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Tabula Rasa Going Out With A Bang

Mytob notes that sci-fi MMO Tabula Rasa is set to close down tomorrow, and the development team has something special planned for the game's final hours. The decision to close the game was made in November, and it went free-to-play a month later, while the developers continued to roll out the new content they had planned. Now, after a round of patches and server merges, the beleaguered MMO has reached its shutdown date. The game's primary enemies, the Bane, are launching an all-out offensive on Allied forces, which will culminate in a battle beginning at 8PM on Saturday and lasting until midnight. All players are being called in as reinforcements in this apocalyptic fight, though the final announcement says, "Penumbra has been informed of the situation and is standing by on the use of their last resort weapon. We can not afford to be complacent or uncertain, but if it is truly our destiny to be destroyed, we are taking them all with us."

47 of 162 comments (clear)

  1. Nuke it from orbit... by Majik+Sheff · · Score: 5, Funny

    It's the only way to be sure.

    --
    Women are like electronics: you don't know how damaged they are until you try to turn them on.
    1. Re:Nuke it from orbit... by telchine · · Score: 2, Funny

      Sounds like a plot from Armageddon.

      Maybe Ben Affleck should turn up on the final day to make absolutely sure the game loses money!

    2. Re:Nuke it from orbit... by HiVizDiver · · Score: 3, Informative

      Sounds like a plot from Armageddon.

      Or Aliens.

    3. Re:Nuke it from orbit... by amaupin · · Score: 5, Insightful

      Wow. Your Slashdot membership is hereby revoked.

  2. Open sauce by Lehk228 · · Score: 4, Interesting

    they should release an open server even if it lacks the content and patch the client to allow the user to specify a server.

    --
    Snowden and Manning are heroes.
    1. Re:Open sauce by Aranykai · · Score: 2, Insightful

      Someone could always 'leak' some documentation and perhaps enough info for dedicated people to get it working. It wouldn't be the first time.

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    2. Re:Open sauce by illegalcortex · · Score: 2, Insightful

      In addition to what the other posters said, there's also the issue of proprietary third party code. They may have a large chunk of that in there that they don't have the rights to release. Happens with a lot of closed source.

    3. Re:Open sauce by Bieeanda · · Score: 3, Insightful
      Righty-o, then! They'll just have someone go through tens of thousands of lines of source code, take out the bits they don't own, then leave the rest in a tidy little depository for you to...

      Uh, no.

      First off, you're making a ridiculous assumption that the code belongs to the developer, and not the company's creditors. This is not iD, this is an outfit whose assets have gone into hock.

      Second, you're making the ridiculous assumption that the developers are being paid to go through the source and make it open-source friendly. Instead of, you know, shopping their resumes around, hoping to God that they've got enough socked away to make it until they're rehired somewhere, and not providing you with entertainment for free.

      Third... you're ridiculous, period.

    4. Re:Open sauce by tepples · · Score: 2, Interesting

      They'll just have someone go through tens of thousands of lines of source code

      How long would it take to bang out a script that searches all source code files in the tree for third-party copyright notices and produces a list of only those files that have the developer's or publisher's copyright notice and no third party's?

  3. If a virtual worlds ends... by NotQuiteReal · · Score: 4, Funny

    Does anyone notice?

    --
    This issue is a bit more complicated than you think.
    1. Re:If a virtual worlds ends... by Anonymous Coward · · Score: 5, Funny

      If a bear craps in a virtual forest, and there is nobody to hear him break wind, can you see the Pope from there?

    2. Re:If a virtual worlds ends... by Culture20 · · Score: 4, Interesting

      Apparently, yes. The neat thing about this is that these guys _care_ about their users. They could have kept things going business as usual, letting it whimper. If I see their names attached to a project, I'll know to give it a longer look.

  4. Re:Why stop there? by symbolic · · Score: 4, Interesting

    I have to give NCSoft some serious credit here - it was a great game. I started when it was first released, and there's not much I didn't like about it. It's a damned shame they have to close it.

  5. Gentlemen, what if... by Anonymous Coward · · Score: 2, Funny

    we threw a war, and nobody came?

  6. Has an MMO ever had an ending before? by dreemernj · · Score: 4, Insightful

    As in a proper, scripted end to the entire world?

    --
    1 (short ton / firkin) = 89.1432354 slugs / keg
    1. Re:Has an MMO ever had an ending before? by telchine · · Score: 3, Insightful

      As in a proper, scripted end to the entire world?

