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The Best Games of 2020

Gamasutra held a contest this year to describe what hit video games in the year 2020 would be like. Over 150 detailed entries were sent in, and they've posted the top 20. One persistent theme is the ever-present connectedness to the outside world, both in reality-based games and with multiplayer modes that are part of typical daily interactions. Quoting: "It's just an average day at your job. Noon swings around and it's time to amble out of the cubicle farm and venture outside into the city to find some lunch. You put on your slick steel framed Hunters Glasses, place your Hunters earpiece, and with black and white Hunters Gloves on, step out of the building and onto the street. After a block suddenly your dark tinted shades switch to a red tint. A silky female voice echoes in your ear, 'Players within range. Good Hunting.' The glasses are acting as a WiFi enabled computer screen. You swivel your head to scope the scene and find someone standing out within the red crowd as a white outline. The man with the white outline is scouting the area as well, trying to find who else is in the game right now. You get within range, pack a virtual snow ball with your gloves, approach slowly, wind up and throw with all your might the virtual snow ball at the man with the white outline. 'Player Eliminated,' says the female voice, 'Uploading Statistics.'"

32 of 136 comments (clear)

  1. duh by Keebler71 · · Score: 5, Funny

    Duke Nukem Forever

    --
    "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
    1. Re:duh by DamienNightbane · · Score: 5, Funny

      That's pretty optimistic of you.

    2. Re:duh by Fred_A · · Score: 2, Funny

      That's pretty optimistic of you.

      Well the second preview video that they released in late 2017 really looked good (although it was a bit short to really see what the game was going to look like).

      But now that they've confirmed that DNF is going to be released "real soon now", I really don't see any other game having a chance. GTA XV is getting a bit old, Doom IX is too dark (I mean even in 3D, black is still black). No, it's DNF all the way.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    3. Re:duh by n3tcat · · Score: 2, Funny

      GTA XV is getting a bit old, Doom IX is too dark (I mean even in 3D, black is still black).

      I played Doom9 a few times. But DVD Fab turned out to be a better tool than most of what hey had to offer.

  2. Obviously by Anonymous Coward · · Score: 2, Funny

    The Best Game of 2020 will *not* be Duke Nukem Forever, due to a slight delay in the release schedule.

  3. 2020 and Duke Nuken is YOUR choice?! by Samschnooks · · Score: 5, Funny
    What?! You want a shoot'em up game?! By 2020, I expect full virtual reality game play and MY choice will be "Party and Orgy at the Playboy Mansion".

    Geeze guys! You are geeks!

    1. Re:2020 and Duke Nuken is YOUR choice?! by AlXtreme · · Score: 3, Funny

      MY choice will be "Party and Orgy at the Playboy Mansion".

      Oh no, not another boring party/mini-game collection. Doesn't the Wii 9 have enough bad orgy games already?

      (and we all laughed when Nintendo chucked the name 'Revolution'...)

      --
      This sig is intentionally left blank
  4. Looking at those entries ... by TFer_Atvar · · Score: 5, Funny

    reminded me of a saying I once heard. "Humanity's last invention will be the holodeck."

    1. Re:Looking at those entries ... by Logical+Zebra · · Score: 4, Insightful

      Right. It was Scott Adams. And he had a point.

      If you could live in an all-encompassing virtual reality world, why would you ever want to leave? You would only want to work just enough to give yourself food and pay the power bill on your holodeck. The world economy would crumble and cease to exist as we know it.

      And why would you want to get married to a real wife and have real kids? They'd whine, misbehave, spend your money, and drool all over you. (And don't get me started about the kids.) You could have your very own holofamily instead.

      Yes, the invention of the holodecks would spell the demise of humanity.

      --
      I have a bad feeling about this...
    2. Re:Looking at those entries ... by sesshomaru · · Score: 2, Insightful

      Don't date robots!

      --
      "MIT betrayed all of its basic principles."
    3. Re:Looking at those entries ... by Eli+Gottlieb · · Score: 2, Funny

      Naw, they'll just cause the Butlerian Jihad.

