right.
Anyway, point is, don't be proud of features that other companies have already tried and rejected. Not only have they been, uh, rejected, you're also not getting any innovation points for being the *second* game to have it.
Comment of the year