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Blizzard Asserts Rights Over Independent Add-Ons

bugnuts writes "Blizzard has announced a policy change regarding add-ons for the popular game World of Warcraft which asserts requirements on UI programmers, such as disallowing charging for the program, obfuscation, or soliciting donations. Add-ons are voluntarily-installed UI programs that add functionality to the game, programmed in Lua, which can do various tasks that hook into the WoW engine. The new policy has some obvious requirements, such as not loading the servers or spamming users, and it looks like an attempt to make things more accessible and free for the end user. But unlike FOSS, it adds other requirements that assert control over these independently coded programs, such as distribution and fees. Blizzard can already control the ultimate functionality of add-ons by changing the hooks into the WoW engine. They have exercised this ability in the past, e.g. to disable add-ons that automate movement and facilitate 'one-button' combat. Should they be able to make demands on independent programmers' copyrighted works, such as forbidding download fees or advertising, when those programmers are not under contract to code for Blizzard? Is this like Microsoft asserting control over what programmers may code for Windows?"

9 of 344 comments (clear)

  1. No, it's more like the GPL by BadAnalogyGuy · · Score: 5, Insightful

    If you want to play with their code and platform, you need to follow their rules or not play at all.

    Just as you can't close your code if it incorporates GPL code, Blizzard doesn't want you charging people for your add-ons if you code for their platform.

    1. Re:No, it's more like the GPL by Jurily · · Score: 5, Insightful

      If you want to play with their code and platform, you need to follow their rules or not play at all.

      I was going to call bullshit, but after reading TFA, I completely agree with them in every single point. Misleading summary.

      This is not "software development" in the traditional sense. It's a proprietary platform, where everything you do affects many other people as well. This "unlike FOSS" crap is completely sensationalist.

      Let's see the 'offending' terms:

      4) Add-ons may not include advertisements.

      Oh my, we won't have to get adblock for wow! Outrage!

      5) Add-ons may not solicit donations.
      Add-ons may not include requests for donations. We recognize the immense amount of effort and resources that go into developing an add-on; however, such requests should be limited to the add-on website or distribution site and should not appear in the game.

      Same here.

      So, what was the news again?

  2. Changes don't forbid advertising or donations by TimTucker · · Score: 5, Informative

    Just skimming through the changes, it doesn't look like they forbid advertising or donations: just in-game advertising or requests for donations. (i.e.: an add-on developer would still be perfectly free to solicit donations or include advertising on the site where they offer the add-on for download)

  3. QuestHelper by ZorbaTHut · · Score: 5, Informative

    I'll chime in here.

    I'm the current sole author/maintainer of what I believe is the world's most popular World of Warcraft UI Mod, QuestHelper. About half a year ago I took it over from an abandoned/unmaintained and rapidly degrading state, and I've treated it like a full-time job since. I'm perhaps two or three weeks ago from releasing Version 1.0, which is a huge set of changes to dramatically reduce CPU and memory usage, as well as produce better output from the mod and be far, far easier to maintain and modify in the future.

    I used to be fully donation-supported - that means my apartment in the Bay Area, food, gas, utilities, all of that, thanks to the generosity of users.

    The funny thing about donations is that a lot of people will gladly donate, but you have to remind them. Depending on how you count it, adding a simple unobtrusive message on logon saying "hey we're donation-supported, if you really like QH please donate" increased income anywhere from five-fold to hundred-fold. That said, even with that message, my income was starting to drop below sustainability levels - I was hoping that v1.0 would fix that, as well as breaking some code in the Wowmatrix client that was actually disabling my donation request.

    (Ironically, it seems like the message may not have been noticable enough, as a large number of people have told me that they never even saw it after using QH for months. So it goes.)