  5. Why should they be so different? by Xest · · Score: 4, Interesting

    Quake 1 came out 13 years ago, most of what has come out since then isn't all that different. Better graphics sure, but the recipe is the same, the worlds are still 3D, multiplayer support has actually gotten worse - we've gone from 24 to 32 players being fine in Quake/QW CTF down to 8 - 16 being the average in a lot of games nowadays.

    That's not to say there haven't been innovations, the Wii is a good example, but it's still only shifted around 40mill units and around 150mill games, which is great, but not enough to suggest it's killed off the classic style of games (the PS3 + 360 + PC have still shifted a lot more games than the Wii in the same period). I think if anything the Wii has just added a new style of gaming that'll sit alongside the existing style, it's certainly earned it's place, but it's also unlikely to be a killer. But even then, particularly in the case of games like duck hunt are the Wii shooters really even an innovation even if the likes of Wii sports is?

    But even moving away from that and moving away from FPS, 12 years ago we had Ultima Online, nowadays we have WoW and Warhmmer and I'm not convinced they're relatively any better. Graphics are of course but certainly the time I spent playing UO I enjoyed much more than the time I spent in both WoW and Warhammer, it simply had less of the boring grind/level crap you have today and more about actually enjoying the game and having fun.

    So if not much has changed in the last 12/13 years other than the obvious changes we get with more horse-power such as better graphics or in the case of duckhunt to Wii shooters, the ability to move around and shoot has much really changed to suggest that games in 2020 will necessarily be anything different again? Particularly as somethings haven't move on in the last decade- again, multiplayer player limits in FPS haven't increased.

    We were always promised bigger worlds, bigger battles and so on but all the horsepower goes into better graphics, better collision detection than stuff that particularly effects gameplay. This coupled with the fact that internet connection speed improvements are pretty lacklustre in most of the world means we haven't seen what we might have envisaged a decade ago.

    Don't get me wrong, I love many of the games that are out today, but I'm not getting my hopes up that games in 11 years will be anything more than to games now that games now are to what they were 11 years ago. I'd rather the next decade was spent on gameplay rather than graphics personally, but gameplay doesn't sell hardware upgrades I guess. If we start to see graphics and story telling like that in Gears of War 2 coupled with the control styles of the Wii it'd be a good start, but for this to happen either MS/Sony need to adapt to Nintendo's control style or Nintendo needs to start catering to the hardcore. I think this is more important than many realise too- I think if Nintendo's control method isn't taken to the hardcore it runs the risk of eventually being just another fad, rather than an integral part of gaming. Hell, even the joystick died out to the mouse and keyboard, which back in the joystick's prime, people would've laughed at the idea of.

    1. Re:Why should they be so different? by Xest · · Score: 2, Insightful

      I think it's because with more players you usually end up with a better variety of tactics and aren't stuck fighting over the same bridge/building/whatever for the whole map as well as having more different players to fight. Effectively you end up with much more variation and it becomes harder for 7 players to just camp one building.

      I guess basically, some people like to snipe, some people hate snipers, some people like fast paced close quarter combat, some like to camp a room in a building, some just like a mix of all of it. With a big map and lots of players chances are you can have it all whereas in a standard game with 16 players there's nearly always a map you just hate and don't want to play because you're forced into a certain playstyle you don't enjoy.

      Also, more players often means more balance, because whilst awesome players (or even cheaters for that matter) can still stand out in their kill count, they can't single handedly sway the game each and every time because they're still onlyand I've been on both sides of that. I've played games where I've been on a team that just gets repeatedly slaughtered and I've been on a team and repeatedly slaughtered, both, to me, are quite boring, I'd rather have a close battle which is challenging and hence much more rewarding.

    2. Re:Why should they be so different? by nschubach · · Score: 2, Informative

      I really don't believe so. There are whole genres of games around today that pretty much didn't exist 10 years ago. Rhythm action, for example

      You've never played with a Simon have you? Oh, I guess you're right. That was nearly 20 years ago. 10 years ago we only had Parappa the Rappa.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:Why should they be so different? by KDR_11k · · Score: 2, Insightful

      So you missed the Wii and DS, huh? The idea behind those was that more graphics don't matter as much as new inputs and genres. A plain horsepower race won't be able to happen from here on, the current "HD" market is already ruining companies with its costs, a race would mean death for everyone.

