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How Steam Revived a Dead Game

Ask Stenum writes "Rock Paper Shotgun has an interesting write-up about how Unreal Tournament 3 has risen from the dead after Epic Games patched it, made a deal with Valve to put it on Steam and making it available for free for a weekend. It's interesting to see how a multiplayer game that's almost one and a half years old suddenly has become what it never could be; a game with multiple players. What other (maybe older?) online multiplayer games would you like to see make a comeback?" UT3's resurgence was mentioned here briefly last week as part of our discussion on the future of game pricing.

40 of 234 comments (clear)

  1. Advertising by Kelbear · · Score: 5, Insightful

    Advertising is key for game sales. Great games have come and gone virtually unnoticed without sufficient marketing (ex. Beyond Good & Evil).

    Good quality racks up great word-of-mouth(which takes time to circulate!), but these big bursts of sales only come when there's enough people aware of the game so that they can take time to consider it.

    The free-weekend though was a fantastic idea. Getting to see exactly what you're paying for relieves a lot of the doubts that a potential buyer may have.

    1. Re:Advertising by Kelbear · · Score: 4, Informative

      Further to the above, a lot of really mediocre games get great sales through advertising...

    2. Re:Advertising by Anenome · · Score: 5, Insightful

      Great game + great advertising = long-time sales. Great game + No, or inadequate advertising = Sleeper hit. Bad game + Great advertising = Over-hyped P.O.S. Bad game + Bad Advertising = Daikatana :P

      --
      "I Don't Have Enough Faith to be an Atheist"
    3. Re:Advertising by rootofevil · · Score: 2, Funny

      wait, Daikatana was a game?

      --
      turn up the jukebox and tell me a lie
    4. Re:Advertising by AntiOrganic · · Score: 2, Interesting

      With all the hype surrounding Daikatana for years prior to its release, I don't understand how anyone could accuse it of being a game with bad advertising.

    5. Re:Advertising by Anenome · · Score: 3, Funny

      You don't remember the full-page magazine ads for Daikatana which said, "John Romero wants to make you his bitch. Suck it down!"?

      http://www.firingsquad.com/games/daikatana/

      --
      "I Don't Have Enough Faith to be an Atheist"
    6. Re:Advertising by Anenome · · Score: 2, Interesting
      --
      "I Don't Have Enough Faith to be an Atheist"
    7. Re:Advertising by Hadlock · · Score: 3, Funny

      Actually it's just an internet meme of what would have happened if one of the id developers for doom had gone rouge and blown his entire fortune making a terrible game and blogging about it in a creatively named website named afterhimself. Fortunately that has never happened so we can all safely assume something that awful has never, and will never happen. And if it did happen, we'd never speak of it. Because you were joking when you replied to that guy, right?

      Right?

      --
      moox. for a new generation.
    8. Re:Advertising by __aaclcg7560 · · Score: 3, Funny

      You forgot one: Non-existent game + years of hype = Duke Nukem Forever

    9. Re:Advertising by bonch · · Score: 4, Insightful

      HALOHALOHALOHALO
      *cough*

    10. Re:Advertising by fractoid · · Score: 4, Funny

      ...if one of the id developers for doom had gone rouge and blown...

      *blush*

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    11. Re:Advertising by bigstrat2003 · · Score: 2, Informative

      Except, y'know, for the fact that Halo was actually a damned excellent game by any sane standard. You may not think it's good, but many people do (more than think it's lame), and you don't have any more authority on the matter than them.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  2. A game I'd love to see by TornCityVenz · · Score: 5, Interesting

    Tribes 2. Those who played it know it was revolutionary, even to this day many games struggle to find the depth this game held. It's free now, and although Sierra shutdown the master servers a while back the community of die hard players stepped up and created several workarounds. I'm happy to report that on any given Friday night there is at least one server with close to (or up to ) 60 players picking teams and playing 3 maps. Friday Night Fights. The best part is gaming rigs have finally caught up to the task of running this game smoothly, when it first came out it was pushing the bleeding edge of machines to run it like it deserved.