      Has an MMO ever had a proper, scritped beginning? Or a proper, scripted middle?

      What makes you think that devs would bother scripting an end?

    2. Re:Has an MMO ever had an ending before? by sunami · · Score: 3, Informative

      Dunno how much this counts, but the end of the WoW open beta was attacks on all the capital cities, where a death meant you were done.

    3. Re:Has an MMO ever had an ending before? by dreemernj · · Score: 2, Interesting

      It sounds like they have at least some sort of scripted end for Tabula Rasa. As in it will end in a series of events, probably culminating in this ultimate weapon destroying the world. One ending for the whole world. The question was if any other MMOs also have a scripted end.

      Just asking if something like this has happened before. Do you know if it has?

      --
      1 (short ton / firkin) = 89.1432354 slugs / keg
    4. Re:Has an MMO ever had an ending before? by murdocj · · Score: 2, Interesting

      Well, WoW's WotLK has a pretty amazing story line and a number of great quest lines that I would match up against single player RPGs. So yeah, WoW has a well scripted middle.

    5. Re:Has an MMO ever had an ending before? by falcon5768 · · Score: 2, Informative

      FFXI for all purposes is scripted. While it has MMO elements (the grind, large mob fights, PvP battles, quests) the main game is a massive storyline spanning decades at this point from the recent past up to the game worlds current day.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    6. Re:Has an MMO ever had an ending before? by sortius_nod · · Score: 2, Informative

      There's at least one...

      LOTRO, scripted start, middle, end. The devs are very open about how many updates/expansions there will be.

      We know everything will culminate in the ring going into Mt Doom. There's not been much said about the ending (only being 1/2 way through the expansions), but I can hazard a guess that it will be quite big.

    7. Re:Has an MMO ever had an ending before? by hvm2hvm · · Score: 2, Informative

      You basically want a game only for yourself... Good luck with that. WoW is not meant to replace reality with a fictional world where you go through a story that never ends. That would be really pointless and time wasting.

      It's a game, it's just a set of rules that you have to obey when you play in order to reach a certain objective. That's how all games work: computer games, board games, sports, even economy, politics, etc. I did a dungeon of 5 with just 2 people (me and another guy). It took 3 hours but it actually was fun and stimulating, pushing the limits of the game's rules.

      Yes, maybe 60% of the hundreds of hours I put into the game were not as fun but I think that those rarer cases make it worth it. Just like playing soccer is mostly running except for the 10% of the time when you're touching the ball. Or a politician working 30-40 years to become president for 4 years.

      --
      ics
    8. Re:Has an MMO ever had an ending before? by Khyber · · Score: 2, Insightful

      I haven't had an MMO make me cry.

      I've had two single-player RPGs make me break out in tears.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    9. Re:Has an MMO ever had an ending before? by ActionJesus · · Score: 2, Interesting

      Fwiw, I was there for that, and all I saw of the attack on open citys was a few fellguard mobs spawned in city locations, boosted to about 500% size and no ability for players to respawn on death. The idea was nice, but the whole thing felt just a little underwhelming.

    10. Re:Has an MMO ever had an ending before? by murdocj · · Score: 4, Insightful

      Sure, they have backstory, but as far as the in-game story goes, it may as well just be a news report of what's going on while you're grinding

      The quests in WotLK get you up close and personal with Arthas. My priest is level 80 and I'm doing the Ice Crown quests, not to grind or get experience or loot, but because I've GOT to know the rest of the story.

      You pay for the game, you pay for the expansions, and you pay for every month you sink into the damned game.

      Well, let's see... should Blizzard give the game away for free? Should they be running servers for 12 million people for free? And as for expansions, Blizzard has release a ton of content w/o charging. Just off the top of my head both Black Temple and Sunwell were released well after BC came out, no extra charge, and they've already indicated that WotLK will include several more expansions, no extra charge.

      You're in no way involved in any moving plot, and you're in no way involved in anything epic that's truly yours.

      It's hard to imagine how you could be more involved with the story. Look at the Wrathgate and tell me you don't make permanent changes to the world. Yes, other players can have that same experience. What computer game have you played where each individual player gets a completely unique, custom tailored experience? For $15/mo should Blizzard have a couple of GMs follow you around and create events for you?