      BTW, we do get bigger worlds, bigger battles but it turned out that you can only interact with so much land area and so many enemies at a time (especially in games with melee combat as the only way to fight) so the payoff is kinda low. Plus there's only so much content you can get into a game anyway so more land area mostly means more filler rather than more to see.

      I think if Nintendo's control method isn't taken to the hardcore it runs the risk of eventually being just another fad, rather than an integral part of gaming.

      I think the hardcore is just a loud whiny bunch with delusions of grandeur. Their lack of approval doesn't destroy something. Hell, the hardcore was gaming on computers when the NES came out and thought it was a stupidly simple system. In fact hardcore gamers tend to be luddites who deride new controls as simplified and stupid while those new controls then go on to work better for most other people and thus taking a majority of the market until the hardcore are turned into a grumpy niche and ignored, then a new hardcore arises in the new market.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. Wild Gunman by rarel · · Score: 3, Funny

    Of course, this means you have to use your hands, so it's actually more kinda like a baby's toy.

  7. Re:That different? by DamienNightbane · · Score: 3, Interesting

    I don't think you realize just how much technology has changed since the days of Goldeneye 64 and Pokemon Red and Blue.

    Back then multiplayer was you bringing your controller to your friend's house or connecting your Game Boy to your buddy's via link cable. The only time you'd ever play with someone that you didn't know was when you played Street Fighter at the arcade in the mall or movie theater. Handheld consoles had tiny screens that weren't backlit, which made playing in anything but ideal conditions nigh impossible, or they had bright color screens that were still small, but gave you about fifteen minutes of play time on eight AA batteries. Think about cell phones back then. There was no text messaging. There was no internet. Even an address book was a luxury that few had, and at the same time the phones were the same size as your cordless handset at home with barely more battery life than a Game Gear.

    Now days every console has online play with people on the other side of the globe that you've never met. Every console has tons of additional content that can be downloaded. All of the consoles have wifi capability and wireless controllers. Even the DS and PSP have wifi built in. I can trade pokemon with some stranger clear on the other side of the country just as easily as I can battle a buddy in Iraq. Even then, the DS and PSP are several years old. Cell phone technology has advanced by leaps and bounds since they were brought to the market. The new Nintendo DSi has much more wifi functionality than the DS and DS Lite, two cameras, and onboard storage. Wireless connectivity between handheld consoles has been around since the GameBoy Color in the form of an IR port and actual wireless in the GameBoy Advance and DS.

    Now to be fair, I only read the GEO story, but considering how far we've come in the past eleven years, everything the first scenario is easily achievable within five years, let alone eleven.

  8. Sorry, guys, but that's stupid. by Sockatume · · Score: 3, Funny

    You know what really killed VR's prospects as a game interface? You look like a total tosser wearing any kind of VR goggles. The worst possible off-in-his-own-world nerd stereotype brought to horrible life. The example quoted in the summary seems to think that not being enough of a tosser was the reason for failure. And let's not forget how you're inevitably going to get tased when you walk down the street "scouting out targets". Jesus.

    --
    No kidding!!! What do you say at this point?
  9. World of Warcraft Expansion #7 by Loopy1492 · · Score: 2, Funny

    New level cap: Level 130!
    Paladins are still busted!
    New Archmage heroic class - start at level 120!
    All your life are belong to us!

    --
    I deliminate with tabs. Get used to it.
  10. Re:That different? by Forrest+Kyle · · Score: 2, Funny

    Back then multiplayer was you bringing your controller to your friend's house or connecting your Game Boy to your buddy's via link cable. The only time you'd ever play with someone that you didn't know was when you played Street Fighter at the arcade in the mall or movie theater.

    While this may be true for you, most of us have been playing multiplayer games since 1993 or so. Yeah, they had this bad ass console called a "Computer" and it had a James Bond clone called DOOM that had internet multiplayer. Crazy, I know. =)

  11. Re:That different? by Xest · · Score: 2, Insightful

    Your comment holds true only for consoles and ignores years of PC based gaming that had all that.

