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The Most Influential Games In History?

Kotaku reports on a list published recently by Guinness World Records which credits Super Mario Kart as the most influential console game in history. "Tetris ranks in at number two, according to the list, and the original Grand Theft Auto is in the number three spot. Where does Super Mario Bros. turn up? Way down at number 17, beneath Grand Theft Auto: San Andreas." Several other franchises have multiple entries on the list, such as Final Fantasy and Resident Evil. What console games have influenced you the most?

19 of 254 comments (clear)

  1. No oldies by WarwickRyan · · Score: 5, Insightful

    No Pong.
    No Space Invaders.
    No Elite.
    No Dune 2 (first RTW)
    No Flashback (first motion capture)
    No Doom.

    All of those are top-30 for their initial and lasting impact, especially Doom. There are loads more too, you could argue that Jet Set Willy, Manic Miner and Zork all had an massive impact upon gaming.

    This isn't the most influential games list, it's a favs list from someone born in 1990.

    1. Re:No oldies by Spacejock · · Score: 4, Interesting

      What is this list, world history excluding everything the innovate programmers from the UK came up with in the early to mid 1980's? Ever heard of Rare, formerly Ultimate Play the Game, who dropped a little title called Knight Lore on the world and changed the industry overnight? Okay, so it led to a load of derivative rubbish, but I'd rather vote for a technically groundbreaking game packed into 48kb than a three-CD monster with pretty cutscenes.

      And where is Lords of Midnight? And leaving Elite out of that list is like leaving Ms Hilton off a paparazzi's to-do list.

    2. Re:No oldies by Shadow+of+Eternity · · Score: 4, Insightful

      It's just like every other "most games" list compiled by people who don't know something about anything when it comes to games. They just picked the results of a bunch of "ZOMG FAV CONSOLE GAME" lists and slapped it together without paying any attention to which games actually had any genuine influence on gaming as a whole.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    3. Re:No oldies by RogueyWon · · Score: 4, Insightful

      Agreed. In rough order of age, I think my picks would have to be:

      Space Invaders - the first video game which is actually fun to play and doesn't need a second player as an opponent.

      Elite - the original thinking man's game. Set new standards for scope and depth.

      Mario Brothers - pretty much instrumental in establishing the home console market.

      Ultima IV - demonstrated that games could actually have a serious, intelligent storyline and didn't need to be just about going out to beat up the Big Bad.

      Final Fantasy II - essentially gave birth to the modern Japanese RPG genre (the original was pretty much a hack and slash dungeon crawler). Gave us all the emo teen character designs with silly hair that we know and love today.

      Wing Commander - this was the game that proved that presentation could sell and meant that developers also started to think about how to make their games looked good and had well-presented stories. It also, arguably, started the long-running arms race that PC gamers face in trying to ensure that their machine can run the latest games.

      Doom - Wolfenstein 3d and Ultima Underworld might have got there first (though UU doesn't quite belong to the same genre), but it was Doom that brought the first-person action game to the masses.

      Command & Conquer - I know, I know, Dune 2 is the obvious pick for "first true RTS", but I think C&C is ultimately the game that deserves the credit. It invented the drag-click interface, which has been at the heart of pretty much every PC RTS interface since then. Today, Dune 2 feels borderline unplayable, but C&C doesn't feel all that different to its sequels.`

      Final Fantasy VII - Not fundamentally different to its predecessors, except in terms of graphics. However, this was the game that gave the Playstation credibility and changed the shape of the console market irreversibly.

      Baldur's Gate - Saved the Western-style RPG from oblivion, at a time when the Gold Box games were long since history, the Eye of the Beholder series had fizzled out and the Ultima series had subjected itself to the most hideous degradation imaginable. Without Baldur's Gate, we almost certainly wouldn't have the likes of Oblivion and Mass Effect today, as they'd never have been seen as commercially viable.

      With regard to more recent titles, it's hard to say yet how influential they are, as we haven't had long enough to see their impact on the industry in the long term. However, a few possible candidates that may be influential going forwards are:

      Halo - only a slightly-above-average game in most respects, but it was the first to actually make a console controller feel like a natural way of playing an dps.

      Warcraft 3 - the first game to successfully introduce RPG elements into an RTS. The RPG/RTS hybrid is becoming an increasingly important genre, as has been most recently demonstrated by Dawn of War 2.

      World of Warcraft - the first MMO to go truly mass-market on a worldwide basis.

