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How Steam Revived a Dead Game

Ask Stenum writes "Rock Paper Shotgun has an interesting write-up about how Unreal Tournament 3 has risen from the dead after Epic Games patched it, made a deal with Valve to put it on Steam and making it available for free for a weekend. It's interesting to see how a multiplayer game that's almost one and a half years old suddenly has become what it never could be; a game with multiple players. What other (maybe older?) online multiplayer games would you like to see make a comeback?" UT3's resurgence was mentioned here briefly last week as part of our discussion on the future of game pricing.

15 of 234 comments (clear)

  1. Advertising by Kelbear · · Score: 5, Insightful

    Advertising is key for game sales. Great games have come and gone virtually unnoticed without sufficient marketing (ex. Beyond Good & Evil).

    Good quality racks up great word-of-mouth(which takes time to circulate!), but these big bursts of sales only come when there's enough people aware of the game so that they can take time to consider it.

    The free-weekend though was a fantastic idea. Getting to see exactly what you're paying for relieves a lot of the doubts that a potential buyer may have.

    1. Re:Advertising by Kelbear · · Score: 4, Informative

      Further to the above, a lot of really mediocre games get great sales through advertising...

    2. Re:Advertising by Anenome · · Score: 5, Insightful

      Great game + great advertising = long-time sales. Great game + No, or inadequate advertising = Sleeper hit. Bad game + Great advertising = Over-hyped P.O.S. Bad game + Bad Advertising = Daikatana :P

      --
      "I Don't Have Enough Faith to be an Atheist"
    3. Re:Advertising by bonch · · Score: 4, Insightful

      HALOHALOHALOHALO
      *cough*

    4. Re:Advertising by fractoid · · Score: 4, Funny

      ...if one of the id developers for doom had gone rouge and blown...

      *blush*

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  2. A game I'd love to see by TornCityVenz · · Score: 5, Interesting

    Tribes 2. Those who played it know it was revolutionary, even to this day many games struggle to find the depth this game held. It's free now, and although Sierra shutdown the master servers a while back the community of die hard players stepped up and created several workarounds. I'm happy to report that on any given Friday night there is at least one server with close to (or up to ) 60 players picking teams and playing 3 maps. Friday Night Fights. The best part is gaming rigs have finally caught up to the task of running this game smoothly, when it first came out it was pushing the bleeding edge of machines to run it like it deserved.

    --
    I Need someone to rebuild a Digitech Digital Delay pedal for me....for me...for me...for me.
    1. Re:A game I'd love to see by Hadlock · · Score: 4, Interesting

      download it here: http://www.tribesnext.com/

      play it here:
      66.162.166.53
      98.233.154.66

      --
      moox. for a new generation.
    2. Re:A game I'd love to see by Shin-LaC · · Score: 4, Interesting

      I thought of trying out Tribes 2 once, a while ago, when I heard fans recounting how great it was. But they also told me that everyone who still plays it is a master by now, and for a newbie to pick it up would be an exercise in pain. The fans actually explicitly advised me not to try their favorite game.

  3. The price sealed the deal by RichPowers · · Score: 5, Insightful

    UT3 is worth $12 and not a cent more, IMHO. I'll probably play it for a few weeks and move on (I purchased it during Steam's holiday sale and finally installed it to check out the update). So the cost/entertainment ratio is pretty good.

    Truthfully, most games aren't worth $20, let alone $50. I was browsing Steam the other day and noticed that EndWar -- a months-old console port with an attractive 67/100 Metacritic rating -- is being sold for the same price as Empire Total War and Dawn of War II. Hell, you can buy World in Conflict Gold for $30. So why on earth should I pay $50 for EndWar? Don't get me wrong, EndWar could provide a few days of stupid RTS fun, but it's simply not worth the asking price.

    Anyway, thanks to Steam, Impulse, Gamersgate and GOG, I can buy 5 (maybe more) games for the same price as a new one. Good games are always good, ya know? So not only are publishers competing with current games, they're competing with dirt cheap oldies, too.

    Enough with the arbitrary $50 price point. Some games are absolutely worth $50; most are not.

  4. Re:Worms! by AKAImBatman · · Score: 4, Informative

    I would love to play worms again!

    They're still making Worms games, you know. There's even a downloadable version on XBox Live with online multiplayer.

    Of course, us Wii users got SCREWED when multiplayer was removed from Worms: A Space Oddity shortly before hitting the shelves. I was really looking forward to that game! But noooo. Yet another developer takes a dump on Wii players. And then the megacorp game companies wonder why third parties can't sell Wii games. (Here's a hint guys: It helps to make games that people want to buy.)

  5. Not exactly looking good in the MP arena. by nedwidek · · Score: 4, Informative

    Still looks moribund.

    http://www.game-monitor.com/search.php?game=ut3

    700 servers and 361 players right now.

    BF2 has over 5000 people playing right now.
    CoD4 over 8000.
    L4D over 6000.
    TF2 7001.

    And how is this for insult to injury. UT2004 currently has 641 players. Almost double UT3. UT3 just seemed like a tech demo. More to sell the engine to other game makers.

    --
    Post anonymously - For when your opinion embarrasses even you!
    1. Re:Not exactly looking good in the MP arena. by Endymion · · Score: 4, Informative

      UT2004 was a perfect mix of many things.

      - The graphics hit a point where things no longer looked blatantly texture-mapped (the DOOM/early-quake problem)
      - The pacing was incredible
      - The weapons were surprisingly balanced. It's not like Q1 where it's "rockets or nothing"; every weapon is useful at some point.
      - Very customizable. (lots of FPS games have that, but it's still a point in UT2004's favor)
      - A variety of modes, that were generally well done. Ok, "double dominate" blows, but I still find myself playing a Bombing Run match and such just because it's crazy and different.
      - Very gameplay-oriented level design. Sure, some of the maps look totally absurd, but the look that way because they have specific choke-points, carefully designed flow, etc.
      - An extra level of polish across the board. I never really found myself saying "if it only had this feature, it'd be perfect". Even the little stuff like settings to change the crosshairs on a per-weapon basis - it showed a level of caring about the gameplay (the "fun"!) that most games skimp on.

      I can't speak to how customizable UT3 is, but it(and many other games sense then) skimped on many of these features. The engine is there, though. It is potentially something that could be solved by simply adding a bunch of polish, little features, and playtesting a LOT to get the pacing/balance/etc right.

      Maybe we'll get lucky and see a "UT3.5" remake where they get it right... they did show they can "reboot" things once before.

      --
      Ce n'est pas une signature automatique.
  6. FUCK developers, and FUCK their rights! by bonch · · Score: 4, Insightful

    I hear you, brother! FUCK the developers at Epic who worked on the games to make a living! FUCK their rights! Artists are our slaves.

    1. Re:FUCK developers, and FUCK their rights! by drinkypoo · · Score: 4, Funny

      I hear you, brother! FUCK the developers at Epic who worked on the games to make a living!

      You fuck 'em, I've seen 'em.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. in that case it's the reverse by emj · · Score: 4, Funny

    Halo sold to mediocre gamers

    </anti:ms>