    Now, I'm not donation-supported. I can't put that message up, and I know from experience that I won't get enough without it. I can keep up the donation box on the actual website, but the fact is that just won't provide enough for me to keep going - most people don't even look at the website. I should mention that I fully believe this is within Blizzard's rights to do - I don't have any grounds to sue or anything - but I do believe it sucks. So I'm going to be releasing version 1.0 (watch for it in 2 or 3 weeks, it'd be sooner but I'm going to GDC and that will eat a week), and then just putting it in a mothballed maintenance release, as the remaining donations I'll get anyway should be enough for that.

    I think this is a mistake caused by Blizzard's overzealous legal team. I think, for some reason, Blizzard is terrified at the idea of anyone besides them making money on anything related to their game. I'm not sure why they're banning donation requests ingame but not out-of-game - I think they're just confused. However, they've killed off a good number of UI mods thanks to this, and I think ultimately this is going to hurt them quite a bit.

    I'll field questions, as long as they're sanely-written.

    If you'd like to donate, I'd love for a little bit extra to cover the 1.0 release - here's the link. Anything you can give is appreciated, of course, though not expected and not required.

    Also, if there's any business managers out there who have a clever idea for how to still make a living off this, let me know. I'll pay you with a reasonable fraction of the results ;)

    --
    Breaking Into the Industry - A development log about starting a game studio.
    1. Re:QuestHelper by Rabbitbunny · · Score: 5, Interesting

      Christ, I thought you were just big headed since I've never heard of your addon.

      http://www.wowinterface.com/downloads/info9896-QuestHelper.html 3,215,622 Downloads
      http://wow.curse.com/downloads/wow-addons/details/quest-helper.aspx 20,949,412 Downloads
      http://wowui.incgamers.com/?p=mod&m=6145 49,914 Downloads

      (balance this with Auctioneer, which has a paltry 12 million downloads..)

  4. Re:This is rediculous by Rabbitbunny · · Score: 5, Insightful

    Exactly, Blizzard derives increased value from users taking the time to level a second character due to QuestHelper. Many users use Auctioneer. While those are free with exceptional support there are also many that are not free such as Zygors' Guides ($50), Carbonite ($2.50/mo), Brian Kopp's Guide/Addon ($59.99), Joanas' Levelling Guide ($77), and QuestUp ($47).

    You'll note that the paid addons are for quest assistance.

    You'll note that Brian Kopp (previously featured on slashdot) is now making cash by selling an ingame version of his guide, me thinks this is retribution.

    Also, as an addon author myself I can only say "Go ahead, turn off all your API's, see how that works out. I can farm other games".

  5. Re:Good choice by rob1980 · · Score: 5, Informative

    All this will do is reduce the number of addons available.

    No it won't, it'll just reduce the number of addons spamming your message window with "OMG PLZ SEND MONEY". TFA specifically says you can solicit donations on your website for your work, you just can't charge for it or advertise in game.

  6. Their house, their rules. by nobodyman · · Score: 5, Insightful

    If someone takes the time to code the addon they should be able to ask for whatever they want for it

    Nope, when you live under someones roof you play by their rules. It might be kindof a dick move, but it's their API and they have every right to control how it's used. And it's not like this stipulation is unheard of; Microsoft has similar rules surrounding use of their GamerTag API as well as Google Maps with their free API (this is an oversimplification, but in general you are not allowed to use GMap mashups in for-pay websites).

    It is their labor not Blizzard's.

    Not to belittle the work of modders, but the fact that they can write add-ons at all is due to the substantial amount of resources that Blizzard has invested not only in the development of the API, but also the game itself and the massive server infrastructure.

    I may not like it (I haven't decide either way yet whether it's a good or bad move - I'm very wary of Blizzard ever since the bnetd fiasco). But they are absolutely within their rights to do this.

  7. Re:This is rediculous by jombeewoof · · Score: 5, Informative

    FTFA or website rather.

    Paraphrased because I don't want to open the site up again.
    YOU CAN SOLICIT DONATIONS FROM YOUR WEBSITE OR DISTRIBUTION METHOD, BUT NOT IN GAME.

    sorry for the caps, but I think you're not smart enough to read small letters.

    --
    Linux Zealots: Smarter than Mac Zealots, but still zealots.