  2. Re:Mario Kart?? by Faylone · · Score: 5, Informative

    Guinness World Records Editor-in-Chief, Craig Glenday, said of the selection process: "We knew this would be a complex task so we invited a crack team of industry experts to form a judging panel - and the result is a "top 50" list of games ranked both on their importance and on how fun they are to play."

    Emphasis mine.

    Including fun totally skews the results, since it knocks off games like ET for the Atari 2600, while adding on games that aren't that influential, but the judges just liked.

  3. Re:Mario Kart?? by interkin3tic · · Score: 5, Insightful

    No matter what the guy said, it's odd that "fun" would factor into "influential." Two totally seperate things as GP pointed out so well with ET. It's especially ridiculous when you consider the aspect of history: pong isn't on there? The original super mario bros is at 17?

    It seems that the people who made this list for guiness were 15 year olds who were drunk off of guiness at the time.

  4. Guinness who? by Scott+Kevill · · Score: 4, Insightful

    Desperately trying to stay relevant. When was the last time anyone cared about them?

    As for the the liquid (just) form of Guinness.. now we're talking.

    --
    GameRanger - multiplayer gaming service for PC and Mac games
  5. Re:Bad Definition of Influential by Xest · · Score: 4, Informative

    If that's true about their definition of importance then the list is even more incorrect. Have a look here:

    http://en.wikipedia.org/wiki/List_of_best-selling_video_games

    If the 8 million units figure for Super Mario Kart is true then there are tens of games that outsold it and possibly for a longer period. Halo 2 is oddly a possibility but more importantly, GTA: San Andreas, Gran Turismo, FFVII.

    About the only way Mario Kart could be top is if you bundled all Mario Kart versions together, but then if you apply the same method to say, Grand Theft Auto or the Halo franchise then it starts to slip right back down again.

    So in other words, I don't think that list is even correct by any reasonable metric at all.

    I don't really know how they compiled the list, it's certainly not on lasting legacy - I can barely even remember the original super mario kart, but everyone remembers space invaders for example. It's not on sales figures because super mario kart comes way, way down the list again, possibly as far down as past number 50. It can't be influence because really, how many SMK clones are there vs. say, Doom clones?

    As stated earlier in the thread it seems like it's basically just one persons list of their top 50 favourite games. It certainly doesn't seem to be based on any objective measure that's for sure as I can't find any objective measure that fits their results, on the contrary, all objective measures seem to contradict their results completely even when combined in different combinations.

  6. Re:DOOM or Wolfenstein? by MadnessASAP · · Score: 4, Insightful

    Doom, C&C, Total Annhialation were all big ones for me. UT was pretty huge. Oh and Starcraft should be pretty close to the top. C&C I think was one of the big games that brought the RTS to the world. And TA is an RTS which I still don't think is matched to this day.

    --
    I may agree with what you say, but I will defend to the death your right to face the consequences of saying it.
  7. Additionally: fun for who? by Moraelin · · Score: 5, Insightful

    Additionally, fun for who? It's a thoroughly subjective thing.

    As a good example, take The Sims. It sold more copies than the top two FPS _combined_, and got more women into gaming than any game before it. Some people obviously loved it. But put some l33t FPS'ers in front of it, and most of them will find it a pointles waste of time: where's the score? Where's the competition with other players? Where are the bragging rights? Etc. And make no mistake, viceversa too. A lot of the people who loved The Sims, thought that Quake 3 or CounterStrike sucked.

    E.g., if we're talking about consoles, take _the_ number one flame-war from the N64 era: platformers vs RPGs. At a time when there were more Final Fantasy games sold than all N64 Nintendo games combined, the his-own-fanboy Hiroshi Yamauchi shot his mouth all over the place with such pearls as "[People who play RPGs are] depressed gamers who like to sit alone in their dark rooms and play slow games" and (about RPGs again) "Stop playing boring games." Never mind that he was proud to never having played either kind of game (or any game at all, for that matter,) so he was basically just telling us "buy my game and not the competitors" in the most obnoxious asshat way. But lots of actual gamers did fall squarely into one of the categories:

    A) "if I wanted to read, I'd get a book" vs

    B) "what's the point if there's no story?"

    And the flamewar between the two laid waste to many a board.

    Which of them was right? Neither, actually. In a subjective matter of taste there is no "right" or "wrong".

    But what I'm trying to say is: who decides which game is more fun? A lot of the guys from category A would have ranked FF7 as the biggest pile of crap, while a lot of those from category B thought that Mario 64 was a simplistic kiddie game. And both were right... for their own subjective tastes.

