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Detecting Click Tracks

jamie found a blog entry by Paul Lamere, working for audio company Echo Nest, in which he experiments with detecting which songs use a click track. Lamere gives this background: "Sometime in the last 10 or 20 years, rock drumming has changed. Many drummers will now don headphones in the studio (and sometimes even for live performances) and synchronize their playing to an electronic metronome — the click track. ...some say that songs recorded against a click track sound sterile, that the missing tempo deviations added life to a song." Lamere's experiments can't be called "scientific," but he does manage to tease out some interesting conclusions about songs and artists past and present using Echo Nest's developer API.

5 of 329 comments (clear)

  1. It's pretty standard these days by spliffington · · Score: 4, Informative

    It's required to make use of drum editing and multitrack syncing. If I were to record garage rock album i would throw everyone in the same room and just play the songs. However to leverage much of the flexibility and power of a digital recording you need a click.

    1. Re:It's pretty standard these days by Technician · · Score: 5, Informative

      If I were to record garage rock album i would throw everyone in the same room and just play the songs. However to leverage much of the flexibility and power of a digital recording you need a click.

      I record garage bands. You don't need a click track for multi-track recording. Take a demo tape and use it to get the drummer to play his track. Use the drummer as the click track for the rest of the sessions. A click track is not needed for multi-track digital recording. I add the wet tracks last after recording all the dry tracks for final mixdown.

      The only click track used for this is just a tempo 1 measure lead in to get the drummer started on a new tempo.

      --
      The truth shall set you free!
    2. Re:It's pretty standard these days by Artifice_Eternity · · Score: 4, Informative

      Because you're not throwing everyone in a room together. You're likely recording different parts separately, and doing multiple takes, then taking the best takes of each part -- or the ones that go together best -- and mixing them after the recording's done. You can also go back and add new parts if you decide they're needed, or change a part, without re-recording the whole thing. And you can even rearrange portions of the song -- cutting a verse or chorus, moving sections around, etc.

      In order to do all of this, you have to have all musicians performing to an absolutely constant tempo.

      Also, much music now explicitly incorporates electronic sounds that are sequenced -- synth arpeggios, drum machine patterns, etc. These are always precisely timed. Everyone else needs to be able to match them.

    3. Re:It's pretty standard these days by jrumney · · Score: 4, Informative

      I guess you missed the article a month ago on Auto-Tune software, or you'd have already had an idea why most music today is bland shit.

  2. Timing doesn't equal "feel" by whichpaul · · Score: 5, Informative

    I'm an experienced drummer and I play regularly with, and without, click tracks; I can tell you that the assumption that "feel" or "groove" is only present when a drummer's time varies is not accurate.

    There are at least two types of variation that matter in a drummer's performance: the overall sense of time and the moment by moment variations. The ability of a drummer to play a complete number and keep to a set tempo is really important, particularly in this day and age of digital editing. But it is a common feature of "click track performances" for the drummer to sway ahead of and fall behind of the beat (faster and slower). If done correctly this variance in tempo will add significant life to a performance and such a skill takes a lot of practice to perfect.

    The subtle qualities of a drummer's performance go far beyond whether or not they stick to a given tempo for the duration of a number; this is just one variable that effects the quality of a performance. Some genres require a rigid sense (metal/electronica) of time whilst others benefit greatly from its absence (fusion/jazz).

    Interesting software however ... I'm tempted to have a play with it.