    --
    I Need someone to rebuild a Digitech Digital Delay pedal for me....for me...for me...for me.
    1. Re:A game I'd love to see by Hadlock · · Score: 4, Interesting

      download it here: http://www.tribesnext.com/

      play it here:
      66.162.166.53
      98.233.154.66

      --
      moox. for a new generation.
    2. Re:A game I'd love to see by Shin-LaC · · Score: 4, Interesting

      I thought of trying out Tribes 2 once, a while ago, when I heard fans recounting how great it was. But they also told me that everyone who still plays it is a master by now, and for a newbie to pick it up would be an exercise in pain. The fans actually explicitly advised me not to try their favorite game.

  3. The price sealed the deal by RichPowers · · Score: 5, Insightful

    UT3 is worth $12 and not a cent more, IMHO. I'll probably play it for a few weeks and move on (I purchased it during Steam's holiday sale and finally installed it to check out the update). So the cost/entertainment ratio is pretty good.

    Truthfully, most games aren't worth $20, let alone $50. I was browsing Steam the other day and noticed that EndWar -- a months-old console port with an attractive 67/100 Metacritic rating -- is being sold for the same price as Empire Total War and Dawn of War II. Hell, you can buy World in Conflict Gold for $30. So why on earth should I pay $50 for EndWar? Don't get me wrong, EndWar could provide a few days of stupid RTS fun, but it's simply not worth the asking price.

    Anyway, thanks to Steam, Impulse, Gamersgate and GOG, I can buy 5 (maybe more) games for the same price as a new one. Good games are always good, ya know? So not only are publishers competing with current games, they're competing with dirt cheap oldies, too.

    Enough with the arbitrary $50 price point. Some games are absolutely worth $50; most are not.

  4. XvT ported to Linux! by erroneus · · Score: 2, Informative

    I want that game back!!! All time most favorite and addicting game ever. I found myself calling in sick to work so I could finish a mission.

    1. Re:XvT ported to Linux! by The_Myth · · Score: 2, Interesting

      Or just Xwing Vs Tie Fighter on any format that is playable. I had a copy and have moved and been unable to find it.

      I know they tacked part of this onto SWG and called it Jump to Light Speed but it just wasnt the same. I miss being able to go head to head at a lan party with different fighter configurations.

      --
      The MyTh - I am a figment of the Imagination - [Im Probably even not here]
    2. Re:XvT ported to Linux! by Rennt · · Score: 2, Informative

      I just discovered the FreeSpace Open project, its not Starwars, but with the beam weapons and laser fire and HEAPS of shit going on at once it often reminds me of the epic Reaver space battle in Serenity

      Get the original game files from GOG for $5.95 then upgrade to the open-sourced engine with modern resolutions and stunning effects.

      There is even a Starwars full conversion in progress. The models being created look amazing - they could almost be used to make a film - and one of the aims is to make it "look and play like the Battle of Endor" how cool it that!

  5. Re:Worms! by AKAImBatman · · Score: 4, Informative

    I would love to play worms again!

    They're still making Worms games, you know. There's even a downloadable version on XBox Live with online multiplayer.

    Of course, us Wii users got SCREWED when multiplayer was removed from Worms: A Space Oddity shortly before hitting the shelves. I was really looking forward to that game! But noooo. Yet another developer takes a dump on Wii players. And then the megacorp game companies wonder why third parties can't sell Wii games. (Here's a hint guys: It helps to make games that people want to buy.)

  6. Not exactly looking good in the MP arena. by nedwidek · · Score: 4, Informative

    Still looks moribund.

    http://www.game-monitor.com/search.php?game=ut3

    700 servers and 361 players right now.

    BF2 has over 5000 people playing right now.
    CoD4 over 8000.
    L4D over 6000.
    TF2 7001.