    PCs were doing online gaming well before Goldeneye 64 came out and with the arrival of software like Gamespy, or formerly, Quakespy, we had software that could find games.

    Even in Quake 1 people were developing clan skins for their characters and were able to share them so that their clan's players had their own skins. Modding and sharing content goes back even further with games like Doom having support (Alien Doom etc. anyone?).

    The article talks about 11 years time, 11 years ago in 1998 we had Quake 2, and later that year we had Half-Life. Not long after I had a mobile phone with games, WAP support, a calendar, address book, calculator and so on.

    Things haven't changed as much as you think in this time, they've just gotten more polish which wasn't in in the first place simply because computer hardware hand't shrunk enough to handle it. There's certainly been very little innovation in gaming in this time, merely doing the same, better. This is almost certainly because few companies want to take risks to try and do things different- they just want to stick with the tried and tested and do it better because it's safe money.

  12. Oh, what a load of rubbish. by ledow · · Score: 4, Interesting

    First, classic mistake of picking a year SO close to us that there's almost no time to even guess what will happen before it comes around. It's like back in the 60's when everyone was discussing silver-jumpsuit-clad superhumans who live off food-tablets and have computers as their best friends on Neptune in artificial gravity... too much exaggeration in too short a time... all the "incidentals" that aren't mentioned (i.e. minor technical innovations that are mentioned in passing, or just assumed to be present) occur along the way but nobody ever noticed them. Come on, we still haven't properly managed videophones yet, although Skype comes damn close (it's just not "simple" enough that everyone wants to go out and buy a Skype-phone that doesn't need a computer switched on 24/7).

    All we've done in the last ten years in gaming is go from Quake to Quake IV... it's all graphics. The *real* innovation in the last ten years has been in things like the Wii (specifically the controller), but STILL nobody wants to look like an idiot by *wearing* anything computer-related... the closest thing we have is fashionable mobile phones that you carry, but you STILL look a pillock with a Bluetooth headset - it's a simple fact.

    Games in 2020 will be like games today... they will use the computer's facilities. This will undoubtedly include more speed, more CPU's, more realistic graphics (although "more" sound probably isn't achievable without spending a fortune on specialist hardware), smaller hardware, more touch-interfaces and more networking. The controllers may well change, but they will still be controllers (you can't beat a keyboard/mouse combo for FPS, a D-pad for platformers, a touch-screen for certain simple games, but there may well be "new" genres to take account of new-style controllers too)... you won't want to carry *anything* that you're not going to use throughout the day, certainly not a game controller. They may well integrate (so your phone is just as good a controller for your console as a Wiimote), but commercial "enterprise" will ensure that nothing works together without a hell of a lot of messing about.

    We've been *technically* able to have the sorts of games that people are discussing here for DECADES. I've even suggested it myself in the past - combine paintball/lasertag with a real-time 3D game, stick a silly head-display on them and let some nutters run around in an enclosed virtual environment and shoot the crap out of each other (virtually). In an enclosed environment, location of each of the players quickly is almost trivial (especially if they are wearing your hardware), matching a plain warehouse modelled on the in-game map with some actual plain green boxes to clamber over is easy. That same plain-green background can be video processed by the most basic of PC's to overlay player's *actual* position/image into a virtual game perfectly - so you're running around a warehouse with your mates, but in your display, you and your mates are running around a map in Counterstrike. Targetting, aim, distance, recoil etc. is available through a conventional toy-gun accessory. It doesn't matter what it looks like in real life in this case (which is a big plus, because you do look a pillock running around an all-green warehouse firing a cap gun at virtual enemies), so it's easy, cheap and doesn't need a ton of technical expertise. You might only find them in theme parks, or specialist places at first, but we haven't even got *that* yet.

    Instead, paintball has died. Lasertag died years ago. The companies that used to do it could *easily* have switched on to new media but didn't, because people *LIKE* the game-reality border, even if it blurs, they still need to know that they (and other, possibly more unstable people) are in a game and not killing real people. Plus, I don't *want* to play the games in real life... I play them to relax, not run around scared that someone will run faster than me, catch up with me and kill me in the game I'm paying to play.

