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Sony Makes It Hard To Develop For the PS3 On Purpose

adeelarshad82 writes "CNet reports on a bizarre comment from Sony's Computer Entertainment CEO in response to complaints from developers on how hard it is to develop games for the Playstation 3. 'We don't provide the "easy to program for" console that (developers) want, because "easy to program for" means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?' Given that games heavily drive console sales, and the fact that the PS3 is already 8 million units behind the Xbox 360, I think making a developer's job harder is the last thing Sony needs."

6 of 616 comments (clear)

  1. Let darwin decide? by girlintraining · · Score: 5, Informative

    I go to an obscure reference; Acts of Gord, specifically the Book of Chronicles, Chapter 1, wherein the great Gord spake thusly:

    The public does NOT buy a system unless they feel it will give them lots of new games down the road. Look at MS. They are screaming "Xbox has
    developers! Honest! More than we can fit into a bus!" which is the right approach. Joe Average will NOT buy a system if he feels that there won't be lots of new stuff coming out. And Nintendo burned a lot of bridges with their barren N64 release schedule for good games. They need to come out and say "hey! Hundreds of games are coming out!" except that would be a lie.

    I highly encourage you all to go read Acts of Gord, not only because it's hilarious but because it's written by a guy who actually RAN a video game store. For several years. The bottom line is this: You screw the developers and no games get put out. No games = no consumer interest.

    --
    #fuckbeta #iamslashdot #dicemustdie
  2. Re:Call him Monkey Boy all you want by tixxit · · Score: 4, Informative

    They did this same strategy with the PS2 and its emotion engine or whatever. I remember after about a year, hearing about how these first gen games still hadn't even used a good hunk of the PS2's power. Well, if you look at some of the games that came out over the next few years, I'd say they were right! And he is right, you are not really going to see a vast improvement in the games on the Xbox over the next years. Developers are already trying to max out the hardware. The PS3 may be tricky, but there is still huge room for improvement in games (and its not like they look bad already).

  3. Re:Call him Monkey Boy all you want by commodore64_love · · Score: 5, Informative

    It's true that end-of-life games are more-advanced, but that doesn't do much good if you're in a distant 3rd place. Some of the best Atari 7800 ProSystem games were made in the 1990, 5 years after release, but who cares? By that point it was a distant 3rd place behind the Master System and NES. The A7800 was a flop because it was too hard to program for. Same with the Jaguar of the early 90s. Same with the Sega Saturn of the mid-90s.

    Too hard to program for == failure to impress gamers == flop.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  4. Re:Number of reasons to make a console difficult by commodore64_love · · Score: 5, Informative

    Sony would have had a success if they had not priced PS3 at DOUBLE the price a console is supposed to be (around $300 historically).

    Talk about shooting yourself in the foot. Sony priced themselves beyond the budget of most gamers, and those gamers quit #1 Sony (120 million PS2s and 100 million PS1s), and decided to try the reasonably-priced also-rans - Nintendo and Microsoft. Now the also-rans are the new dominators. Sony was foolish.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  5. Re:In Defence of Sony... by Anonymous Coward · · Score: 5, Informative

    I work as a software developer for a prominent games development company. We make games for multiple platforms (Xbox 360,PS3,Wii,PC, PS2, Xbox, and of course in the past other consoles).

    What we do is make a single common engine that runs on all platforms, this is so the people developing the actual game have a common and easy base to work from. (In theory)

    Have you noticed multi platform games look better on the Xbox 360 vs the PS3 or PS3 ones come out way later? The simple reason is you have to sweat blood and tears to get the same performance out of the PS3 to match the Xbox. (Hear those thousands of screams out in the night? Those are PS3 developer! :)

    Of course on paper the PS3 is more "powerful" (well besides the GPU which isn't), but spending an additional 12+ developer months to get the engine working at the same speed and quality which the competitors platform have from day one is bad for Sony.

    I think we'd all agree spending that developer time on the actual game would be more beneficial!

    Additionally Microsoft's developer tools are much more mature and user friendly.
    Thanks

  6. Re:Call him Monkey Boy all you want by drinkypoo · · Score: 3, Informative

    They did this same strategy with the PS2 and its emotion engine or whatever. I remember after about a year, hearing about how these first gen games still hadn't even used a good hunk of the PS2's power. Well, if you look at some of the games that came out over the next few years, I'd say they were right!

    Then I'd say you have to be an idiot to buy the PS3 until near the end of its lifespan, when the games are good, and the system is cheaper and has hopefully had most of the bugs worked out. Hell, if they continue to follow the PS2 model to the letter (so far, so good - they lied about the specs, lied about the release, brought out a system with a high failure rate... though not as high as Microsoft's, and made it hard to develop games for it) then they'll bring out a smaller, cooler version and everyone with a first-generation PS3 is really going to be kicking their own ass.

    It's interesting that Sony won their position at the top of the heap by making it easy to develop games on the original Playstation, and kicked the Sega Saturn's ass handily, mostly because it was much much harder to code for. Then they brought out the most complicated and wonky game console ever, which would have needed only a crappy development system with no documentation to be Sega Saturn MkII, while Sega brought out the relatively elegant and quite capable Dreamcast, only to have it murdered by Sony outright lying about the PS2's specifications and the console's lack of hardware-based DRM (seriously. at least on the Saturn you have to plug in a modchip, on the PS1 it's a pretty serious job and on the PSOne it's a terrible one. If you aren't exceptionally nimble-fingered, anyway.)

    If games for the Xbox 360 are already at their best, and games for the PS3 aren't, why on earth would I buy a PS3 now?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"