      There is zero gameplay, and there is zero point to the game, especially since the game "doesn't really start" until you reach level 60 and start going on raids that thousands of people have already done before you. There's no glory, no nothing.

      Sounds like you played hard and then got burnt out. Well yeah, you don't play for glory, you play for fun. No one is going to think you are uberz just because you are 60, or 70, or 80, or have the bear mount, or whatever. You play ALL computer games for fun, not glory. If you want glory and adventure, go climb a mountain. Go trek into uncharted wilderness. Computer games are spare time relaxation. What's wrong isn't the game, it's your expectations of what the game will provide you.

  7. my wife says... by purpleraison · · Score: 4, Funny

    I am totally lame to be reading about this on a Friday night. .... rolls dice...... score!!

    --
    I am open source, and Linux baby!
    1. Re:my wife says... by Grimbleton · · Score: 2, Funny

      Wait, it's Friday night? Shit, missing my D&D game!

  8. My favorite part about Tabula Rasa by Grimbleton · · Score: 4, Funny

    And I mean this seriously...

    Was my bugged character.

    I could run at about 5x normal speed, jump about 60', climb to the edges, and beyond (and fall off the edges of!) maps by bouncing up them, very easily.

    I must say, once I got bugged, I didn't die once. How could I? I'd just RUN UP A MOUNTAIN and get away.

  9. Re:it will be a glorious site by QuasiEvil · · Score: 3, Funny

    *pointing and stuttering in fear*

    GU...GU...GU...GURL!

  10. Re:Sounds better than VMK by fuzzyfuzzyfungus · · Score: 3, Funny

    They were, after all, trying to simulate Disney World...

  11. Worse than most MMOS by TooMad · · Score: 3, Insightful

    This game was just un-fun. I played during the open beta and it was 'fun' for the first night like just about any game. However, by the end of the second night it had already become a chore and there was no third night. Although I am a little surprised that it made this short of a run. Even Earth and Beyond nearly made two full years TR couldn't even make it for 18 months.

  12. Unfortunately the bankruptcy officials ... by Ungrounded+Lightning · · Score: 4, Interesting

    What would be better is to release the source to the client and the server so atleast it could live on in the community.

    Unfortunately the bankruptcy officials may consider it part of the company's assets, to potentially be sold to pay off creditors.

    If the stockholders had put something like that in the company charter BEFORE THEY TOOK ON DEBT it would be another story. Ditto if the creditors could be persuaded to release claims on the source for this purpose.

    Also: Some players might form a consortium and make a bid on the source. (They could probably make a rather SMALL bid and still get it.) Once they own it they can do what they want with it - including releasing it under any license terms that don't violate those of any licensed IP it contains.

    At least that's how I understand it. (Insert obligatory IANAL disclaimer here.)

    --
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    1. Re:Unfortunately the bankruptcy officials ... by SupremoMan · · Score: 2, Insightful

      I don't think the company that owned this is going under. However, I'm sure they use the same software in some of their other MMOs, so no way would they release the sourcecode.

    2. Re:Unfortunately the bankruptcy officials ... by forsey · · Score: 2, Informative

      I didn't see anything about NCSoft going bankrupt. They have many other MMOs including the hit Guild Wars and those aren't being closed down as far as I can find. I would think the shareholders and 3rd party agreements and code would be the major obstacles. Also they probably would worry about competitors finding out anything they consider a trade secret.

    3. Re:Unfortunately the bankruptcy officials ... by Blue+Stone · · Score: 5, Funny

      >Unfortunately the bankruptcy officials may consider it part of the company's assets, to potentially be sold to pay off creditors.

      Couldn't they just wipe the slate clean?

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    4. Re:Unfortunately the bankruptcy officials ... by mR.bRiGhTsId3 · · Score: 2, Insightful

      Raise money and buy it for open source. It worked for Blender in ages past when whatever company originally wrote it went bankrupt.

  13. Re:it will be a glorious site by Arthur+Grumbine · · Score: 4, Funny

    How many beers before she asks you to untie her - all the while promising you that she won't tell the police?

    --
    Now that I think about it, I'm pretty sure everything I just said is completely wrong.
  14. Re:Let it out as open source - DONT let it die by Anonymous Coward · · Score: 2, Interesting

    This option has been offered. Repeatedly.

    Monetary offers have been made for the game's IP. None were seriously considered, all were rejected.