    So basically it seems strange to me see such a list which combines something which can be measured objectively (sales, sequels, whatever you measure success and influence in) with something purely subjective (fun.) It's like claiming to make a top of cars based on horsepower _and_ how nice their colour is.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  8. Those aren't console games by ConanG · · Score: 4, Insightful

    The list is totally fubar, but remember one thing: it's a console list.

  9. Pong by ConanG · · Score: 5, Insightful

    I would put Pong ahead of Super Mario Brothers. Before Pong, there was no video game industry. It didn't exist. Not just consoles, but outside a few projects by various companies and people, there weren't any games at all. Super Mario comes in second, then Space Invaders I think.

  10. Re:Mario Kart?? by Glonoinha · · Score: 5, Insightful

    For this list not to put DOOM on the #1 most influential spot - insane. Maybe the editors at Guinness are a little too young to remember life before first person shooters, but such a life existed (and you were likely to be eaten by a Grue!) Doom was the shot that started a revolution in gaming - in other words, the grandfather of most of the games we play today.

    Mario Kart. It's too early in the morning to come up with a response to that. Bah.

    --
    Glonoinha the MebiByte Slayer
  11. Re:Mario Kart?? by Chabil+Ha' · · Score: 4, Insightful

    No, Wolfenstein 3D would be the revolution maker. It was the proof of concept that John Carmack and his team of misfits at Id needed to even go to the next level with DOOM. It proved that you could do a first person shooter in a realtime 3D-like (because it wasn't really 3D, just looked like it) space.

    --
    We're all hypocrites. We all have hidden parts, it's the contrast between them that make us more a hypocrite than others
  12. The Legend of Zelda? by mc1138 · · Score: 4, Insightful

    I know the series got some good mentions, especially Ocarina of Time that brought the series 3D but about the original, first game with a save cartridge, over the top perspective, huge world, second quests! Seriously, a big miss for this list.

  13. Re:Mario Kart?? by Anonymous Coward · · Score: 5, Insightful

    DOOM wasn't a console game. I'm aware that it was eventually ported to a number of consoles, but I would say the grandpappy of console shooters was probably Goldeneye 64.

    Looking at the release dates of the port, the first systems DOOM was ported to, in '93 and '94, were the Sega 32X, the Jaguar, and the 3D0.

    It didn't hit a system owned by more than six people until the SNES the following year---after the release of the PlayStation. Apparently the PlayStation version sold a fair number of copies worldwide, I can't for the life of me remember anyone owning it.

    Wiki gives sales figures for the PlayStation version at ~600,000.

    Goldeneye, on the other hand, was ubiquitous in its day. It was like the Halo of 1997, the only reason to own the hardware platform. Wiki gives sales of the cart at ~8,000,000. On a console which only sold 33 million worldwide.

    So while I agree with your sentiment that DOOM ought never be slighted, I don't think it has business being on a list of influential console games any more than the Mona Lisa deserves a place on a list of influential novels.

  14. Re:Mario Kart?? by grumbel · · Score: 4, Interesting

    Super Mario Kart, the original for the SNES, is definitively not your average casual game, quite the opposite. Some characters such as Bowser or DonkeyKongJr are pretty much completly undriveable unless you have some real skill and tracks like Rainbow Road were the tiniest mistakes is punished by a huge time penalty isn't exactly what you expect from a casual game either. Now the Mario Karts that followed after it were very much tuned for casual gameplay, the insanely difficult Rainbow Road got a balustrade, making it completly harmless and boring and the hard to play characters got a lot easier and the overall singleplayer difficulty went down an order of magnitude.

    Anyway, calling it the most influential game in history might be bullshit, but so would be calling any game, different games had influence in very different areas. However that doesn't mean that it influence wasn't huge. You just have to look at some pre-Super Mario Kart racing games to see that there was quite a bit of difference between what came before and what came after it. Super Mario Kart pretty much nailed all those elements that you consider given these days, replay, ghost driver, weapons, 3D track and plenty more.

  15. Re:Mario Kart?? by Intron · · Score: 4, Insightful

    For once, even the summary got it right: these are the 50 most influential CONSOLE games. PC games and arcade games were not in the list.

    --
    Intron: the portion of DNA which expresses nothing useful.
  16. Re:Mario Kart?? by Wandering+Wombat · · Score: 4, Funny

    WoW also isn't particularly fun, which would also seem to take it out of the running.

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