    Now, "all-digital down

    1. Re:Oh, what a load of rubbish. by WillAdams · · Score: 2, Insightful

      ledow said:
      > you can't beat a keyboard/mouse combo for FPS

      ?!?

      Let me introduce you to the Wii Zapper.

      Wii Zapper, please meet Nyko Perfect Shot Pistol.

      Nyko Perfect Shot Pistol, please meet:

        - Resident Evil Umbrella Chronicles (unfortunately v4 Wii edition doesn't work w/ a normal Zapper)
        - Quantum of Solace
        - House of the Dead Chop Til You Drop
        - Call of Duty World at War
        - Medal of Honor Heroes 2
        - Call of Duty 3
        - Wiiware: Onslaught

      Even Link's Crossbow Training has some quite good ``Ranger'' level where one moves about in a 3D terrain to shoot enemies.

      William
      (whose first project after getting a Wii was to make a Zapper out of Legos, then, since that was too expensive crafted a couple at his basement workbench out of wood to give away w/ used copies of _Link's Crossbow Training_ at work --- really do need to draw up the plans for those...)

      --
      Sphinx of black quartz, judge my vow.
    2. Re:Oh, what a load of rubbish. by ledow · · Score: 2, Insightful

      I didn't say you can't USE other systems. I said you can't BEAT mouse/keyboard.

      - Tiny flick of the wrist and tap of a key = 180 turn (or slightly more, or slightly less, depending on your needs - 3D sound and good knowledge of the terrain make this especially useful), crouch, compensate for height difference (perfectly if you know how), straight into a headshot. You can't do that with anything except a mouse/keyboard (or extremely realistic virtual reality) setup.

      - Precision movement of one pixel up and to the left while aiming at distant targets with a non-zoomed, non-autoaimed weapon.

      - Finish taking out one target and move onto another without auto-aim turned on (auto-aim is an EXTRA control system) and without losing more than a single bullet in between the targets.

      - Not running in straight lines towards key points (yuck!) - with mouse-precision you can actually take optimal routes, walk around obstacles etc.

      You just cannot do some of the above AT ALL without a mouse. The ones you can do on a joystick or other control system are hideously limited, slower, less accurate, or all three compared to using even a £5 optical mouse. You can compensate, and when you play against someone who uses similar/same control systems, you'll do fine. But play against an experienced mouse user and you will be at a severe disadvantage. Lightguns are fine for some shooters that don't require a lot of actual movement of the player, but so was the zapper for Duck Hunt... load it up on an emulator and play with a mouse and I guarantee you will get better scores. Even some of the "classic" shooters like Operation Wolf/Thunderbolt are unrecognisable when you play them in an emulator using a mouse for the cursor - it literally goes from a frantic, difficult game, to an easy point-and-click. And when you need to MOVE and shoot, then things become a different matter entirely... you need your weakest hand to move (not your gun hand and certainly not any other gesture, e.g. leaning or using accelerometers etc., because it will be much slower than the fast-twitch muscles in your trained-typist's fingers) and with a lightgun, you are moving a large portion of your body to make it work, thus affecting fine control on your weak hand (try playing with mini-joystick and lightgun, it's quite difficult compared to the rest). A mouse means much less movement. A keyboard, although you don't think it's ideal, actually works much better than even a joystick or D-pad because you can switch from forward to backwards in a flash and have at least five or six easily accessible action buttons within close reach without needing to logically connect "A" with "reload" (the keyboard, if mapped properly to WASD etc., is an incredibly easy and incredibly OLD style of control that's been around for years for a reason).

      Don't even get me started on rapidity of buying weapons in CS manually if you're a fast typer versus auto-buy scripts. They just aren't as easy or quickly customisable as doing it yourself.

      I'm not a great CS player, but there's no way I can even get close to my keyboard/mouse scores on any other control system and I'm not alone.