    Executives at NCSoft want this game to die. They lose face if it succeeds. They want to be right and they want Destination Games to be wrong.

    It's all political, from the fact that they launched a year early because they were running out of startup capital, to this point where they simply want to be rid of it, and cannot risk it being successful in another's hands. This is a Korean company we're talking about: saving face is EVERYTHING. Better to lose money than face.

    The devs have been doing whatever they can to give the players whatever this past week. Tokens that boost XP 20x for an hour as a common drop. Fully overspecced weapons dropping left and right. The costumes reserved to the devs are now dropped loot. Mimeomech (crafting cash) is now available from vendors, not just salvage. If you know where to go, you can get a character to 50 in a couple hours now. And tonight they went handing out personal armored units (that run for 5 minutes) to lots of folks for the big blowout tomorrow.

    It's the end of the world as we know it, so let's have fun! And look at the bright side: that's $15/mo./player that NCSoft won't be getting any more.

  15. Re:Let it out as open source - DONT let it die by Rogerborg · · Score: 3, Insightful

    There are dozens of open source graphical MMO projects out there already. Name one that has reliable servers and an active, sustainable playerbase.

    It's OK, we'll wait while you do the research. Take your time.

    --
    If you were blocking sigs, you wouldn't have to read this.
  16. You must have been the only one by Moraelin · · Score: 4, Insightful

    I guess it just shows how subjective tastes are. I also tried it when it was first released, like many other people did -- you know, because it's Lord British and all -- and my conclusion was the exact opposite: there was not much to like about it. In fact, I hated every single design decision about it, except for "let's make it SF." Even as the "let's make a bastard child of MMO and FPS" went, it had been done much better before: e.g., Planetside.

    In fact, you're the first person I even hear about which considered it a great game. I know several gamers IRL, and lemme tell you their tastes are spread all over the spectrum. There are a couple which prefer EQ2 over WoW, there's one guy who's actually become a big WAR fan, the mandatory couple of WoW addicts too, etc, among other distinctions. So, you know, at least about them you can't say that they didn't even try TR because of WoW, because more than half don't even like WoW. And invariably the talk went something along the lines of:

    Mr X: "So, what have you been up to lately?"
    Me: "Ah, I got Tabula Rasa last week."
    Mr X: "And, how do you like it so far?"
    Me: "To be honest, I'm don't like it that much."
    Mr X: "Heh. Why don't you ever ask first? I could have told you it sucked."

    Mind you, I'm not going to tell you that you're wrong in a matter of subjective tastes. Just that you were obviously a too small minority to keep the game running.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:You must have been the only one by Moraelin · · Score: 4, Informative

      Well, stuff like the game telling you in the tutorial to use cover, but then it didn't actually do anything. You could take cover behind a crate, and then you (or better someone else looking at it from the side) could see the enemy fire or spells going straight to the crate, then up, horizontally over the crate, then down behind the crate at you. Like it was a terrain-following cruise missile, instead of a stupid bullet.

      Then stuff like that it was nigh impossible to even tell who's a player and who's an NPC, because:

      A. There were no names or anything equally obvious on the screen

      B. Everyone looked the same

      So I'd run into a group of merry retards jumping around shooting at some enemy, and I'd think, "ah, it must be players jumping like that, I better not steal their kill", and then discover it was NPCs after all.

      Lighting also didn't help. Under the trees for example it was really dark, so I had trouble even telling that someone's there, much less who's who. And again, bear in mind that everyone dressed pretty much the same, and in the dark it was even more hopeless to tell who's who.

      The minimap was a funky SF thing in blue, which was unnecessarily hard to read. If you look at the one in WoW, it being in colour really helped recognize the terrain. You can go, basically, "ah, there's the road because it's a brown stripe." You didn't really have those clues in TR.

      Balance was a joke too, though I've come to kinda expect that in MMOs. Other than Blizzard, it seems like nobody ever tried to get that right.

      The mix of FPS and MMO was IMHO badly done. It was neither really FPS, nor the, well, bastard child of EQ or MMO. It was as if Mr Macho FPS got Miss MMO pregnant, but they were both on drugs and she was taking Thalidomide too at the time, and then they both scratch their heads and wonder why the kid was born with flippers instead of arms and legs ;) Joke aside, they took the worst of both worlds, basically. You could neither just turn and shoot at what's under the cursor (and expect to hit, anyway) like in a twitch-gamer fps, nor just select the enemy and use the mouse on your toolbar like in most MMOs.