    And how is this for insult to injury. UT2004 currently has 641 players. Almost double UT3. UT3 just seemed like a tech demo. More to sell the engine to other game makers.

    --
    Post anonymously - For when your opinion embarrasses even you!
    1. Re:Not exactly looking good in the MP arena. by Endymion · · Score: 3, Insightful

      UT3 was just at tech demo.

      They completely failed to stay with the feature that made UT2004 a joy to play: pacing. UT2004 is manic. You run fast, the game-flow is fast. There's no room for error, and you get the feeling that standing still for even a second is a fatal mistake. When I first played UT3, though, it felt like everything was slowed way down. They lost the frantic twitch aspect, and therefor lost the feature that make their franchise distinctive.

      It's something that started with DOOM/Quake1, really - the "throw realism to the wind, let's just make it fast and fun" theory. UT seemed to be following in that style - doom3 certainly wasn't - but that's over now it seems.

      Hell, if they just remade the UT2004 gameplay straight into the UT3 engine, that could be a major win right there. Maybe they'll figure it out from the slow-sales of UT3. Well, one can hope...

      --
      Ce n'est pas une signature automatique.
    2. Re:Not exactly looking good in the MP arena. by Endymion · · Score: 4, Informative

      UT2004 was a perfect mix of many things.

      - The graphics hit a point where things no longer looked blatantly texture-mapped (the DOOM/early-quake problem)
      - The pacing was incredible
      - The weapons were surprisingly balanced. It's not like Q1 where it's "rockets or nothing"; every weapon is useful at some point.
      - Very customizable. (lots of FPS games have that, but it's still a point in UT2004's favor)
      - A variety of modes, that were generally well done. Ok, "double dominate" blows, but I still find myself playing a Bombing Run match and such just because it's crazy and different.
      - Very gameplay-oriented level design. Sure, some of the maps look totally absurd, but the look that way because they have specific choke-points, carefully designed flow, etc.
      - An extra level of polish across the board. I never really found myself saying "if it only had this feature, it'd be perfect". Even the little stuff like settings to change the crosshairs on a per-weapon basis - it showed a level of caring about the gameplay (the "fun"!) that most games skimp on.

      I can't speak to how customizable UT3 is, but it(and many other games sense then) skimped on many of these features. The engine is there, though. It is potentially something that could be solved by simply adding a bunch of polish, little features, and playtesting a LOT to get the pacing/balance/etc right.

      Maybe we'll get lucky and see a "UT3.5" remake where they get it right... they did show they can "reboot" things once before.

      --
      Ce n'est pas une signature automatique.
  7. Re:Epic needs to fire its marketing staff by Panzor · · Score: 2, Funny

    Wait, this game was released over a year ago? I've been telling people that I've been getting a launch title for twelve bucks o_o. I'm with this guy *points to above post*

  8. Re:Freespace by AKAImBatman · · Score: 2, Informative

    Believe it or not, you can still purchase it:

    http://www.gog.com/en/search/sort/search/freespace

    $5.99 for the game + expansions. Same for FreeSpace 2.

  9. Quakelive?? by 1+(smarterThanYou) · · Score: 3, Interesting

    Quake 3 Arena is like 8 years old and is alive, well, and growing again thanks to id's free beta. Looks like Epic's strategy of copying everything id does is finally paying off...(kidding, mostly)

  10. FUCK developers, and FUCK their rights! by bonch · · Score: 4, Insightful

    I hear you, brother! FUCK the developers at Epic who worked on the games to make a living! FUCK their rights! Artists are our slaves.

    1. Re:FUCK developers, and FUCK their rights! by drinkypoo · · Score: 4, Funny

      I hear you, brother! FUCK the developers at Epic who worked on the games to make a living!

