Sony Makes It Hard To Develop For the PS3 On Purpose
adeelarshad82 writes "CNet reports on a bizarre comment from Sony's Computer Entertainment CEO in response to complaints from developers on how hard it is to develop games for the Playstation 3. 'We don't provide the "easy to program for" console that (developers) want, because "easy to program for" means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?' Given that games heavily drive console sales, and the fact that the PS3 is already 8 million units behind the Xbox 360, I think making a developer's job harder is the last thing Sony needs."
I go to an obscure reference; Acts of Gord, specifically the Book of Chronicles, Chapter 1, wherein the great Gord spake thusly:
The public does NOT buy a system unless they feel it will give them lots of new games down the road. Look at MS. They are screaming "Xbox has
developers! Honest! More than we can fit into a bus!" which is the right approach. Joe Average will NOT buy a system if he feels that there won't be lots of new stuff coming out. And Nintendo burned a lot of bridges with their barren N64 release schedule for good games. They need to come out and say "hey! Hundreds of games are coming out!" except that would be a lie.
I highly encourage you all to go read Acts of Gord, not only because it's hilarious but because it's written by a guy who actually RAN a video game store. For several years. The bottom line is this: You screw the developers and no games get put out. No games = no consumer interest.
#fuckbeta #iamslashdot #dicemustdie
It's true that end-of-life games are more-advanced, but that doesn't do much good if you're in a distant 3rd place. Some of the best Atari 7800 ProSystem games were made in the 1990, 5 years after release, but who cares? By that point it was a distant 3rd place behind the Master System and NES. The A7800 was a flop because it was too hard to program for. Same with the Jaguar of the early 90s. Same with the Sega Saturn of the mid-90s.
Too hard to program for == failure to impress gamers == flop.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
Sony would have had a success if they had not priced PS3 at DOUBLE the price a console is supposed to be (around $300 historically).
Talk about shooting yourself in the foot. Sony priced themselves beyond the budget of most gamers, and those gamers quit #1 Sony (120 million PS2s and 100 million PS1s), and decided to try the reasonably-priced also-rans - Nintendo and Microsoft. Now the also-rans are the new dominators. Sony was foolish.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
I work as a software developer for a prominent games development company. We make games for multiple platforms (Xbox 360,PS3,Wii,PC, PS2, Xbox, and of course in the past other consoles).
What we do is make a single common engine that runs on all platforms, this is so the people developing the actual game have a common and easy base to work from. (In theory)
Have you noticed multi platform games look better on the Xbox 360 vs the PS3 or PS3 ones come out way later? The simple reason is you have to sweat blood and tears to get the same performance out of the PS3 to match the Xbox. (Hear those thousands of screams out in the night? Those are PS3 developer! :)
Of course on paper the PS3 is more "powerful" (well besides the GPU which isn't), but spending an additional 12+ developer months to get the engine working at the same speed and quality which the competitors platform have from day one is bad for Sony.
I think we'd all agree spending that developer time on the actual game would be more beneficial!
Additionally Microsoft's developer tools are much more mature and user friendly.
Thanks