Ideas For the Next Generation In Human-Computer Interfaces
Singularity Hub writes "For decades our options for interacting with the digital world have been limited to keyboards, mice, and joysticks. Now with a new generation of exciting new interfaces in the pipeline our interaction with the digital world will be forever changed. Singularity Hub looks at some amazing demonstrations, mostly videos, that showcase new ways of interacting with the digital world." Along similar lines, reader shakuni points out a facial expression-driven user interface reported on News.com for operating, say, an iPhone, explaining "This device is tiny and fits into the ear and measures movements inside the ear due to changes in facial expression and then uses that as input triggers. So [tongue out] starts or stops your iPod Touch; [Wink] rewinds to the last song; and [smile] replays the same song."
And when you sneeze, it reboots!
When windows 95 arrived, I played around with its voice recognition.
I wasnt quite impressed with it, since the only command I got working properly was "fuck" which caused the machine to reboot.
Although voice control has interesting potential, its not optimal for most situations. (think open cubicle office)
There are no atheists when recovering from tape backup.
Seems like there are some other practical interface options for the iPod.
* Snoring: stop playing music
* Gagging: remove song from playlist
* Startled jump, clenched jaw and frantic grasping at earbuds: reduce volume
I can see useful applications for this, but I hope there is a switch I have to depress while I make the gesture, plus a "hold" switch so I can lock gestures on or off at all times. For example, if I catch my wife cheating and I look stunned, I don't want that to accidentally to push the "panic" button on my car alarm so my nosy neighbor starts poking around during the ensuing drama. That would certainly be a small and silly example of this technology making life more difficult instead of better.
...not that I'd ever be able to get a wife (let alone a girlfriend), but at least I made a good car analogy ;-)
CAn'T CompreHend SARcaSm?
I still think that people using BlueTooth headsets look like they're off their meds, walking down the street, talking to themselves. This'll open up whole new Vistas of crazy-looking people. Is he having a seizure or just skipping through his iPod's playlist?
Have gnu, will travel.
We'll all have to sit infuriatingly still if we want to listen to some music.
No sig today...
Everyone is close but just missing the boat in my opinion. Touch is the way to go but NOT directly on the display screen. A second screen (similar to the dual screened OLPC concept, or a Nintendo DS) that can be customized by each app or else function as a standard pointer/multi-touch input. It has to be essentially a full-on touchscreen display with full color and solid refresh rate.
This would spur all kinds of new interactions, games, and input.
http://teasphere.wordpress.com - A little spot of tea
While it's great that all this research into potential future interfaces is being done, a lot of them are terribly impractical. I just wish we could get the simple things right with our present day interfaces.
How about a jog wheel / thumb wheel that actually allowed different speeds of movement (i.e. true analog) instead of being just a disguised rocker switch? How about a mouse wheel that didn't force me to move slowly through documents a line at a time, but instead had the same capability for fast and slow movement as the mouse sensor itself?
These are things that would actually be useful now, and are simple to implement with current technology. Perhaps companies could get these right today, in addition to investing in all this blue sky research.
It would also make listening to KISS and singing along as Gene pretty much impossible.
Yes, but there are disadvantages to the technology too.
All intents and purposes. Not intensive purposes.
And no mention of graphics tablets, which have been available from retailers as long as the mouse. I admit these weren't too popular until the Wacom units were combined with Photoshop in the 90s, but people did buy and try the Koala pads. MIDI has been a significant input device group too. Touchpads are also left out. Stylus interfaces like Newton and Palm... geeze, the list goes on.
Singularity Hub doesn't sound like much of an authority. Thanks for the heads-up Timothy, but a self-submitted shallow adver-blog like that is what makes for accusations of slashvertisement. Better to have specific interface news posts run on, well, Slashdot.
(No mention of the Powerglove? I mean where's the love?)
I prefer tried and true ergonomic interfaces. For this reason I suggest
levers and foot pedals. All lever interfaces should have a grip lock
to keep them from moving by themselves.
There should also be two large dials to allow for precision X/Y
axis movement of the cursor.
Random numbers should be generated with a large wheel that has a rubber
stop and pins. Simply spin the big wheel for a random number.
There should be cranks on the side and top of the monitor to allow
the view to be scrolled.
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Disclaimer: I am a UI designer, and it's been the way I've earned my living for the past eight years.
All the "revolutionary" UIs that we've seen like Siftables and perceptive pixels appear to make a major assumption that I don't accept: that dispensing with the virtualisation of data and our interaction with it is automatically good.
Bringing data and its manipulation "into our world" (as the Siftables guy puts it) seems to me to be a completely retrograde step. One of the reasons why we have computers in the first place is because our world and our physiology is in fact VERY BAD at manipulating large numbers of objects, or pouring paint from one place to another to create the right colour. Keyboards and mice, command lines and pipes, even folders and sub-folders (maybe), are several orders of magnitude better and more flexible at controlling the entropy that we need to control in order to get stuff done. We spent the last 10,000 years working that out - why the hell are we trying to re-discover our inefficiencies?
I suspect the reason for this is because designing improvements to current UI is in fact very, very hard indeed. Of course, there is another reason: self-promotion by academics hoping to be given jobs heading up large corporate R&D departments for ten times their MIT salaries. But I'll let that pass.
Basically, anyone who things humans have a future in significant problem-solving through the manipulation of real-world objects either doesn't understand the past, or is so used to the efficiencies that current human-computer UI models bring that they have ceased to understand them. The key to this understanding is an extreme abstraction of the real world, not its re-creation.
"And the meaning of words; when they cease to function; when will it start worrying you?"
If the voice recognition works without the voice...
Some people have been working on this for a while: http://en.wikipedia.org/wiki/Subvocal_recognition
A company (Ambient) also seems to be productising the technology and they even have some video demos online, although even from those you can see there is some way to go still. See: http://theaudeo.com/tech.html