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Blizzard Asserts Rights Over Independent Add-Ons

bugnuts writes "Blizzard has announced a policy change regarding add-ons for the popular game World of Warcraft which asserts requirements on UI programmers, such as disallowing charging for the program, obfuscation, or soliciting donations. Add-ons are voluntarily-installed UI programs that add functionality to the game, programmed in Lua, which can do various tasks that hook into the WoW engine. The new policy has some obvious requirements, such as not loading the servers or spamming users, and it looks like an attempt to make things more accessible and free for the end user. But unlike FOSS, it adds other requirements that assert control over these independently coded programs, such as distribution and fees. Blizzard can already control the ultimate functionality of add-ons by changing the hooks into the WoW engine. They have exercised this ability in the past, e.g. to disable add-ons that automate movement and facilitate 'one-button' combat. Should they be able to make demands on independent programmers' copyrighted works, such as forbidding download fees or advertising, when those programmers are not under contract to code for Blizzard? Is this like Microsoft asserting control over what programmers may code for Windows?"

8 of 344 comments (clear)

  1. Changes don't forbid advertising or donations by TimTucker · · Score: 5, Informative

    Just skimming through the changes, it doesn't look like they forbid advertising or donations: just in-game advertising or requests for donations. (i.e.: an add-on developer would still be perfectly free to solicit donations or include advertising on the site where they offer the add-on for download)

  2. QuestHelper by ZorbaTHut · · Score: 5, Informative

    I'll chime in here.

    I'm the current sole author/maintainer of what I believe is the world's most popular World of Warcraft UI Mod, QuestHelper. About half a year ago I took it over from an abandoned/unmaintained and rapidly degrading state, and I've treated it like a full-time job since. I'm perhaps two or three weeks ago from releasing Version 1.0, which is a huge set of changes to dramatically reduce CPU and memory usage, as well as produce better output from the mod and be far, far easier to maintain and modify in the future.

    I used to be fully donation-supported - that means my apartment in the Bay Area, food, gas, utilities, all of that, thanks to the generosity of users.

    The funny thing about donations is that a lot of people will gladly donate, but you have to remind them. Depending on how you count it, adding a simple unobtrusive message on logon saying "hey we're donation-supported, if you really like QH please donate" increased income anywhere from five-fold to hundred-fold. That said, even with that message, my income was starting to drop below sustainability levels - I was hoping that v1.0 would fix that, as well as breaking some code in the Wowmatrix client that was actually disabling my donation request.

    (Ironically, it seems like the message may not have been noticable enough, as a large number of people have told me that they never even saw it after using QH for months. So it goes.)

    Now, I'm not donation-supported. I can't put that message up, and I know from experience that I won't get enough without it. I can keep up the donation box on the actual website, but the fact is that just won't provide enough for me to keep going - most people don't even look at the website. I should mention that I fully believe this is within Blizzard's rights to do - I don't have any grounds to sue or anything - but I do believe it sucks. So I'm going to be releasing version 1.0 (watch for it in 2 or 3 weeks, it'd be sooner but I'm going to GDC and that will eat a week), and then just putting it in a mothballed maintenance release, as the remaining donations I'll get anyway should be enough for that.

    I think this is a mistake caused by Blizzard's overzealous legal team. I think, for some reason, Blizzard is terrified at the idea of anyone besides them making money on anything related to their game. I'm not sure why they're banning donation requests ingame but not out-of-game - I think they're just confused. However, they've killed off a good number of UI mods thanks to this, and I think ultimately this is going to hurt them quite a bit.

    I'll field questions, as long as they're sanely-written.

    If you'd like to donate, I'd love for a little bit extra to cover the 1.0 release - here's the link. Anything you can give is appreciated, of course, though not expected and not required.

    Also, if there's any business managers out there who have a clever idea for how to still make a living off this, let me know. I'll pay you with a reasonable fraction of the results ;)

    --
    Breaking Into the Industry - A development log about starting a game studio.
    1. Re:QuestHelper by ZorbaTHut · · Score: 3, Informative

      As an added bonus, offer some sort of special add on to donation users only (IE, donate and you get access to a new addon). Or, have a beta version of your newest add-on available before the official release with the use of donations.

      These specific things are not permitted - in general, I can't tie *anything* UI-mod-related to money, in any form.

      I cannot offer any sort of in-game incentive to donation. I cannot offer beta versions, I cannot offer unlocked features, I can't even make a little sprite that says "THANKS FOR DONATING" that you can right-click to turn off.

      As for a question...How fast do you think this change will be noticeable for the average player?

      There will be a chunk at the beginning (QH, Carbonite, nUI, Mappy et al), but the bulk of the effect will be a largely-unnoticable reduction in the number of people who bother to write UI mods. I'm pretty sure it'll be impossible to actually calculate, and largely impossible to detect.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    2. Re:QuestHelper by ZorbaTHut · · Score: 4, Informative

      Actually, all of those downloads occured after I took over development - curse.com did a major site redesign a month or two after I started things up, and as part of that, they reset the download count.

      I'm rather proud to have broken 20 million. That's a lot of downloads. :)

      --
      Breaking Into the Industry - A development log about starting a game studio.
  3. Re:Good choice by rob1980 · · Score: 5, Informative

    All this will do is reduce the number of addons available.

    No it won't, it'll just reduce the number of addons spamming your message window with "OMG PLZ SEND MONEY". TFA specifically says you can solicit donations on your website for your work, you just can't charge for it or advertise in game.

  4. Targetting "Carbonite"? by Nakor+BlueRider · · Score: 3, Informative

    It's just conjecture of course, but from poking around a couple wow-specific boards and discussions going on there, it looks like the only two well-used add-ons this will affect are Carbonite and QuestHelper. QH apparently had a minor request for donation in-game that they will likely just remove. Carbonite however has full-on subscription plans they require for their "full" version. I looked around their site and forums but couldn't find anything official as to what they're planning to do.

    Possibly impacted by this also is the bejeweled add-on; I don't believe this was open source?

  5. Re:This is rediculous by jombeewoof · · Score: 5, Informative

    FTFA or website rather.

    Paraphrased because I don't want to open the site up again.
    YOU CAN SOLICIT DONATIONS FROM YOUR WEBSITE OR DISTRIBUTION METHOD, BUT NOT IN GAME.

    sorry for the caps, but I think you're not smart enough to read small letters.

    --
    Linux Zealots: Smarter than Mac Zealots, but still zealots.
  6. Re:This is rediculous by illegalcortex · · Score: 3, Informative

    Your post speaks of a complete lack of experience with how addons wind up on WoW users systems.

    The minority of an addon's users get it from the authors website. Most get them from 3rd party websites (that may or more likely may not be good about providing some donation link) or they get them through 3rd party addon management programs that allow the user to never have to glance at the original author's website.