  13. Dennou Coil. by Aladrin · · Score: 4, Interesting

    There's a Japanese Anime/Light Novel called 'Dennou Coil' or 'Cyber Coil'. It's about kids that have grown up with glasses that are their link to the network. It lets them buy virtual items of all sorts, including pets and toys. They virtual items obviously can't interact with real objects, but they can react with other players (especially the glasses of the other players) and virtual objects. And they can make phone calls using the glasses by just making a phone shape with their hand, or call up a virtual keyboard and monitor for direct input/programming.

    Yes, you'll still look a little silly to anyone not wearing the glasses. But once there are enough people doing it, it ceases to look funny. Bluetooth headsets are proof of this. 15 years ago, you'd look like you were talking to yourself. Now, everyone assumes they can't see your earpiece.

    Also, having phone capabilities in the glasses will speed adaption greatly, even for those who don't normally wear glasses.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Dennou Coil. by Eli+Gottlieb · · Score: 3, Informative

      No, no, wearing a Bluetooth headset outside of your car still makes you look like a douchebag.

    2. Re:Dennou Coil. by Wylfing · · Score: 2, Funny

      Quite right. The only thing douche-ier is wearing two Bluetooth headsets at once, one in each ear. I saw a man so clad not long ago.

      --
      Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
  14. Re:You have got to be joking by JensenDied · · Score: 2, Funny

    In 2020 articles are sold by the sentence.

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    09:F9:11:02 - 9D:74:E3:5B - D8:41:56:C5 - 63:56:88:C0

  15. Re:..hey.. wait a minute by JensenDied · · Score: 2, Interesting

    You mean back when articles were on ONE PAGE?

    --

    09:F9:11:02 - 9D:74:E3:5B - D8:41:56:C5 - 63:56:88:C0

  16. The future is D-R-M by Hoplite3 · · Score: 5, Funny

    I see the "future" of gaming in digital restriction management. Sports Game 2019 will automatically stop working when Sports Game 2020 is released. Moreover, maybe Sports League will convince Console Company to lock players out of the game when actual sports games are being played so as to conserve their audience.

    Also, to shut down the used game market, games will become tied to the first console they're played on and won't work on others.

    The rise of the big game financiers will push all games stories towards a generic formula that involves space marines. People won't like it, but what are you going to do, read a book! Muhahahaha!

    Oh, sorry. Continuing, Rock Band 2020 will innovate significantly, featuring not only toy guitars drums and a microphone, but also a virtual hotel room that you wreck after the show for bonus points and a USB whiskey bottle.

    It'll be a bright future!

    --
    Use the Firehose to mod down Second Life stories!
  17. Wait a minute... by Faulkner39 · · Score: 3, Insightful

    Could you imagine the snowball scenario described in the example happening in real life? You would randomly see adults acting like idiots in the middle of the street. They'd be running in front of cars, diving across hoods, running into people, ducking behind old ladies, and pretty much just be acting like a-holes. You basically would just succumb to never being able to get laid again. I could imagine the scenario, "Well, he's good-looking, dresses well, and has 12-pack abs, but he play's SnoFight (tm)". Maybe the same argument can be made about MMORPGs, but at least you can hide that from the rest of the world. Then what would happen when RockStar games licenses the technology and makes GTA 10. "Your honor, I was just playing a game. I needed to get my money back from that girl so I could buy more ammo. She's supposed to respawn like every 5 minutes."

  18. Reality Check by HTH+NE1 · · Score: 4, Funny

    "It's just an average day at your job. Noon swings around and it's time to amble out of the cubicle farm and venture outside into the city to find some lunch. You put on your slick steel framed Hunters Glasses, place your Hunters earpiece, and with black and white Hunters Gloves on, step out of the building and onto the street. After a block suddenly your dark tinted shades switch to a red tint. A silky female voice echoes in your ear, 'Players within range. Good Hunting.' The glasses are acting as a WiFi enabled computer screen. You swivel your head to scope the scene and find someone standing out within the red crowd as a white outline. The man with the white outline is scouting the area as well, trying to find who else is in the game right now. You get within range, pack a virtual snow ball with your gloves, approach slowly, wind up and

    you are struck by a car.

    'Player Eliminated,' says the female voice, 'Uploading Statistics.'"

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?