      Etc.

      Finally, again, bear in mind that "sucked" is a very subjective thing. We have at least one person in this thread who actually thought it was a great game. Also, well, maybe "sucked" is too hard put. We're not talking Anarchy Online class crap, but merely a thoroughly uninspired game which tried to ignore all that was known about game design, and what works and what doesn't in a game, and reinvet it all from scratch. (Hence the "Tabula Rasa" name.) And ended up not much fun to play. Maybe not as in "I'd rather have root canal instead", but at the very least up to the "why would I actually want to pay a monthly fee for this?" mark.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    2. Re:You must have been the only one by The+Living+Fractal · · Score: 2, Insightful

      It's pretty simple for me why TR failed...

      There was no real endgame. A game without serious, multi-tiered, Player vs. Environment raiding, with many very tough encounters which reward players with exceptional loot is going to FAIL. MMOs are about progression and customization, and loot is the best way to provide that, period. Whether it's "Epic PurpZ" in WoW or Skill Enhancers etc in CoH, if the loot a game offers (including crafting) is weak, the game WILL fail. Glorified chat rooms are not going to survive.

      This is why TR failed. Crafting was absolutely horrible, and the endgame pve was equally as bad. It's simply not enough that you can dye your armor. That would be like trying to charge a monthly fee for Guild Wars. That, my friend, is a laughable concept.

      Despite everything you said, TR was a good game and would've succeeded if it had been released as a finished product instead of an abortion. It did NOT try to ignore all that was known about game design -- that statement of yours is false. The name of the game was a product of the storyline. If you'd paid any attention to the opening cinematic you'd understand that. Any attempt to make it sound like a revolutionary new game design, which 'ignored' all previous knowledge on game design was nothing more than PR spin.

      I don't blame Lord British at all really. He had a vision and he was only allowed to see part of it through to completion before the stupid publisher forced the release and doomed the game, as has happened so many times in the past. Was he taking longer than anticipated to finish the game? Yes. But to release it early was an even bigger mistake.

      As you may have realized, this is not really a problem Blizzard had with WoW. When WoW was released there was significant endgame PvE content in the form of several 5 player dungeons, a 10 player raid, and two 40 player raids. In other words, enough to hold over hardcore players until Blizzard could publish the next tier of content.

      When an MMO is being developed, and subsequently before its release, if the studio is able to show the true depth of the endgame, and show that it is complex and rewarding, then the game will have a chance. If not, it will fail. Example: Age of Conan.

      The age of shallow MMOs is over. The bar has been raised, and rightly so.

      --
      I do not respond to cowards. Especially anonymous ones.
    3. Re:You must have been the only one by lwsimon · · Score: 2, Interesting

      "A game without serious, multi-tiered, Player vs. Environment raiding, with many very tough encounters which reward players with exceptional loot is going to FAIL."

      I diasagree.

      Exhibit A: Eve Online.

      --
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  17. Re:Sounds better than VMK by jabithew · · Score: 2, Funny

    Sounds like someone had an unhappy childhood.

    --
    All intents and purposes. Not intensive purposes.
  18. Re:Why stop there? by PFI_Optix · · Score: 4, Insightful

    I think the community needs to be saying a HUGE thanks to these guys for showing the industry how to bow out gracefully and give closure to customers. Too often they simply abandon communities to wither and die; it's wonderful to see a company recognize when a game can't support itself in the long term and give the users a positive experience as they end it.

    --
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  19. Re:it will be a glorious site by Mr.+Shotgun · · Score: 4, Funny

    a bunch of fat faggot geeks sitting around on a saturday night weeping over the end of a mmo while spanking off to some epic space federation battle. wtf is your problem people? go out, have a drink or two, talk to a real live girl.

    Why should we go out? Everyone's got your mom on speed dial and she makes house calls.

    --
    Of all tyrannies, a tyranny sincerely exercised for the (supposed) good of its victims may be the most oppressive
  20. Re:Let it out as open source - DONT let it die by Manic+Panic · · Score: 2, Informative

    While not entirely LEGAL per se [ok, more, not at all legal] if you google "private Ragnarok Online server" you'll find a few top 100 sites. Several of these servers do manage a decent up rate considering they aren't backed by a huge company.

    Its open source atleast in the software they use to make the games run on their own server..