      You fuck 'em, I've seen 'em.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  11. Re:Epic needs to fire its marketing staff by Shin-LaC · · Score: 2, Interesting

    One problem with UT3 might be the name. I remembered playing the UT4 demo years ago, so when I first heard about the free weekend for 3 I thought "wow, that's a *really* old game!". It was only when I saw this slashdot entry mention "one and a half years ago" that I realized something was amiss. I checked wikipedia and sure enough, the game I remembered playing was UT 2004

  12. Bah, FUD by icsx · · Score: 3, Interesting

    Now after the weekend is over and it has been more than a week already, the players count has dropped rapidly. Nice warmping up for old game but it just didnt last. It should be updated regularely to keep people's interest on it. http://store.steampowered.com/stats/ (Click link view stats per game)

  13. How Verizon Killed Steam by teridon · · Score: 2, Interesting

    Every time I see a story mentioning Steam, I'm reminded how my Verizon-provided Actiontec router can't handle the Steam server browser. My only option appears to be to replace the provided router with my own.

    I haven't tried fighting with Verizon about how their router sucks. I guess I have the feeling they're not going to do anything about it no matter what I do.

    That said, they are still better than Comcast :-/

    --
    I hold it, that a little rebellion, now and then, is a good thing. -- Thomas Jefferson
  14. Re:Master Servers Pulled by TornCityVenz · · Score: 2, Informative

    The work around really are not hat hard. If you want to play on Friday night fights it consists of registering your nick on a website, loading the game in LAN mode and then when listing the servers hitting "insert" and the valid IP of a server running it.(hint)208.101.7.64:28000 Complete Instructions can be found at http://www.elitewarriorsonline.com/index.php?option=com_content&view=article&id=137:t2-bouncer-authentication-via-lan

    --
    I Need someone to rebuild a Digitech Digital Delay pedal for me....for me...for me...for me.
  15. in that case it's the reverse by emj · · Score: 4, Funny

    Halo sold to mediocre gamers

    </anti:ms>

  16. Re:Worms! by Scuff · · Score: 2, Informative

    You might want to check out the Worms: Open Warfare games for the DS, if you have one. The second one has online multiplayer and has more weapons and such than the XBox Live one.

  17. Re:Epic needs to fire its marketing staff by PHPNerd · · Score: 2, Informative

    I'd like to second this. I also consider myself a serious gamer and had no idea this game was even out. Wwhen UT3 hit Steam I told my friends "Hey, look! They finally released UT3!"

  18. Re:Epic needs to fire its marketing staff by mog007 · · Score: 2, Informative

    It gets worse, UT2004 is actually the THIRD UT game for the PC. The sequel to UT was UT2003, and it wasn't nearly as fun as the original. Instead of just bypassing that iteration of the Unreal Engine, Epic decided to remake UT2003 into the fun game that the original UT was, and they released UT2004. It had a lot of the same stuff from UT2003, but it was vastly improved.

    UT3 is actually the FOURTH UT game.

  19. Tribes by HellProphet · · Score: 2

    Starsiege Tribes 1. enough said.

  20. Well by Sycraft-fu · · Score: 2, Insightful

    I think part of that depends on your perspective on it. From a console standpoint, it was pretty amazing. From the standpoint of someone who'd been playing games like Quake and UT, it wasn't nearly so amazing. I remember all the console gamers I knew carrying on about how revolutionary the multiplayer was and all I could think was "I saw this years ago." It's not a bad game, don't get me wrong, just had it been a PC game I don't think it would have made all that big a splash.

  21. Re:Freespace by quanticle · · Score: 2, Informative

    Best of all, Good Old Games sells their games completely DRM unencumbered, so its easy to play them with Wine on Linux.

    --
    We all know what to do, but we don't know how to get re-elected once we have done it
  22. Re:Interstate '76 by opieum · · Score: 2

    Seconded. That has to be one of my alltime faves. If they overhauled the engine and physics but kept the gameplay exactly the same. Oh and obviously a game browser. For its day you had to know the SPX/IPX or TCP/IP address of the machine you were connecting to. Still be a cool feature. but a game browser would be awesome :D